Siege Shelling: Difference between revisions
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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | **The missile explodes while piercing; allowing the skill to hit targets up to 2 times. | ||
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. | *The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. | ||
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[ | *Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible. | ||
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | *Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance. | ||
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. | *The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z. |
Revision as of 12:15, 30 November 2014
[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance. |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Guardian | Lv. 20 | 15 | 2 |
Skill Information
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Chance to use no ammo |
MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Strike (Physical) | Shots (Magical) | Upward | Downward | Depth | |||||||
Initial | Final | ||||||||||
1 | 15 | 100% | 280% | 350% | ~50° | ~30° | 45° | 8% | 1% | 20 MP | 5 Seconds |
2 | 102% | 286% | 358% | 9% | 2% | ||||||
3 | 105% | 293% | 366% | 10% | 3% | ||||||
4 | 16 | 107% | 299% | 374% | 11% | 4% | |||||
5 | 18 | 109% | 305% | 382% | 12% | 5% | |||||
6 | 20 | 111% | 312% | 389% | 13% | 6% | |||||
7 | 22 | 114% | 318% | 397% | 14% | 7% | |||||
8 | 24 | 116% | 324% | 405% | 15% | 8% | |||||
9 | 26 | 118% | 330% | 413% | 16% | 9% | |||||
10 | 28 | 120% | 337% | 421% | 17% | 10% | |||||
11 | 30 | 123% | 343% | 429% | 18% | 11% | |||||
12 | 32 | 125% | 349% | 437% | 19% | 12% | |||||
13 | 34 | 127% | 356% | 445% | 20% | 13% | |||||
14 | 36 | 129% | 362% | 452% | 21% | 14% | |||||
15 | 38 | 132% | 368% | 460% | 22% | 15% | |||||
16 | 40 | 134% | 375% | 468% | 23% | 16% | |||||
17 | 42 | 136% | 381% | 476% | 24% | 17% | |||||
18 | 44 | 138% | 387% | 484% | 25% | 18% | |||||
19 | 46 | 141% | 393% | 492% | 26% | 19% | |||||
20 (M) | 48 | 143% | 400% | 500% | 27% | 20% | |||||
21 | -* | 145% | 406% | 508% | 28% | 21% | |||||
22 | 147% | 412% | 515% | 29% | 22% | ||||||
23 | 150% | 419% | 523% | 30% | 23% | ||||||
24 | 152% | 425% | 531% | 31% | 24% | ||||||
25 | 154% | 431% | 539% | 32% | 25% |
Skill Note
“ | Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter
|
” |
Name: Rapid Fire Support / 신속한 지원사격
Description: Start up speed and firing speed increased by +30%
- The speed increase also affects the stances used by Shelling Guardian and Tactical Trooper.
Tips and Details
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
- Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, Berserk mode, or Gas Piston System, it is impossible.
- Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
- The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
- Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
- Deadly Chaser can catch with his dual handguns even after the seventh shot.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume cannonballs added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased and angles changed.
- Damage increased.
- Skill note effect doubled from 15% to 30%.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.