Siege Shelling: Difference between revisions
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(Update KR Detail) |
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== Skill Information == | == Skill Information == | ||
<tabber> | |||
NA= | |||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;" | ||
Line 66: | Line 68: | ||
{{!}} 0 MP | {{!}} 0 MP | ||
{{!}} 10 Seconds | {{!}} 10 Seconds | ||
{ | |-| | ||
KR= | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF" | |||
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | Damage !! colspan=3 | Aim Range !! rowspan=3 | Range Increase<br>(From 800) !! rowspan=3 | Not consume<br>ammo chance !!rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- style="background:#99CCFF" | |||
! colspan=2 | (Z) Physical !! colspan=2 | (X) Magical !! rowspan=2 | Upwards !! rowspan=2 | Downwards !! rowspan=2 | Widewards | |||
|- style="background:#99CCFF" | |||
! Inital Stance !! Swing !! Regular Shots !! Final Shot | |||
|- | |||
| align=left | 1 || rowspan=2 | 15 || rowspan=21 | 70% || 100% || 147% || 294% || rowspan=21 | 70° || rowspan=21 | 10° || rowspan=21 | 45° || +0% || 1% || rowspan=21 | 20 || rowspan=21 | 5 Seconds | |||
|- | |||
| align=left | 2 || 102% || 150% || 300% || +1.2% || 2% | |||
|- | |||
| align=left | 3 || 16 || 105% || 154% || 308% || +2.4% || 3% | |||
|- | |||
| align=left | 4 || 18 || 107% || 157% || 314% || +3.6% || 4% | |||
|- | |||
| align=left | 5 || 20 || 109% || 160% || 320% || +4.8% || 5% | |||
|- | |||
| align=left | 6 || 22 || 111% || 164% || 328% || +6% || 6% | |||
|- | |||
| align=left | 7 || 24 || 114% || 167% || 334% || +7.2% || 7% | |||
|- | |||
| align=left | 8 || 26 || 116% || 170% || 340% || +8.4% || 8% | |||
|- | |||
| align=left | 9 || 28 || 118% || 173% || 346% || +9.6% || 9% | |||
|- | |||
| align=left | 10 || 30 || 120% || 177% || 354% || +10.8% || 10% | |||
|- | |||
| align=left | 11 || 32 || 123% || 180% || 360% || +12% || 11% | |||
|- | |||
| align=left | 12 || 34 || 125% || 183% || 366% || +13.2% || 12% | |||
|- | |||
| align=left | 13 || 36 || 127% || 187% || 374% || +14.4% || 13% | |||
|- | |||
| align=left | 14 || 38 || 129% || 190% || 380% || +15.6% || 14% | |||
|- | |||
| align=left | 15 || 40 || 132% || 193% || 386% || +16.8% || 15% | |||
|- | |||
| align=left | 16 || 42 || 134% || 197% || 394% || +18% || 16% | |||
|- | |||
| align=left | 17 || 44 || 136% || 200% || 400% || +19.2% || 17% | |||
|- | |||
| align=left | 28 || 46 || 138% || 203% || 406% || +20.4% || 18% | |||
|- | |||
| align=left | 19 || 48 || 141% || 207% || 414% || +21.6% || 19% | |||
|- | |||
| align=left | 20(M) || 50 || 143% || 210% || 420% || +22.8% || 20% | |||
|- | |||
| align=left | 21 || 52 || 145% || 213% || 426% || +24% || 21% | |||
|} | |||
</tabber> | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The initial hit reloads 1 ammo. | *The initial hit reloads 1 ammo. |
Revision as of 21:50, 27 September 2013
[Active] Chung readies himself in siege mode. Pressing Z will make Chung strike with his cannon and pressing X will make Chung shoot with his cannon. |
Requirements
- NA
Class | Master | SP Requirement | Requirement For |
Chung |
|-| KR=
Class | Master | Level Required | SP Used Per Level |
---|---|---|---|
Chung | Lv. 20 | 15 | 2 |
Skill Information
- NA
KR=
Skill Level | Damage | Aim Range | Range | MP Usage | Cooldown | |||||
Physical | Magical | Upwards | Downwards | Range Upwards | ||||||
Inital Stance | Swing | Regular Shots | Final Shot | |||||||
1 (M) | 70% | 100% | 172% | 344% | 70° | 10° | 45° | 800 Units | 0 MP | 10 Seconds |
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Not consume ammo chance |
MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
(Z) Physical | (X) Magical | Upwards | Downwards | Widewards | ||||||||
Inital Stance | Swing | Regular Shots | Final Shot | |||||||||
1 | 15 | 70% | 100% | 147% | 294% | 70° | 10° | 45° | +0% | 1% | 20 | 5 Seconds |
2 | 102% | 150% | 300% | +1.2% | 2% | |||||||
3 | 16 | 105% | 154% | 308% | +2.4% | 3% | ||||||
4 | 18 | 107% | 157% | 314% | +3.6% | 4% | ||||||
5 | 20 | 109% | 160% | 320% | +4.8% | 5% | ||||||
6 | 22 | 111% | 164% | 328% | +6% | 6% | ||||||
7 | 24 | 114% | 167% | 334% | +7.2% | 7% | ||||||
8 | 26 | 116% | 170% | 340% | +8.4% | 8% | ||||||
9 | 28 | 118% | 173% | 346% | +9.6% | 9% | ||||||
10 | 30 | 120% | 177% | 354% | +10.8% | 10% | ||||||
11 | 32 | 123% | 180% | 360% | +12% | 11% | ||||||
12 | 34 | 125% | 183% | 366% | +13.2% | 12% | ||||||
13 | 36 | 127% | 187% | 374% | +14.4% | 13% | ||||||
14 | 38 | 129% | 190% | 380% | +15.6% | 14% | ||||||
15 | 40 | 132% | 193% | 386% | +16.8% | 15% | ||||||
16 | 42 | 134% | 197% | 394% | +18% | 16% | ||||||
17 | 44 | 136% | 200% | 400% | +19.2% | 17% | ||||||
28 | 46 | 138% | 203% | 406% | +20.4% | 18% | ||||||
19 | 48 | 141% | 207% | 414% | +21.6% | 19% | ||||||
20(M) | 50 | 143% | 210% | 420% | +22.8% | 20% | ||||||
21 | 52 | 145% | 213% | 426% | +24% | 21% |
Tips and Details
- The initial hit reloads 1 ammo.
- Shelling Guardian/Tactical Trooper siege shelling combos are also affected by Siege Shelling.
- While you are in Siege Shelling mode, MP is continuously being consumed.
- Can shoot up to 7 cannonballs, though this is not normally possible unless you have Advanced Siege Shelling or Remodel Magazine, or are in Berserk Mode.(If you have the passive you may be able to hit 7 times)
- Deadly Chaser can catch with his dual pistols even after the 7th shot.
Updates
- 3/29/2012 KR
- Decreased height range by 45°.
- 7/4/2013 KR
- Chance to not consume ammo effect added.