Tactical Field: Difference between revisions

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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TactField.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:TactField.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung summon out a field that will damage any target within the field during initial summon(1hit). While Chung and/or his allies are inside the field, they will gain [[Stoic]] and be given MP per every 1.6 Seconds. Chung will also reloads his cannon inside the field passively per every 1.6 seconds.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung summon out a field that will damage any target within the field during initial summon(1hit). While Chung and/or his allies are inside the field, they will gain [[Stoic]] and be given MP per every 1.6 Seconds. Furthermore, Only the Chung that summoned the field will reloads his cannon inside the field passively per every 1.6 seconds.
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Damage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Given'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''MP Given<br>(Per every 1.6 Seconds)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Ammo Reloaded'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Ammo Reloaded'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Duration'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''MP Usage'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} <center>'''Cooldown'''</center>
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Yourself'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Allies'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 498%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 498%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 MP Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 MP  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Ammo Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 1 Ammo Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 8 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 8 Seconds
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 597%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 597%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 MP Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 MP  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4 MP
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 697%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 697%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 MP Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12 MP  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 MP
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 796%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 796%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16 MP Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16 MP  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 MP
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 946%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 946%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 MP Per 1.6 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 MP
{{!}}}
{{!}}}


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== Tips and Details ==
== Tips and Details ==
*Tactical Field is the only Special Active that gives MP and Stoic to party members
*[[Tactical Field]] is the only Special Active that gives MP and Stoic to party members.
*At level 5, the field regenerates a total of 100mp, effectively making it cost only 100mp if you stay in the field for the entire duraiton.
*At level 5, the field regenerates a total of 100mp, effectively making it cost only 100mp if you stay in the field for the entire duraiton.


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{{TTSkills}}
{{TTSkills}}

Revision as of 06:14, 6 September 2012


[Special Active] Chung summon out a field that will damage any target within the field during initial summon(1hit). While Chung and/or his allies are inside the field, they will gain Stoic and be given MP per every 1.6 Seconds. Furthermore, Only the Chung that summoned the field will reloads his cannon inside the field passively per every 1.6 seconds.


Requirements

Class
Master
SP Requirement
Tactical Trooper
Lv5
80SP


Skill Information

Skill Level Damage MP Given
(Per every 1.6 Seconds)
Ammo Reloaded Duration MP Usage Cooldown
Yourself Allies
1 498% 4 MP 2 MP 1 Ammo Per 1.6 Seconds 8 Seconds 200 MP 15 Seconds
2 597% 8 MP 4 MP
3 697% 12 MP 6 MP
4 796% 16 MP 8 MP
5 (M) 946% 20 MP 10 MP



Tips and Details

  • Tactical Field is the only Special Active that gives MP and Stoic to party members.
  • At level 5, the field regenerates a total of 100mp, effectively making it cost only 100mp if you stay in the field for the entire duraiton.


Template:TTSkills