Tactical Field - Endurance: Difference between revisions

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== Tips and Details ==
== Trivia ==
*When level 8 [[Tactical Field - Endurance]] is combined with level 20 [[Seal of Patience|Seal of Patience/Tolerance Aura]] and level 4 [[Reactive Armor|Reactive Armor/Reaction Gloves]] in Berserk mode, your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken.
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== Updates ==
== Updates ==
*11/7/2013 KR
*11/07/2013 KR
**Damage increased.
**Damage increased.
**Defense increase changed to damage reduction.
**Defense increase changed to damage reduction.
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
**Duration increased.
**Range increased.
**Damage reduction increased.
**Execution speed increased.
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Revision as of 00:09, 12 July 2014


[Special Active] Chung creates a field that damages foes and reloads Chung's blue and red cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 45 4 Tactical Field - Raid


Skill Information

  • NA
Skill Level Level Required Damage (Magical) Damage Reduction Duration MP Usage Cooldown
1 45 760% 15% 8 Seconds 150 MP 17 seconds
2 794% 18%
3 48 828% 21%
4 52 863% 24%
5 56 897% 27%
6 60 931% 30%
7 64 965% 33%
8 68 999% 36%
9 72 1034% 39%
10 76 - -

|-| KR=

Skill Level Level Required Damage (Magical) Damage Reduction Duration MP Usage Cooldown
1 45 760% 20% 10 Seconds 150 MP 17 seconds
2 794% 25%
3 48 828% 30%
4 52 863% 35%
5 56 897% 40%
6 60 931% 45%
7 64 965% 50%
8 68 999% 55%
9 72 1034% 60%
10 76 - -


Trivia


Updates

  • 11/07/2013 KR
    • Damage increased.
    • Defense increase changed to damage reduction.
  • 05/15/2014 KR
    • Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
  • 07/10/2014 KR
    • Duration increased.
    • Range increased.
    • Damage reduction increased.
    • Execution speed increased.