Sword Fire: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill2i.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill2i.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" |
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active - [[Way of the Sword|Vitality]]]''' Elsword drives his sword into the ground to create a fiery explosion all around him, continuously dealing heavy damage and '''Burning''' his opponents. Afterwards, his sword will gain a special buff allowing him to '''Burn''' any enemy he attacks. While in Awakening mode, the hits will increase but at the same time the damage will decrease. The number of hits will also mainly depend on the size or number of the enemy.<br />(This skill can also be used in mid-air)
'''[Special Active]''' Elsword drives his sword into the ground to create a fiery explosion all around him, continuously dealing heavy damage and '''Burning''' his opponents. Afterwards, his sword will gain a special buff allowing him to '''Burn''' any enemy he attacks. While in Awakening mode, the hits will increase but at the same time the damage will decrease. The number of hits will also mainly depend on the size or number of the enemy.<br />(This skill can also be used in mid-air)
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== Skill Information  ==
== Skill Information  ==
{| border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; " width="0"
{| border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; " width="0"
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|'''Skill Level'''
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|<center>'''M. Damage'''</center>
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|'''M. Damage (Awakening)'''
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|'''Buff Duration'''
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|<center>'''MP'''</center>
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|<center>'''Hits'''</center>
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; background-color: #FCBCBC; "|
<p style="border-style: initial; border-color: initial; border-style: initial; border-color: initial; border-style: initial; border-color: initial; border-style: initial; border-color: initial; border-style: initial; border-color: initial;">'''Cooldown'''</p>
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| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|1
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Skill Level'''
| rowspan="1" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|<center>127%</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''M. Damage'''</center>
| rowspan="1" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|<center>119%</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''M. Damage (Awakening)'''
| rowspan="1" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; text-align: center; "|
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Buff Duration'''
<p style="border-style: initial; border-color: initial; border-style: initial; border-color: initial; border-style: initial; border-color: initial;">8 seconds</p>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''MP'''</center>
| rowspan="7" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; text-align: center; "|200MP
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''Hits'''</center>
| rowspan="7" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; text-align: center; "|20<br />35 (Awakening)
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Cooldown'''
| rowspan="7" style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|10 Seconds
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|-
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|2
| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | <center>127%</center>
| align="center" style="border-style: solid; border-width: 1px;" | <center>119%</center>
| align="center" style="border-style: solid; border-width: 1px;" | 8 seconds
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 200MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 20<br />35 (Awakening)
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 10 Seconds
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| rowspan="1"|<center>152%</center>
| rowspan="1"|<center>152%</center>
| rowspan="1"|<center>143%</center>
| rowspan="1"|<center>143%</center>
| rowspan="1"|<center>11 Seconds</center>
| rowspan="1"|<center>11 Seconds</center>
|-
|-
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|3
| align="center" style="border-style: solid; border-width: 1px;" | 3
| rowspan="1"|<center>177%</center>
| rowspan="1"|<center>177%</center>
| rowspan="1"|<center>167%</center>
| rowspan="1"|<center>167%</center>
| rowspan="1"|<center>14 Seconds</center>
| rowspan="1"|<center>14 Seconds</center>
|-
|-
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|4
| align="center" style="border-style: solid; border-width: 1px;" | 4
| rowspan="1"|<center>203%</center>
| rowspan="1"|<center>203%</center>
| rowspan="1"|<center>191%</center>
| rowspan="1"|<center>191%</center>
| rowspan="1"|<center>17 Seconds</center>
| rowspan="1"|<center>17 Seconds</center>
|-
|-
| style="border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; "|5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1"|<center>241%</center>
| rowspan="1"|<center>241%</center>
| rowspan="1"|<center>226%</center>
| rowspan="1"|<center>226%</center>
| rowspan="1"|<center>20 Seconds</center>
| rowspan="1"|<center>20 Seconds</center>
|}
== After 29/03/12 patch (KR only) Skill Infomation ==
{| border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; " width="0"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Skill Level'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''M. Damage'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''M. Damage (Awakening)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Buff Duration'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''MP'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |<center>'''Hits'''</center>
| align="center" style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |'''Cooldown'''
|-
| align="center" style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" |
| align="center" style="border-style: solid; border-width: 1px;" |
| align="center" style="border-style: solid; border-width: 1px;" |
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 200MP
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 20<br />35 (Awakening)
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 10 Seconds
|-
| align="center" style="border-style: solid; border-width: 1px;" | 2
| rowspan="1"|
| rowspan="1"|
| rowspan="1"|
|-
| align="center" style="border-style: solid; border-width: 1px;" | 3
| rowspan="1"|
| rowspan="1"|
| rowspan="1"|
|-
| align="center" style="border-style: solid; border-width: 1px;" | 4
| rowspan="1"|
| rowspan="1"|
| rowspan="1"|
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1"| <center>294%</center>
| rowspan="1"| <center>267%</center>
| rowspan="1"| <center>20 Seconds</center>
|}
|}
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Revision as of 14:53, 30 March 2012


[Special Active - Vitality] Elsword drives his sword into the ground to create a fiery explosion all around him, continuously dealing heavy damage and Burning his opponents. Afterwards, his sword will gain a special buff allowing him to Burn any enemy he attacks. While in Awakening mode, the hits will increase but at the same time the damage will decrease. The number of hits will also mainly depend on the size or number of the enemy.
(This skill can also be used in mid-air)


Requirements

Class
Master
Skill Requirement
Magic Knight
Lv5
60SP, Skill Quest


Skill Information

Skill Level
M. Damage
M. Damage (Awakening) Buff Duration
MP
Hits
Cooldown
1
127%
119%
8 seconds 200MP 20
35 (Awakening)
10 Seconds
2
152%
143%
11 Seconds
3
177%
167%
14 Seconds
4
203%
191%
17 Seconds
5 (M)
241%
226%
20 Seconds

After 29/03/12 patch (KR only) Skill Infomation

Skill Level
M. Damage
M. Damage (Awakening) Buff Duration
MP
Hits
Cooldown
1 200MP 20
35 (Awakening)
10 Seconds
2
3
4
5 (M)
294%
267%
20 Seconds


Tips and Details

  • Sword Fire is unlocked through the Intermediate Branch Skill Quest. The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • Burn status damage is dependent on your magic attack.
  • You are vulnerable to attack once you hit the ground, and the move has a fairly long recovery time.
  • The number of hits depends on the distance from the mob and the size of the mob.
    • The attack causes mobs to bounce, meaning that some hits may miss, so it's best to use this when the mobs are stoic.

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