Siege Shelling: Difference between revisions

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== Prerequisites ==
== Requirements ==
{{PreStart}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreRow|Class=Chung|Master=1|SP=15|Skill=-|Req=-}}
|-
{{PreEnd}}
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
<br>
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For'''
|-
| [[Chung]]
| <center>Lv1</center>
| <center>15 SP</center>
| <center>[[Ability Cannoneer]]</center>
|}


== Skill Information  ==
== Skill Information  ==
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
{|cellpadding="5"  style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px" | Skill Level  
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px" | MP Usage
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Range'''
! scope="col" style="border-style: solid; border-width: 1px" | Range
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Initial Damage'''
! scope="col" style="border-style: solid; border-width: 1px" | Initial Damage<br>
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Z Damage'''
! scope="col" style="border-style: solid; border-width: 1px" | Z Damage<br>
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''X Damage'''
! scope="col" style="border-style: solid; border-width: 1px" | X Damage<br>
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Usage'''
! scope="col" style="border-style: solid; border-width: 1px" | Cool Down
! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cooldown'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1(M)
| style="border-style: solid; border-width: 1px;" | 0mp
| style="border-style: solid; border-width: 1px;" | 800
| style="border-style: solid; border-width: 1px;" | 800
| style="border-style: solid; border-width: 1px;" | 100%
| style="border-style: solid; border-width: 1px;" | 100%
| style="border-style: solid; border-width: 1px;" | 172%
| style="border-style: solid; border-width: 1px;" | 172%
| style="border-style: solid; border-width: 1px;" | 344%
| style="border-style: solid; border-width: 1px;" | 344%
| style="border-style: solid; border-width: 1px;" | 0mp
| style="border-style: solid; border-width: 1px;" | 10s
| style="border-style: solid; border-width: 1px;" | 10s



Revision as of 10:24, 8 April 2012

Description


[Active] Chung readies himself in siege mode. Pressing Z will make chung strike with his cannon, Pressing X will make chung shoot cannons.

Requirements

Class Master SP Requirement Requirement For
Chung
Lv1
15 SP
Ability Cannoneer

Skill Information

Skill Level Range Initial Damage Z Damage X Damage MP Usage Cooldown
1(M) 800 100% 172% 344% 0mp 10s


Tips and Details

  • The initial hit reloads 1 ammo.
  • Can shoot up to 7 cannonballs, though this is not normally possible unless you have Ability Cannoneer or Remodel Magazine, or are in Berserk Mode.
  • Currently the strongest active in terms of raw damage, capable of doing over 3000% with the passive, at the cost of 0 mp.

Template:ChSkills