Siege Shelling: Difference between revisions
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== | == Requirements == | ||
{ | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class''' | |||
< | | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Requirement For''' | |||
|- | |||
| [[Chung]] | |||
| <center>Lv1</center> | |||
| <center>15 SP</center> | |||
| <center>[[Ability Cannoneer]]</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{|cellpadding="5" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000" | {|cellpadding="5" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000" | ||
|- | |- | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Skill Level''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Range''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Initial Damage''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Z Damage''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''X Damage''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''MP Usage''' | ||
! | ! style="border-style: solid; border-width: 1px; background-color:#99CCFF" | '''Cooldown''' | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1(M) | ||
| style="border-style: solid; border-width: 1px;" | 800 | | style="border-style: solid; border-width: 1px;" | 800 | ||
| style="border-style: solid; border-width: 1px;" | 100% | | style="border-style: solid; border-width: 1px;" | 100% | ||
| style="border-style: solid; border-width: 1px;" | 172% | | style="border-style: solid; border-width: 1px;" | 172% | ||
| style="border-style: solid; border-width: 1px;" | 344% | | style="border-style: solid; border-width: 1px;" | 344% | ||
| style="border-style: solid; border-width: 1px;" | 0mp | |||
| style="border-style: solid; border-width: 1px;" | 10s | | style="border-style: solid; border-width: 1px;" | 10s | ||
Revision as of 10:24, 8 April 2012
Description
[Active] Chung readies himself in siege mode. Pressing Z will make chung strike with his cannon, Pressing X will make chung shoot cannons. |
Requirements
Class | Master | SP Requirement | Requirement For |
Chung |
Skill Information
Skill Level | Range | Initial Damage | Z Damage | X Damage | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1(M) | 800 | 100% | 172% | 344% | 0mp | 10s |
Tips and Details
- The initial hit reloads 1 ammo.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Ability Cannoneer or Remodel Magazine, or are in Berserk Mode.
- Currently the strongest active in terms of raw damage, capable of doing over 3000% with the passive, at the cost of 0 mp.