Tactical Field - Raid: Difference between revisions

From Elwiki
(Chung balance, MP gain interval added, Tips and Details added, Trivia section added, Updates section added.)
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| [[Image:TF Raid.png]]<br>  
| [[Image:TF Raid.png]]<br>  
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP every 1.6 seconds.
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval.
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|}
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<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Field !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
|- style="background:#99CCFF;"
! Damage (Magical) !! MP Recovery/1.6s !! Damage Bonus !! Duration
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="9" | 8 seconds || rowspan="9" | 150 MP || rowspan="9" | 17 seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 8 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +11 MP || 16%
| align="left" | 2 || 682% || +11 MP || 16%
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| align="left" | 7 || 64 || 829% || +16 MP || 21%
| align="left" | 7 || 64 || 829% || +16 MP || 21%
|-  
|-  
| align="left" | 8 || 68 || 858% || +17 MP || 22%
| align="left" | 8 || 68 || 859% || +17 MP || 22%
|-  
|-  
| align="left" | 9 || 72 || 888% || +18 MP || 23%
| align="left" | 9 || 72 || 888% || +18 MP || 23%
|-
| align="left" | 10 || 76 || 917% || +19 MP || 24%
|-
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|}
|-|
|-|
KR={| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="4" | Field !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown
|- style="background:#99CCFF;"
! Damage (Magical) !! MP Recovery/1.6s !! Damage Bonus !! Duration
|-  
|-  
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="9" | 8 seconds || rowspan="9" | 150 MP || rowspan="9" | 17 seconds
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 10 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds
|-  
|-  
| align="left" | 2 || 682% || +11 MP || 16%
| align="left" | 2 || 682% || +11 MP || 16%
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| align="left" | 7 || 64 || 829% || +16 MP || 21%
| align="left" | 7 || 64 || 829% || +16 MP || 21%
|-  
|-  
| align="left" | 8 || 68 || 858% || +17 MP || 22%
| align="left" | 8 || 68 || 859% || +17 MP || 22%
|-  
|-  
| align="left" | 9 || 72 || 888% || +18 MP || 23%
| align="left" | 9 || 72 || 888% || +18 MP || 23%
|-
| align="left" | 10 || 76 || 917% || +19 MP || 24%
|-
| align="left" | 11 || 80 || 947% || +20 MP || 25%
|}
|}
</tabber>
</tabber>
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== Tips and Details ==
== Tips and Details ==
*MP regeneration does not happen immediately after you enter the field. You would need to wait roughly 1.6 seconds after the '''Tactical field''' symbol appears.
*MP is recovered at the end of each interval.
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
**This is fixed after the 07/10/2014 KR update.
<br>
 
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
<br>
 
== Updates ==
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
*07/14/2014 KR
**Duration increased.
**Range increased.
**Execution speed increased.
<br>
<br>


{{TTSkillsKR}}
{{TTSkillsKR}}

Revision as of 00:49, 12 July 2014


[Special Active] Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval.


Requirements

Class Master Level Required SP Cost Per Level Alternative Skill Requirement
Tactical Trooper Lv. 20 45 4 Tactical Field - Endurance Level 45 Layer Skill Quest


Skill Information

  • NA
Skill Level Level Required Damage (Magical) MP Recovery Damage Bonus MP Gain Interval Duration MP Usage Cooldown
1 45 653% +10 MP 15% 1.6 Seconds 8 Seconds 150 MP 17 Seconds
2 682% +11 MP 16%
3 48 712% +12 MP 17%
4 52 741% +13 MP 18%
5 56 771% +14 MP 19%
6 60 800% +15 MP 20%
7 64 829% +16 MP 21%
8 68 859% +17 MP 22%
9 72 888% +18 MP 23%
10 76 917% +19 MP 24%
11 80 947% +20 MP 25%

|-| KR=

Skill Level Level Required Damage (Magical) MP Recovery Damage Bonus MP Gain Interval Duration MP Usage Cooldown
1 45 653% +10 MP 15% 1.6 Seconds 10 Seconds 150 MP 17 Seconds
2 682% +11 MP 16%
3 48 712% +12 MP 17%
4 52 741% +13 MP 18%
5 56 771% +14 MP 19%
6 60 800% +15 MP 20%
7 64 829% +16 MP 21%
8 68 859% +17 MP 22%
9 72 888% +18 MP 23%
10 76 917% +19 MP 24%
11 80 947% +20 MP 25%


Tips and Details

  • MP is recovered at the end of each interval.
  • The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
    • This is fixed after the 07/10/2014 KR update.


Trivia


Updates

  • 05/15/2014 KR
    • Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
  • 07/14/2014 KR
    • Duration increased.
    • Range increased.
    • Execution speed increased.


Template:TTSkillsKR