Sword Knight: Difference between revisions

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*No normal range move, lowest costing long range move is 180 MP.  
*No normal range move, lowest costing long range move is 180 MP.  
*Really bad at 4X field, though decent at boss.
*Really bad at 4X field, though decent at boss.  
*The company is completely against you!
*The company is completely against you!


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[[Image:SK-368x419.png]]  
[[Image:SK-368x419.png]]  
 
<br>
== Combos  ==
== Skills<br>[[Damage|Damage]] ==
 
If you want to know how to combo well with Sword Knight, it's best to search Pandamaare on youtube, which is me. This is a link to basic combos [http://www.youtube.com/watch?v=CuqJG5XTZeQ&eurl=http%3A%2F%2Felswordhq%2Ewikia%2Ecom%2Fwiki%2FElsword%5FSword%5FKnight%5Fanalysis&feature=player_embedded#t=24 Elsword Combos], everything else is basic practice.
 
== Skills ==
 
If you want to know how damage works, go here [[Damage]]


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=== Passive  ===
=== Passive  ===


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<br>
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Storm Blade
|-
| rowspan="6" | <br>
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Summon dozens of giant blades inflicting instant magic damage, then rotate them at a high speed dealing continuous hits. Depending on how far the enemy is, the rotating blades will deal a varying amount of magic damage.
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''399%''' initial magic damage, '''133~266%''' magic damage (24 hits maximum)
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree, '''Rising Slash (5SP)'''
|-
| '''Info:'''
| Against human-sized enemies, Storm Blade is Magic Knight's most damaging skill. The giant center blade deals twice as much damage as its ranged blades, so it is recommended to cast this skill directly in front of enemies. Since Storm Blade is a multi-hit skill, using it only when you are sure your opponents have low MP is advised. This is because holding Z or X keys and charging your MP past 100 forces a knockdown, as a defense against multi-hit skills or long combos. Against bigger enemies, the '''[[Elsword]]''' skill '''Triple Geyser''' is still stronger.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Phoenix Talon (LOCKED)
|-
| rowspan="6" | <br>
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Summon a phoenix that flies straight into the sky dealing magic damage, launching opponents. It then comes crashing down back into the caster's body, activating multiple buffs. For 30 seconds the caster will have a 20% increase in movement and jump speeds, and absorb all magical projectiles as 10MP instead of taking damage. (This skill deals higher amounts of damage in Awakening.) (It is a special skill that needs to be unlocked.)
|-
| '''Skill Mastery:'''
| '''(5SP)''' '''274%''' magic damage (8 hits, '''361%''' in awakening), '''245%''' final hit magic damage ('''356%''' in awakening)
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Info:'''
| Phoenix Talon's initial damage when casted may not be impressive for the amount of MP it requires, but it should be enough to clear weaker mobs in dungeon when mastered. The buff absorbs most magical projectiles, making for the perfect mage and archer-killer in PvP. Your movement and jump speeds are also increased, making it easier to chase enemies down.
|}
<br>
{| cellspacing="0" cellpadding="6" border="1" width="0" style="border-collapse: collapse;"
|-
! colspan="2" | Visuals of skills
|-
| [[Image:WindBlade.gif.gif]]
|-
| Wind Blade
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Armor Break (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill5i.png]]
| '''MP Usage:'''
| '''30 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Bashes, which breaks, the enemy's armor(pretty self-explanatory).
|-
| '''Skill Mastery:'''
| '''300%''' Physical Damage
|-
| '''Info:'''
| It's pretty good on everything.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Air Slash
|-
| rowspan="5" | [[Image:ElSkill10.png]]
| '''MP Usage:'''
| '''110 MP'''
|-
| '''Cooldown:'''
| '''3 seconds'''
|-
| '''Skill Description:'''
| Two slashes, one straight, one uppercut/lunge.
|-
| '''Skill Mastery:'''
| '''463%*2''' physical damage
|-
| '''Info:'''
| Two slashes, one straight, one uppercut/lunge, it's like mega slash, divide damage by two, then double it because of two hits. However, it does have some benfits, such as combo chaining. It can also be used for true infinite combos, though that is more of an advanced tactic. It can also bring you closer to your opponent, closening the gap and free hit which, like I said before, can be chained to a normal combo. In short, good combo opener, just like passive counter with passive, though that is more with luck and somewhat of skill.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Spiral Blast
|-
| rowspan="5" | [[Image:ElSkill14.png]]
| '''MP Usage:'''
| '''180 MP'''
|-
| '''Cooldown:'''
| '''6 seconds'''
|-
| '''Skill Description:'''
| One slash, then creates an flare wave which does 7 hits.
|-
| '''Skill Mastery:'''
| '''532%''' Physical Damage(Slash) and 7*'''346%''' Magical Damage(flare wave)
|-
| '''Info:'''
| It's a mob hitter move, mostly when you have too many mobs to handle, it's great choice for your slot. You can also use this for combo chaining, though it doesn't always work since the hits are somewhat variable depending on the opponents movement. Note, this is not a combo opener, you can dodge this move pretty easily if the initial hit doesn't hit since you can jump over at most, or at least just take 1/3 hits.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Windmill (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill9i.png]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Makes you spin, and stay stoic, hits increase during awakening.
|-
| '''Skill Mastery:'''
| '''93%''' Physical damage (40 hits(in awakening(though the damage reduces to 63%)
|-
| '''Info:'''
| Great at 4-5. Though it's mostly a very noob move(you can easily get out of it, if you're good at comboing, you can outdamage just by combo usage), if you want to be known as pro, stay clear from this skill. In short, it's a lulz move. Though it says 93%, it actually lowers if you use awakening with it.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Armageddon Blade
|-
| rowspan="5" | [[Image:ElSkill3.png]]
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Initial Strike(good chance of auto hit(1330% physical damage), then makes youe sword longer for 18 seconds(23 seconds in awakening).
|-
| '''Skill Mastery:'''
| 1300 physical damage, 18 seconds of duration, 23 seconds if in awakening
|-
| '''Info:'''
| Makes your sword longer, much longer(For a visual, just search it in youtube). Field and PvP move, in pvp, if you have the MP for it in MP and you're sure they don't have enough MP to use a powerful skill, use this and create some chaos -_-.
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Double Slash (LOCKED)
|-
| rowspan="5" | [[Image:ElSkill6i.png]]
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Boss move, one arc slash followed by a meteor that now does 7 hits((used to do 14-15), now all physical).
|-
| '''Skill Mastery:'''
| '''1422%''' Physical damage (initial hit), '''533%''' Magical damage (7 hits)
|-
| '''Info:'''
| I suggest not using points in this, while it is much easier to use, the damage it does is somewhat dissatisfying.
|}
== Buffs  ==
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Advanced Power Buff
|-
| rowspan="6" | [[Image:STactive3.png]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Increases your Physical Attack Strength by a lot for only a few seconds. ('''Intermediate Power Training required''')
|-
| '''Skill Mastery:'''
| '''(4SP)''' Increases Physical Attack Strength by '''45%''' for 10 seconds.
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree and '''Intermediate Power Training''' mastered
|-
| '''Info:'''
| This should really be only used when you're about to use another special active after, to maximize it's effects. If you get this, ensure you always have 100mp potions with you at all times, otherwise you cannot use 300mp skills after using this.
|}
== Passives  ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Strong Body
|-
| rowspan="3" | [[Image:ElPass11.png]]
| '''Passive Description:'''
|
|-
| '''Passive Mastery:'''
| '''10%''' total HP increase.
|-
| '''Info:'''
| This is not part of the 50% HP maximum limit. This is completely irrelevant from that. Which means that you can gain 60% HP in the end. So, get it
|}
<br>
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
!
! colspan="2" | Vitality
|-
| rowspan="3" | [[Image:ElPass7.png]]
| '''Passive Description:'''
|
|-
| '''Passive Mastery:'''
| '''15%''' more MP each hit, pretty much means 1 exra MP per hit.
|-
| '''Info:'''
| Get it
|}
<br>
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Power Training
|-
| rowspan="4" | [[Image:STPassive2.png]]
| '''Skill Description:'''
| Increase physical strength by a certain amount.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your base physical attack power by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
|
|}
|}


{{Characters}}
<br> {{Characters}}

Revision as of 04:12, 13 September 2010

File:SwordKnight.png






Sword Knight

Overall usefulness

Great at combos, one of the best team players, not that great on bosses.

Pros:

  • Much better combo styles, even for beginners
  • You gain much more mp because combos are more easily chained
  • You also gain a passive named Vitality, gaining you 6 mp per hit instead of 5, not much, but with all of your hits, you can get like 10 extra mp than normally.
  • You have another passive named Strong Body which gives you an extra 10% HP outside of the 50% max you can get. Meaning you have a 10% extra bonus than any other character.
  • Being short, believe it or not, being short is very good, there are some bosses that will lose around 1/3 of their move set because they just can't hit you with it, though that is still only viable for maybe 4 bosses.
  • He gains a field skill that makes it easily hit most every mob in the screen.
  • Pvp type character, great in pvp once you know how to use him.
  • Armor Break, seriously

Cons:

  • No normal range move, lowest costing long range move is 180 MP.
  • Really bad at 4X field, though decent at boss.
  • The company is completely against you!

New moves


Skills
Damage

Special Active

Air Slash
File:ElSkill14.png Spiral Blast
File:ElSkill9i.png Windmill
File:ElSkill3.png Armageddon Blade
File:ElSkill6i.png Double Slash


Active

Stoic
File:ElSkill5i.png Armor Break

Buff

Power Adrenaline

Passive

Counter Chance
Intermediate Strength Training
Vitality
Strong Body


Characters