Stigma Shot

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Revision as of 18:16, 22 May 2014 by Furen (talk | contribs)
File:CAs2.png [Active] Rena steps backwards and fires a stigmatized arrow forward.

Stigma Shot can be boosted with the aid of 1 Nature Orb.


Requirements

Class Master Level Required SP Cost Per Level
Grand Archer Lv. 20 35 4


Skill Information

  • NA
KR=
Skill Level Required Level Damage (Magical) Enemy Piercing Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 35 384% 1 2% 2% 20% 7 Seconds 40 MP 8 Seconds
2 401% 3% 22% 7.3 Seconds
3 38 419% 4% 3% 24% 7.6 Seconds
4 42 436% 5% 26% 7.9 Seconds
5 46 456% 6% 4% 28% 8.2 Seconds
6 50 470% 7% 30% 8.5 Seconds
7 54 488% 8% 5% 32% 8.8 Seconds
8 58 505% 9% 34% 9.1 Seconds
9 62 522% 10% 6% 36% 9.4 Seconds
10 66 540% 11% 38% 9.7 Seconds
11 70 557% 12% 7% 40% 10 Seconds
12 -* 574% 13% 42% 10.3 Seconds
13 591% 14% 8% 44% 10.6 Seconds
14 609% 15% 46% 10.9 Seconds
Skill Level Required Level Damage (Magical) Enemy Piercing Stigmatized Target Duration MP Usage Cooldown
Movement Speed
Decrease
Damage
Increase
Critical Damage
Increase
1 35 384% 1 2% 5% 150%->160% 7 Seconds 40 MP 8 Seconds
2 401% 3% 5.5% 150%->161% 7.3 Seconds
3 38 419% 4% 6% 150%->162% 7.6 Seconds
4 42 436% 5% 6.5% 150%->163% 7.9 Seconds
5 46 456% 6% 7% 150%->164% 8.2 Seconds
6 50 470% 7% 7.5% 150%->165% 8.5 Seconds
7 54 488% 8% 8% 150%->166% 8.8 Seconds
8 58 505% 9% 8.5% 150%->167% 9.1 Seconds
9 62 522% 10% 9% 150%->168% 9.4 Seconds
10 66 540% 11% 9.5% 150%->169% 9.7 Seconds
11 70 557% 12% 10% 150%->170% 10 Seconds

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Other Information

PvP Damage Modifier MP per hit Invincibility Interval
PvP PvE
0.6 ?? MP ?? ?? Seconds


Tips and Details

  • The enemy Stigma Snipe hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
  • Stigma Snipe can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
  • Stigma Snipe can hit up to 2 Targets.
  • Cannot be reflected by any skills.
  • [KR Version] What the damage formula looks like on a critical hit at level 11 is: Damage * [1 + (0.5 * 1.40)] * 1.07
    • Formula explanation: Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
      • As a result in the example, the damage multiplier on a critical is 1.819(X) instead of 1.5(X), a 21.26% total damage increase on a critical hit.
  • [NA Version] The damage formula on a critical hit for the North American version of Elsword at level 7 is:
    • Damage * Critical Multiplier (1.5) * Stigma Critical Multiplier (1.48) * Stigma Damage Multiplier (1.11)
      • The damage multiplier for this on a critical is 2.4642(X) instead of 1.5(X), a 64.28% total damage increase.


Updates

  • 12/13/2012 KR
    • Stigma is reduced to hitting 2 Targets maximum as Enhanced Bowstring passive no longer provides additional piercing.
    • Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.
    • A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
      • An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)
  • 1/17/2013 KR
    • Adjustments made so that Stigma is fired more quickly.
  • 11/7/2013 KR
    • Skill position swapped with Rapid Shot
    • Damage Reduced
    • All debuff effect\growth\time reduced.
    • Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage. (Effectively reduces stigma multiplier to 1\3)
  • 05/15/2014 KR
    • Damage increase increased.
  • 6/4/2013 NA
    • Adjustments made so that Stigma is fired more quickly.
    • Stigma now lasts 5 seconds longer at each level than before.
      • Level.5 Stigma will now last 20 seconds.
    • Stigma status can no longer be extended by skill delays.
    • Stigma status can now penetrate guards and shields. (This applies to other status effects too)
    • Stigma effect now cancels when the target dies.