Tactical Field - Endurance: Difference between revisions
From Elwiki
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! Skill Level !! Level Required !! Damage (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Damage (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 760% || | | align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds | ||
|- | |- | ||
| align="left" | 2 || 794% || | | align="left" | 2 || 794% || 25% | ||
|- | |- | ||
| align="left" | 3 || 48 || 828% || | | align="left" | 3 || 48 || 828% || 30% | ||
|- | |- | ||
| align="left" | 4 || 52 || 863% || | | align="left" | 4 || 52 || 863% || 35% | ||
|- | |- | ||
| align="left" | 5 || 56 || 897% || | | align="left" | 5 || 56 || 897% || 40% | ||
|- | |- | ||
| align="left" | 6 || 60 || 931% || | | align="left" | 6 || 60 || 931% || 45% | ||
|- | |- | ||
| align="left" | 7 || 64 || 965% || | | align="left" | 7 || 64 || 965% || 50% | ||
|- | |- | ||
| align="left" | 8 || 68 || 999% || | | align="left" | 8 || 68 || 999% || 55% | ||
|- | |- | ||
| align="left" | 9 || 72 || 1034% || | | align="left" | 9 || 72 || 1034% || 60% | ||
|- | |- | ||
| align="left" | 10 || 76 || - || - | | align="left" | 10 || 76 || - || - |
Revision as of 18:21, 11 July 2014
[Special Active] Chung creates a field that damages foes and reloads Chung's blue and red cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
- NA
Skill Level | Level Required | Damage (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 15% | 8 Seconds | 150 MP | 17 seconds |
2 | 794% | 18% | ||||
3 | 48 | 828% | 21% | |||
4 | 52 | 863% | 24% | |||
5 | 56 | 897% | 27% | |||
6 | 60 | 931% | 30% | |||
7 | 64 | 965% | 33% | |||
8 | 68 | 999% | 36% | |||
9 | 72 | 1034% | 39% | |||
10 | 76 | - | - |
|-| KR=
Skill Level | Level Required | Damage (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% | |||
10 | 76 | - | - |
Tips and Details
- When level 8 Tactical Field - Endurance is combined with level 20 Seal of Patience/Tolerance Aura and level 4 Reactive Armor/Reaction Gloves in Berserk mode, your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
Updates
- 11/7/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- |-| NA
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KR=
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