Siege Shelling: Difference between revisions

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**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, [[Remodel Magazine]], [[Chung's_Features#Berserk_Mode|Berserk mode]], or [[Gas Piston System]], it is impossible.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*Unless Chung is firing, MP is continuously consumed in [[Siege Shelling]] stance.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Siege Shelling]]'s skill levels affect [[Shelling Guardian]]'s and [[Tactical Trooper]]'s commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
*[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot.
*[[Deadly Chaser]] can catch with his dual handguns even after the seventh shot.
*Either by spacing out the shorts or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be loops on itself indefinitely in [[Chung's_Features#Berserk_Mode|Berserk mode]].
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Revision as of 17:58, 18 January 2015

[Active] Chung readies himself in siege mode. Press X to fire a cannonball. Press Z to strike with the Destroyer and exit the stance.


Requirements

Class Master Level Required SP Cost per Level
Guardian Lv. 20 15 2


Skill Information

Skill Level Level Required Damage Aim Range Range
Increase
(From 800)
Chance to
use no ammo
MP Usage Cooldown
Strike (Physical) Shots (Magical) Upward Downward Depth
Initial Final
1 15 100% 280% 350% ~50° ~30° 45° 8% 1% 20 MP 5 Seconds
2 102% 286% 358% 9% 2%
3 105% 293% 366% 10% 3%
4 16 107% 299% 374% 11% 4%
5 18 109% 305% 382% 12% 5%
6 20 111% 312% 389% 13% 6%
7 22 114% 318% 397% 14% 7%
8 24 116% 324% 405% 15% 8%
9 26 118% 330% 413% 16% 9%
10 28 120% 337% 421% 17% 10%
11 30 123% 343% 429% 18% 11%
12 32 125% 349% 437% 19% 12%
13 34 127% 356% 445% 20% 13%
14 36 129% 362% 452% 21% 14%
15 38 132% 368% 460% 22% 15%
16 40 134% 375% 468% 23% 16%
17 42 136% 381% 476% 24% 17%
18 44 138% 387% 484% 25% 18%
19 46 141% 393% 492% 26% 19%
20 (M) 48 143% 400% 500% 27% 20%
21 -* 145% 406% 508% 28% 21%
22 147% 412% 515% 29% 22%
23 150% 419% 523% 30% 23%
24 152% 425% 531% 31% 24%
25 154% 431% 539% 32% 25%


Skill Note

Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter

Name: Rapid Fire Support / 신속한 지원사격

Description: Start up speed and firing speed increased by +30%


Tips and Details

  • The missiles pierce once and explode after traveling a set distance or hitting a second target.
    • The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
  • The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
  • Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, Remodel Magazine, Berserk mode, or Gas Piston System, it is impossible.
  • Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
  • The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
  • Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
  • Deadly Chaser can catch with his dual handguns even after the seventh shot.
  • Either by spacing out the shorts or with the help of Intense Showtime, Siege Shelling can easily be loops on itself indefinitely in Berserk mode.


Updates

  • 03/29/2012 KR
    • Decreased height range by 45°.
  • 07/04/2013 KR
    • Chance to not consume cannonballs added.
  • 07/10/2014 KR
    • Fires tangible projectiles.
    • Range increased and angles changed.
    • Damage increased.
    • Skill note effect doubled from 15% to 30%.
  • 07/17/2014 KR
    • Range error fixed.
    • PvP damage decreased.


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