Tactical Field - Raid: Difference between revisions
From Elwiki
(Chung balance, MP gain interval added, Tips and Details added, Trivia section added, Updates section added.) |
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| [[Image:TF Raid.png]]<br> | | [[Image:TF Raid.png]]<br> | ||
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP | | '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's normal and red cannonballs upon creation. Within the field, Chung and all allies get a damage bonus and recover MP at a certain interval. | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! | ! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown | ||
! Damage (Magical) !! MP Recovery | |||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan=" | | align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 8 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds | ||
|- | |- | ||
| align="left" | 2 || 682% || +11 MP || 16% | | align="left" | 2 || 682% || +11 MP || 16% | ||
Line 41: | Line 39: | ||
| align="left" | 7 || 64 || 829% || +16 MP || 21% | | align="left" | 7 || 64 || 829% || +16 MP || 21% | ||
|- | |- | ||
| align="left" | 8 || 68 || | | align="left" | 8 || 68 || 859% || +17 MP || 22% | ||
|- | |- | ||
| align="left" | 9 || 72 || 888% || +18 MP || 23% | | align="left" | 9 || 72 || 888% || +18 MP || 23% | ||
|- | |||
| align="left" | 10 || 76 || 917% || +19 MP || 24% | |||
|- | |||
| align="left" | 11 || 80 || 947% || +20 MP || 25% | |||
|} | |} | ||
|-| | |-| | ||
KR={| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | KR= | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:#99CCFF;" | |- style="background:#99CCFF;" | ||
! | ! Skill Level !! Level Required !! Damage (Magical) !! MP Recovery !! Damage Bonus !! MP Gain Interval !! Duration !! MP Usage !! Cooldown | ||
! Damage (Magical) !! MP Recovery | |||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan=" | | align="left" | 1 || rowspan="2" | 45 || 653% || +10 MP || 15% || rowspan="11" | 1.6 Seconds || rowspan="11" | 10 Seconds || rowspan="11" | 150 MP || rowspan="11" | 17 Seconds | ||
|- | |- | ||
| align="left" | 2 || 682% || +11 MP || 16% | | align="left" | 2 || 682% || +11 MP || 16% | ||
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| align="left" | 7 || 64 || 829% || +16 MP || 21% | | align="left" | 7 || 64 || 829% || +16 MP || 21% | ||
|- | |- | ||
| align="left" | 8 || 68 || | | align="left" | 8 || 68 || 859% || +17 MP || 22% | ||
|- | |- | ||
| align="left" | 9 || 72 || 888% || +18 MP || 23% | | align="left" | 9 || 72 || 888% || +18 MP || 23% | ||
|- | |||
| align="left" | 10 || 76 || 917% || +19 MP || 24% | |||
|- | |||
| align="left" | 11 || 80 || 947% || +20 MP || 25% | |||
|} | |} | ||
</tabber> | </tabber> | ||
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== Tips and Details == | == Tips and Details == | ||
*MP | *MP is recovered at the end of each interval. | ||
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active. | |||
**This is fixed after the 07/10/2014 KR update. | |||
<br> | |||
== Trivia == | |||
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack. | |||
<br> | |||
== Updates == | |||
*05/15/2014 KR | |||
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff. | |||
*07/14/2014 KR | |||
**Duration increased. | |||
**Range increased. | |||
**Execution speed increased. | |||
<br> | <br> | ||
{{TTSkillsKR}} | {{TTSkillsKR}} |
Revision as of 00:49, 12 July 2014
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Endurance | Level 45 Layer Skill Quest |
Skill Information
- NA
Skill Level | Level Required | Damage (Magical) | MP Recovery | Damage Bonus | MP Gain Interval | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 45 | 653% | +10 MP | 15% | 1.6 Seconds | 8 Seconds | 150 MP | 17 Seconds |
2 | 682% | +11 MP | 16% | |||||
3 | 48 | 712% | +12 MP | 17% | ||||
4 | 52 | 741% | +13 MP | 18% | ||||
5 | 56 | 771% | +14 MP | 19% | ||||
6 | 60 | 800% | +15 MP | 20% | ||||
7 | 64 | 829% | +16 MP | 21% | ||||
8 | 68 | 859% | +17 MP | 22% | ||||
9 | 72 | 888% | +18 MP | 23% | ||||
10 | 76 | 917% | +19 MP | 24% | ||||
11 | 80 | 947% | +20 MP | 25% |
|-| KR=
Skill Level | Level Required | Damage (Magical) | MP Recovery | Damage Bonus | MP Gain Interval | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|---|
1 | 45 | 653% | +10 MP | 15% | 1.6 Seconds | 10 Seconds | 150 MP | 17 Seconds |
2 | 682% | +11 MP | 16% | |||||
3 | 48 | 712% | +12 MP | 17% | ||||
4 | 52 | 741% | +13 MP | 18% | ||||
5 | 56 | 771% | +14 MP | 19% | ||||
6 | 60 | 800% | +15 MP | 20% | ||||
7 | 64 | 829% | +16 MP | 21% | ||||
8 | 68 | 859% | +17 MP | 22% | ||||
9 | 72 | 888% | +18 MP | 23% | ||||
10 | 76 | 917% | +19 MP | 24% | ||||
11 | 80 | 947% | +20 MP | 25% |
Tips and Details
- MP is recovered at the end of each interval.
- The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
- This is fixed after the 07/10/2014 KR update.
Trivia
- The original skill, Tactical Field, recovered MP and provided super armor (like Tactical Field - Endurance), but did not increase attack.
Updates
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
- 07/14/2014 KR
- Duration increased.
- Range increased.
- Execution speed increased.