Sword Taker

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Revision as of 09:08, 5 August 2011 by Shiza (talk | contribs) (Also remember that this is mainly a wiki for the korean version, I also higher doubt that they actually changed Shadow Step to a Taker skill, because that would mean that would have to edit his skill tree majorly.)
Sword Taker
Full Name
Raven
Class
Sword Taker
Weapon
Blade, Nasod Arm

Sword Taker

Specialty

Raven uses his sword with incredible speed, even faster than Elsword's or any other character in the game. Not only is Raven quick, but he has a high base damage as well. Wielding his sword to do near-impossible flurries of slashes and hits, Sword Takers should always be watched, as you might get hit behind the back before you can even realize it.

Background

By resisting from being overpowered by his Nasod Arm, Raven reverts to his old swordsmanship from when he was a soldier for the Velder Kingdom. Relying mainly on his sword, Raven utilizes fast movements with quick sword skills.


First Class Advancement

Raven is required to be Lv15 to begin his first class advancement.

Taker

  1. Eliminate 18 Phorus in 2-4 on any difficulty.
  2. Speak to Echo the alchemist of Elder
  3. Collect a drop from the Big Brothers in 2-2
  4. Clear 2-1 in Very Hard (☆☆☆) within 7 minutes or lower.


After completing the Taker quest chain, Raven can decide between advancing as a Sword Taker or an Over Taker.

Sword Taker

  1. Speak to Lenphad, the Blacksmith of Elder.
  2. Collect 10 Emblems from the Little Brothers in 2-3
  3. Collect 1 Blade from William Phoru (both the Boss and Miniboss) of 2-4 on Very Hard (☆☆☆).
  4. Collect 1 drop from Wally's Guardians in 2-5 on any difficulty.


At Lv35, a Sword Taker can advance into a Blade Master.

Sword Taker can also be obtained by using the Cash Shop item: Sword Taker's Revelation


Combos

Image Description
Normal Launch Combo


Does a regular ZZZ combo, but finishes with an uppercut that launches
yourself and the target in the air. During this time, you can still hit the
monster by using the dash combo.

Dash Launch Combo

This is another launch combo, but you activate it by doing a dash attack
and then using the ZZZ combo. This is similar to the Launch Combo, except
that you do not launch yourself. You can hit the monster by using ►►▲Z,
which is very similar to the first Launch Combo.

Finisher

After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.
If you don't hit it fast enough or stop, the combo will stop short and will be
ineffective. While spamming Z, it cannot be interrupted with another skill, no
matter what you use until the combo ends. It will always end with a Knockdown,
therefore you should only use it as a finisher, hence the name. Though with proper
timing you can cancel the last hit with a skill, active, or buff.


Skills

Special Active

File:STSactive1.png Berserker Blade
Flying Impact
File:STSactive3.png Shockwave lock.gif
File:STSactive5.png Hypersonic Stab
File:STSactive4.png Bloody Accel lock.gif


Active

Shadow Step
File:STactive2.png Cut Tendon lock.gif

Buff

Power Adrenaline

Passive

Intermediate Strength Training
Infinity Cause
Trained Body
Shadow Piercing
File:STPassive6.png Victory of Confidence


Characters