Tactical Field - Endurance: Difference between revisions
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== | == Trivia == | ||
* | *The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken. | ||
<br> | <br> | ||
== Updates == | == Updates == | ||
*11/ | *11/07/2013 KR | ||
**Damage increased. | **Damage increased. | ||
**Defense increase changed to damage reduction. | **Defense increase changed to damage reduction. | ||
*05/15/2014 KR | |||
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff. | |||
*07/10/2014 KR | |||
**Duration increased. | |||
**Range increased. | |||
**Damage reduction increased. | |||
**Execution speed increased. | |||
<br> | <br> | ||
Revision as of 00:09, 12 July 2014
[Special Active] Chung creates a field that damages foes and reloads Chung's blue and red cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
- NA
Skill Level | Level Required | Damage (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 15% | 8 Seconds | 150 MP | 17 seconds |
2 | 794% | 18% | ||||
3 | 48 | 828% | 21% | |||
4 | 52 | 863% | 24% | |||
5 | 56 | 897% | 27% | |||
6 | 60 | 931% | 30% | |||
7 | 64 | 965% | 33% | |||
8 | 68 | 999% | 36% | |||
9 | 72 | 1034% | 39% | |||
10 | 76 | - | - |
|-| KR=
Skill Level | Level Required | Damage (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% | |||
10 | 76 | - | - |
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided super armor, but did not reduce damage taken.
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- |-| NA
Template:TTSkills
|-|
KR=
Template:TTSkillsKR