Siege Mode: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Skill description values appear to be incorrect.
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Siege will consume 2 MP per second when left active without firing.
*Siege will consume 2 MP per second when left active without firing.
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo.
*X attacks are not affected by any passive skill except [[Vibration Shot]].
*If a target is in range, X attacks will be aimed toward them when fired.
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
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*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
** This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.
*** However, Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost)
*** Only [[Sniping Ranger]]'s passive [[Hawk Eye]] influences the damage of this skill.
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==Trivia==
==Trivia==
*In NA, this move has been extended and renamed to '''Siege Mode'''.
*In NA, this move has been extended and renamed to '''Siege Mode'''.

Revision as of 11:53, 19 December 2013

File:Siege.PNG
[Active] Rena kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)


Requirements

Class Master Level Requirement SP Used Per Level
Rena Lv20 15 2


Skill Information

Skill Level Required Level Shooting Mode Z Shooting Mode X Cooldown
Damage (Magical) Arrows shot MP Usage Damage (Magical) Arrows shot MP Usage
1 15 143% 2 20 MP 95% 5 27 MP 5 Seconds
2 15 146% 20 MP 97% 27 MP
3 15 149% 20 MP 99% 26 MP
4 16 152% 19 MP 101% 26 MP
5 18 155% 19 MP 103% 25 MP
6 20 159% 19 MP 105% 25 MP
7 22 162% 18 MP 107% 25 MP
8 24 165% 18 MP 109% 24 MP
9 26 168% 18 MP 112% 24 MP
10 28 171% 17 MP 114% 23 MP
11 30 175% 17 MP 116% 23 MP
12 32 178% 17 MP 118% 22 MP
13 34 181% 16 MP 120% 22 MP
14 36 184% 16 MP 122% 22 MP
15 38 188% 16 MP 124% 21 MP
16 40 191% 15 MP 127% 21 MP
17 42 194% 15 MP 129% 20 MP
18 44 197% 15 MP 131% 20 MP
19 46 200% 15 MP 133% 20 MP
20 (M) 48 204% 14 MP 135% 19 MP
21 -* 207% 14 MP 137% 19 MP
22 210% 14 MP 139% 18 MP
23 213% 13 MP 142% 18 MP
24 217% 13 MP 144% 17 MP
25 220% 13 MP 146% 17 MP

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

Name: Bow String Maintenance(NA) / Special Treatment of the String(KR)

Description: "Arrows shot during Siege Mode will have the cooldown decreased by 10%."

  • By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
  • This is separate from Siege Mode's cooldown time and has no relation to that.


Tips and Details

  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • Siege will consume 2 MP per second when left active without firing.
  • If a target is in range, X attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • If you get hit during siege stance, no cooldown will occur.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
  • Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
    • This has a damage output of 3672% for 126 mp with Z attacks and 5985% for 171 mp with X attacks.


Trivia

  • In NA, this move has been extended and renamed to Siege Mode.


Updates

Post KR Dec.13 2012 patch:

  • Both Z and X shots naturally pierce once allowing them to hit two targets.
  • All passives now apply to Siege X, not just Siege Swift.
  • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.

Post KR Jan.17 2013 patch:

  • Knockback force from Siege Z reduced.

Post KR June.27 2013 update

  • Skill Tree revamp increased max skill level to 20.
  • Values have been changed accordingly to match the new Skill levels.
  • Only Hawk Eye passive now influences the damage of this skill.


Post NA June 4 2013 patch:

  • Knockback force from Siege Z reduced.