Talk:Main Page/Archive 1

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NA Hyper Actives update

(First time I've ever seen a wiki main talk page empty... õ.o)

So, since it's pretty simple to do, I took it upon myself to change the skill info on all second jobs to include Hyper Actives, since NA now has them.

I ran into the problem of all skill templates used in the sections in question being protected for SysOps only, though... so, rather than editing the templates themselves (which would be impossible), I simply omitted the NA skills template. However, this still leaves us with the single problem of CEm's template.

As you guys should know, with the rebalance patches in KR in May 2014, CEm's skill tree was changed rather drastically, and it was also changed the most out of the three classes affected. Because of that, it's impossible for me to simply omit the NA template (it works for RF and NW, since RF's ST had no name changes and NW only had an order change). So I'd love it a SysOp edited this page for me, in order to successfully complete the update.

That's all, thanks in advance. <3

Naï (talk) 22:37, 18 June 2014 (EDT)

I now notice that, even if the skills are the same for the KR and NA version, the KR names might be confusing to the NA users, since the NA tab uses the NA renames... but well, what can I do about it? The templates are protected after all. If a SysOp has time for this later, it might be useful to reinstate the NA skills tab with the proper NA names, but while this isn't the case, I feel that omitting the NA skill tabs altogether is an effective temporary solution... -- Naï (talk) 22:51, 18 June 2014 (EDT)
I edited the NA templates that were left unprotected by divine providence (?), which were YR's, GM's and BH's. All other classes, including SD, have protected templates, so I can't do anything about them myself. Other than that, only CEm kind of needs urgent SysOp attention, with the temporary fix being good for other classes for now, I think? -- Naï (talk) 23:12, 18 June 2014 (EDT)

Dungeon modifiers?

So, I was taking a peek at ShG's combos, and it seems like there is additional data I was completely unaware about called a "dungeon modifier". Does this mean each combo have a different damage value for PvE and PvP? How have I never heard about this o.o

Well, I'm adding it to the to-do list template. Perhaps I'll add the data myself later alongside PvP modifiers when I have some spare time~.

Naï (talk) 00:24, 28 June 2014 (EDT)

Nevermind, it seems like only Chung actually has them in the first place. Though if that's the case, then it's really odd... -- Naï (talk) 00:36, 28 June 2014 (EDT)

Wiki Font

Whoever did this, could you please change the font back? This may look fancy but it's horribly hurting the eyes while reading. Remiyo (talk) 2:59, 23 August 2014 (MEZ)