Template:SkillText: Difference between revisions

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(Gonna have to find all the skills with MP cost reductions in %'s but it was weird to not include raw decreases here... (Sharpshooter's change is under one of the generics already, was redundant))
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*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font>
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP)
  | Mega Slash=
<font color=FFC000>'''Focus Strength'''</font>
*Press the [Skill Key] for 0.5 seconds or more to charge.
*Upon charge, damage is increased by 1.2 times.
  | Iron Body=
<font color="FFCC00">'''Iron Body'''</font>
*Super Armor status
*Received Damage Reduction
*Movement Speed Increased by 1.3 times
{{!}}-
{{!}}
{{!}} <font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>
   | GrandCross=
   | GrandCross=
<font color="ffcc00">'''Grand Cross'''</font>
<font color="ffcc00">'''Grand Cross'''</font>
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[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
[[Brutal Slayer|<font color="4488ff">'''Brutal Slayer'''</font>]]
Whenever the MP burn occurs, Elsword next few hits will be critical.
Whenever the MP burn occurs, Elsword next few hits will be critical.
  | PainEndurance=
 
<font color="FFCC00">'''Pain Endurance'''
*All debuffs are removed upon activation.</font>


<!-- Aisha's Mechanics -->
<!-- Aisha's Mechanics -->
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*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Press '''V''' to activate the memorized skills in order.
*Press '''V''' to activate the memorized skills in order.
 
  | Magic Missile=
<font color="FFC000">'''Magic Missile'''</font>
*Upon cast, it does not stun after the duration ends.
*Upon use during awakening, tracking speed is increased by 30%
  | Lightning Shower=
<font color="FFC000">'''Lightning Shower'''</font>
*Additional attack possible by pressing [Skill Key]
*Additional attack consumes 6 MP per hit.
*Enemies hit will be stunned for 3 sec.
  | Magic Staff=
<font color="FFC000">'''Physical Enhancement'''</font>
*Upon Physical Attack, knockdown rate is reduced
*Upon attack/being attacked, MP Recovery is increased
{{!}}-
{{!}}
{{!}} <font color="FFC000">'''Staff Enhancement'''</font>
*At a certain chance, cause [Space Impact]
  | Aging=
<font color="FFC000">'''Aging'''</font>
*Damage increased while awakened
*Upon being attacked by explosion, an [Aging] debuff is applied for 15 sec. (6 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
  | Energy Discharge=
<font color="FFC000">'''Mana of Rage'''</font>
*Increase max MP depending on the number of awakening beads.
*Depending on the amount, natural MP recovery is increased.
<!-- Rena's Mechanics -->
<!-- Rena's Mechanics -->
   | Nature =
   | Nature =
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     | CarpetBombing=
     | CarpetBombing=
*Additional artillery wave if used with 6 cannonballs (1 wave max)
*Additional artillery wave if used with 6 cannonballs (1 wave max)
    | ModCarpetBombing=
*2 additional submissiles per 3 cannonballs (Max 4)
     | ChaosCannon=
     | ChaosCannon=
*Uses 1 cannonball
*Uses 1 cannonball
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*Uses {{{2|}}} cannonballs
*Uses {{{2|}}} cannonballs
}}
}}
  | PulseReload =
<font color=33FFFF>'''Cannonballs Effect'''</font>
*Magic Attack Power Increase.
*Damage Increase against Boss/Mid Boss.
*Cooldown Reduction.


<!-- Ara's Mechanics -->
<!-- Ara's Mechanics -->
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   | AbyssSword=
   | AbyssSword=
'''<font color="FFCC00">Sword of the Abyss</font>'''
'''<font color="FFCC00">Sword of the Abyss</font>'''
*Duration increases by 1.5 times
*Duration increases by 50%
*Activation chance of a double attack increases by 1.25 times
*Double Attack chance increases by 25%
*Physical Attack Power increases
*Normal Melee Attack Power increases by 10%
   | BloodHit=
   | BloodHit=
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
'''<font color="FF4444">Blood Hit</font> {{#ifeq: {{{2|}}}|KR|(KR Only)| }}'''
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     | InjectionStigma =  
     | InjectionStigma =  
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*Does not consume MP, instead consume 50% of Physical Attack Power as HP to cast.
*If the HP is higher than 35%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 35%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
*If the HP is higher than 20%, consume 10% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)
  | BrandishBreaker=
*Increases damage with lower HP (Max 30%)
     | #default=
     | #default=
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
*When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)
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   | BloodDrain=
   | BloodDrain=
'''<font color="FF4444">Blood Drain</font>'''
'''<font color="FF4444">Blood Drain</font>'''
*Each hit from the skill drains 50% of attack power as HP (Max 250%)
*Evil Storm recovers 50% of attack power as HP (Max 250%) per hit.
  | SurvivalInstinct=
Survival Instinct
*When using a Blood Hit-using Special Active, increases the damage reduction stat for 3 seconds.
  | BackwardsFlowingBlood=
Backwards Flowing Blood
*After using skills that trigger [Survival Instinct] 3 times, gain a shield that nullifies damage exceeding a certain amount of Max HP once.
*Shield effect will not disappear until it is used.
*Cannot regenerate shield when using skills that trigger [Survival Instinct] while shield is still active.
  | BloodSmelling=
Blood Smelling
*Increases movement speed when facing a [[Status Effects/Bleed|Bleeding]] target.
  | CriticalHit=
Critical Hit
*Upon successful hit on a target inflicted with Bleeding with [[Dread Weapon]], [[Chaser Sword]], [[Blood Falls]], consume the bleeding debuff and set the enemy's Damage Reduction stat to 0 for 3 seconds.
   | Annihilation =
   | Annihilation =
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''
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'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font>
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active  
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active  


<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
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     | Conqueror=For each mutation point used, fires a homing missile.
     | Conqueror=For each mutation point used, fires a homing missile.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
     | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.
    | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit.
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Quicksilver Accel=Last hit can connect to Nasod Armor Command
     | Rushing Drones=Throws one additional bomb.
     | Rushing Drones=Throws one additional bomb.
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*Fires automatically at a marked target and inflict 20% more damage.
*Fires automatically at a marked target and inflict 20% more damage.
   | Dynamo Factory=
   | Dynamo Factory=
<font color="FFC000">'''Dynamo Factory'''</font>
<font color="FFC000">'''Dynamo Factory Mode'''</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*<font color="FF4444">Dynamo Factory activation: 30 DP</font>
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.
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     | Ultimate Fury=200
     | Ultimate Fury=200
     | Starfall=200
     | Starfall=200
    | Charged Impulser=120
     | #default=100
     | #default=100
     }}MP.</font>
     }} MP.</font>
*Duration: 30 Seconds
*Duration: 30 Seconds
   | Overlimit={{#switch:{{{2|}}}
   | Overlimit={{#switch:{{{2|}}}
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*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
*Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
   | Maximum Strike=
   | Maximum Strike=
<font color="FFC000">'''Spatiotemporal Body'''</font>
<font color="FFC000">'''Temporal Blades'''</font>
*Pressing the skill key will induce firing at the target that was last hit.
*Press the skill key to fire at the target that was last hit
*The skill will lose its target if the skill key is not pressed within 2 seconds
*Temporal Blades won't fire if a target is not attacked within 2 seconds
*The Spatiotemporal Body will pass through all targets and produce an explosion.
*Temporal Blades will pierce and explode
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
*For every 1 Temporal Blade unused, recover 25 MP (DP in awakening) when its duration expires
   | Void Field=
   | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
<font color="FFC000">'''Spatial Maintenance'''</font>
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*Cooldown time of 1 second for a max of 5 stacks
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
*Gathered souls can be used for 'Trigger'-type skills.
  | Soul CollectorKR=
<font color="d4b5ff">'''Soul Collection (KR Only)'''</font>
*Gather a soul on each hit (5 hits in Arena)
*Cooldown time of 1 second for a max of 5 stacks
*Gathered souls can be used for 'Trigger'-type skills.
Gathered Souls are not consumed during stage 3 [[Awakening Mode|Awakening]].
   | Sniper Mode=
   | Sniper Mode=
<font color="d4b5ff">'''Sniper Mode'''</font>
<font color="d4b5ff">'''Sniper Mode'''</font>
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<font color="FFC000">'''Noble Presence'''</font>
<font color="FFC000">'''Noble Presence'''</font>
*Magic attack power increased (Max 10 stacks)
*Magic attack power increased (Max 10 stacks)
*Duration: 30 seconds
  | Noble PresenceKR=
<font color="FFC000">'''Noble Presence'''</font>
*Gained when [[Soul Collector|Gathered Soul]] reaches maximum stacks.
*Magic Attack increased.
*Duration: 30 seconds
*Duration: 30 seconds
   | Sacrifice=
   | Sacrifice=
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   | Soul Sigil=
   | Soul Sigil=
<font color="FFC000">'''Soul Sigil'''</font>
<font color="FFC000">'''Soul Sigil'''</font>
*Soul is affected by weapon's attribute enhancement.
*Enhances the attacks with the summon target's weapon property.
*Fires an enhanced attack after every 5th normal attack.
*Fires an enhanced attack after every 5th normal attack.
   | Swift Smash=
   | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to increase damage by 35%.
   | Shadow Bolt=
   | Shadow Bolt=
<font color="FFC000">'''Shadow Bolt'''</font>
<font color="FFC000">'''Shadow Bolt'''</font>
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*Gain Super Armor when firing
*Gain Super Armor when firing
*Does not switch to Ciel when firing the final bullet as Lu
*Does not switch to Ciel when firing the final bullet as Lu
*Duration : 15 seconds
*Duration : 60 seconds
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
   | Spectral Spear=
   | Spectral Spear=
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   | Summon Darkness=
   | Summon Darkness=
<font color="FFC000">'''Dark Control'''</font>
<font color="FFC000">'''Dark Control'''</font>
*Abilities: Identical to the user's stats (35% of the user's health in PvP)
*HP: Identical to the user (35% in PvP)
*Blood Contract: Shares a certain amount of damage taken with the user
*Blood Contract: Shares a certain amount of damage taken with the user
*Immune to skill delay/buff/debuff.
*Immune to skill delay/buff/debuff.
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   | PhantomCircle=
   | PhantomCircle=
<font color="FFC000">'''Phantom Circle'''</font>
<font color="FFC000">'''Phantom Circle'''</font>
*Increases Maximization and HP/MP recovery.
*Increases Maximize and HP/MP recovery.
   | DesperadoA=
   | DesperadoA=
<font color="FFC000">'''Demon Realm Plant'''</font>
<font color="FFC000">'''Demon Plant'''</font>
*Binds targets for 1 second.
*Restrain enemy for 1 second.
*When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
*When 5 or more are restrained, a debuff that slows all speeds is assigned for 5 seconds.
   | DesperadoB=
   | DesperadoB=
<font color="FFC000">'''Sniping'''</font>
<font color="FFC000">'''Shoot'''</font>
*While more enemies are bound, damage increases.
*The more restrained enemies there are, damage will increase after shooting.
   | SinisterMind=
   | SinisterMind=
<font color="FFC000">'''Demon Realm Seed'''</font>
<font color="FFC000">'''Demon Realm Seed'''</font>
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  | Weapon Switch=
  | Weapon Switch=
<font color="FFCC00">'''Weapon Switch'''</font>
<font color="FFCC00">'''Weapon Switch'''</font>
*Switches to the [{{{2|}}}] automatically when skill is activated.
*Switches to [{{{2|}}}] immediately upon cast.
  | Flame Strike=
  | Flame Strike=
<font color="FFCC00">'''Flame Strike'''</font>
<font color="FFCC00">'''Flame Strike'''</font>
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  | Headshot=
  | Headshot=
<font color="FFCC00">'''Head Shot'''</font>
<font color="FFCC00">'''Head Shot'''</font>
*Pierces all enemies
*Pierces through all enemies.
*33% chance to deal double damage.
*33% chance of dealing double damage.
  | Double Gunhawk=
  | Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to throw up to 2 additional times.
*Press the skill key to throw an additional 2 times.
*When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%.
*Does not return when moving too far away from the skill.
*Does not return if you are too far from the skill.
*The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
  | Fake Shot=
  | Fake Shot=
<font color="FFCC00">'''Fake Shot'''</font>
<font color="FFCC00">'''Fake Shot'''</font>
*When revolver hit is successful, penetrate through the enemy and fire from behind.
*Upon successful revolver hit, shoot from behind the enemy.
*When hit fails, recover half the ECP consumption.
*Upon a failed hit, recover half of the consumed ECP.
  | Chain Snatch=
  | Chain Snatch=
<font color="FFCC00">'''Rejection'''</font>
<font color="FFCC00">'''Remove'''</font>
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
*While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
  | Sonic Spike=
  | Sonic Spike=
<font color="FFCC00">'''Nimble Judgment'''</font>
<font color="FFCC00">'''Nimble Judgment'''</font>
*While using the skill, hold [ {{CL}}/{{CR}} + Skill Key] to change the direction of the attack.
*While using the skill, use the <nowiki>[</nowiki>{{CL}}/{{CR}} + Skill Key] to adjust the direction of the attack.
  | Gun Dance=
  | Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, recover all ECP and fire an evasive shot in an invincible state.
  | Revolver Mastery=
  | Revolver Mastery=
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
<font color="9370DB">'''Chain Revolver/Blade Type Skills'''</font>
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*2nd Job: [[Bloody Chain]]
*2nd Job: [[Bloody Chain]]
*2nd Job: [[Kill Point]]
*2nd Job: [[Kill Point]]
*Transcendence: [[Chain Viper]]
*Transcendence: [[Dancing Rush]]
*Transcendence: [[Punishment]]
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*Every hit has a chance of applying [[Revolver Mastery]]'s [[Status Effects/Bleed|[Bleed]]].
*For every hit, [[Revolver Mastery]] has a chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, gain 1% Movement Speed for 10 seconds.
*For each additional shot, Movement Speed is increased by 2% for 10 seconds.
*While using the skill, movement and jumping is possible.
*While using the skill, movement and jumping is possible.
*Press {{CX}} to switch directions.
*Press the {{CX}} key to adjust the direction.
  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects/Bleed|[Bleed]]]
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
  | Bloody Carnival=
  | Bloody Carnival=
<font color="FFCC00">'''Bloody Carnival'''</font>
<font color="FFCC00">'''Wild Dance'''</font>
*When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
*Repeatedly press skill key to add additional hits. (Max of 5 times, consumes 10 MP per hit)
  | Chain Skills=
  | Chain Skills=
<font color="FFCC00">'''Chain Skills'''</font>
<font color="FFCC00">'''Chain Skill'''</font>
*Base: [[Backstep]]
*Base: [[Backstep]]
*Base: [[Needle Sobat]]
*Base: [[Needle Sobat]]
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  | Multi Head Shot=
  | Multi Head Shot=
<font color="FFCC00">'''Shooting Mode'''</font>
<font color="FFCC00">'''Shooting Mode'''</font>
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*Each shot has a 50% chance to deal double damage.
*50% chance to deal double damage.
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.
*When firing additional shots, press the {{CX}} key to recover all ECP and cast [[Backstep|[Back Step]]].
*Hold a directional key and press {{CZ}} to fire in that direction.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*While standby during Shooting Mode, 10 MP is consumed per second.
*When in standby during shooting mode, consume 10 MP per second.
  | Kill Point=
  | Kill Point=
<font color="FFCC00">'''Constrained Prey'''</font>
<font color="FFCC00">'''Imprisoned Prey'''</font>
*Reduces all defense of hit enemies by 35% for 1.5 seconds.
*Enemies hit will have a decrease of all Defense Power for 1.5 seconds.
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
*Reduction of Defense Power is increased by 3% per enemy hit. (Max 15%)
  | Bloody Chain=
  | Bloody Chain=
<font color="FFCC00">'''Raid'''</font>
<font color="FFCC00">'''Raid'''</font>
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
*If the chain gunblade hits, pressing the [Skill Key] again to rush forward and attack. (When casted, Super Armor State)
  | Gun Guard A=
  | Gun Guard A=
<font color="FFCC00">'''Gun Guard'''</font>
<font color="FFCC00">'''Gun Guard'''</font>
*Hold the skill key to maintain Gun Guard for 10 ECP per second.
*Hold [Skill Key] to consume 10 ECP and maintain Gun Guard.
*Damage taken from commands and active skills is reduced while Gun Guard is active.
*During Gun Guard, damage taken from common attacks and active skills are reduced.
  | Gun Guard B=
  | Gun Guard B=
<font color="FFCC00">'''Back Counter'''</font>
<font color="FFCC00">'''Back Counter'''</font>
*When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
*When hit from behind, 50% chance to activate [Top Spin] (Does not reactivate for 10 seconds)
  | Saw Blade=
  | Saw Blade=
<font color="FFCC00">'''Deep Wound'''</font>
<font color="FFCC00">'''Weaken Wound'''</font>
*For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
*Decreases all Defense and MP recovery for 5 seconds.
  | Snake Chain=
  | Snake Chain=
<font color="FFCC00">'''Snake Chain'''</font>
<font color="FFCC00">'''Snake Chain'''</font>
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*Changes command bullets to frozen shots.
*Changes command bullets to frozen shots.
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
*For 15 seconds, all bullets will inflict [[Status Effects|Ice]].
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
  | EMP Storm=
  | EMP Storm=
<font color="FFCC00">'''EMP'''</font>
<font color="FFCC00">'''EMP'''</font>
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   | G Transform Mode=
   | G Transform Mode=
<font color="00FF24">'''G Transform Mode'''</font>
<font color="00FF24">'''G Transform Mode'''</font>
*Uses 15 ECP to activate transform standby.
*Consumes 15 ECP to activate transform standby.
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}
*During transformation, consume {{#switch:{{{2|}}}
     | G-1 Corona=100 MP
     | G-1 Corona=100 MP
     | G-2 Rolling Thunder=150 MP
     | G-2 Rolling Thunder=150 MP
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     | G-4 Frisbee=200 MP
     | G-4 Frisbee=200 MP
     | G-Ex Ancient Buster=200 MP
     | G-Ex Ancient Buster=200 MP
     }}
     }} to reuse to cast [{{{2|}}}]
*Able to transform to 'G-Core Extensions'.
*Upon transformation switch, "G-Core Extension" buff is applied
   | G-Core Extensions={{#switch:{{{2|}}}
   | G-Core Extensions={{#switch:{{{2|}}}
     | G-1=
     | G-1=
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<font color="FFC000">'''G-4 Frisbee'''</font>
<font color="FFC000">'''G-4 Frisbee'''</font>
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Circles the user for 7 seconds, attacking enemies nearby and then exploding.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 20%.
*Upon pressing the Skill Key repeatedly, consume 35 ECP and increase damage by 15%.
   | G-Ex=
   | G-Ex=
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
<font color="FFC000">'''G-Ex Ancient Buster'''</font>
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   | Chant =
   | Chant =
<font color="ffcc66">'''Chant Skill'''</font>
<font color="ffcc66">'''Chant Skill'''</font>
*Respond to [Eid], the essence of the communion with the El
*Respond to [Eid], the essence of the communion with the El.
   | Projection =
   | Projection =
<font color="4488FF">'''Projection Skill'''</font>
<font color="4488FF">'''Projection Skill'''</font>
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   | Fragarach =  
   | Fragarach =  
<font color="00ffcc">'''Fragarach'''</font>
<font color="00ffcc">'''Fragarach'''</font>
*Can be used with [Super Armor] status when receiving attack.
*Charging for 1 sec. will increase the damage and the size of the projectile by 1.5 times.
*When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased to 45 seconds.
   | Still Lenze =
   | Still Lenze =
<font color="00ffcc">'''Still Lenze'''</font>
<font color="00ffcc">'''Still Lenze'''</font>
Line 982: Line 1,058:
*[Projected Spear]: Penetrate all targets and give a 100% critical hit.
*[Projected Spear]: Penetrate all targets and give a 100% critical hit.
   | Bewachsen Feste Gott Waffe=
   | Bewachsen Feste Gott Waffe=
<font color="00ffcc">'''Goddess's Weapon Covering the Sky'''</font>
<font color="00ffcc">'''Shower of Goddess's Weapon'''</font>
*All hits ignores defensive effects.
*All hits ignores defensive effects.
*Gives a certain chance to trigger [Critical] hit.
*Gives a certain chance to trigger [Critical] hit.
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   | Noble Pledge =
   | Noble Pledge =
<font color="00ffcc">'''Noble Pledge'''</font>
<font color="00ffcc">'''Noble Pledge'''</font>
*Gain 1 [Eid] every 3 seconds when standing.
*Create an [Eid] every 3 seconds when standby.
*Gain 1 [Eid] when successful hit with certain combos' final hit.
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
*Dash Jump [X]~[XXX]: Give the [El Dain] status and change to a projectile.
   | Eid={{#switch:{{{2|}}}
   | Eid={{#switch:{{{2|}}}
     | P =
     | P =
<font color="ffcc66">'''Eid'''</font>
<font color="ffcc66">'''Eid'''</font>
*Consume a latest Eid and receive additional effect when using [Eid: Cycle] Skills.
*[Eid: Cycle] Consume a latest [Eid] and give an effect when casted.
**[Eid: Mut]: Damage increase. Ignore Guard.
**[Eid: Mut]: Increase Damage and ignore Guard.
**[Eid: Rein]: MP Recovery increased. Certain chance of recovering HP and MP.
**[Eid: Rein]: Increase the MP recovery and immediately recover a certain amount of HP/MP at a certain chance.
**[Eid: Wille]: Range increased. Certain chance of inflicting [[Status Effects/Slow|[Slow]]].
**[Eid: Wille]: Increase the attack radius and give [[Status Effects/Slow|[Slowdown]]] debuff at a certain chance.
*[Chant Skills] can also consume Eid and receive these effect.
*[Cycle Skills] also consumes [Eid] and give an effect. ([[Explosion]] and [[Bohren · Vereisen]])
     | Creation =
     | Creation =
<font color="ffcc66">'''Eid: Creation'''</font>
<font color="ffcc66">'''Eid: Creation'''</font>
{{#switch:{{{3|}}}
{{#switch:{{{3|}}}
       | Eid Weise =
       | Eid Weise =
*Gain a selected Eid.
*Gain a selected [Eid].
       | Echo Licht =
       | Echo Licht =
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile])
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].<br>(Cannot obtain Eids from retracting [Cycle Projectile])
       | Ruhig =
       | Ruhig =
*Randomly create Eids in proportion to the number of hit targets by [Cycle Projectile].
*Randomly create [Eids] in proportion to the number of hit targets by [Cycle Projectile].
       | Lied Schwach =
       | Lied Schwach =
*Randomly obtains Eids when creating [Cycle Circle].
*Randomly obtains [Eid] when creating [Cycle Circle].
       | Verschmelzen =  
       | Verschmelzen =  
*Gain Eid when target hit by [Pain Ring · Explosion].
*Create [Eid] when hit by [Ring of Agony · Explosion].
       }}
       }}
     | #default =
     | #default =
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<font color="33cccc">'''Edel Eid'''</font>
<font color="33cccc">'''Edel Eid'''</font>
*3 identical [Eids].
*3 identical [Eids].
*Change the form of skills that respond to [Edel Eids].
*Change the form of skill that respond to [Edel Eid].
     | #default=
     | #default=
<font color="33cccc">'''Edel Eid Skill'''</font>
<font color="33cccc">'''Edel Eid Skill'''</font>
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{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
     | P =
     | P =
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] when successful hit with certain skills.
*Give [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff through certain skills.
*[Eid: Cycle Skill] and [Triple Eid Skill] damage increased by 5% when hit the target with [El Keim] (Max: 3 Stacks).
*Skill damage of [Eid: Cycle] and [Edel Eid Response] increased by 5% on the target with [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff (Max: 3 Stacks).
     | #default=
     | #default=
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
*Inflict [[Status Effects/Swaying El Keim|[Swaying El Keim]]] debuff when hit by [{{{2|}}}].
Line 1,075: Line 1,151:
<font color="00ffcc">'''Ultimate El'''</font>
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Cycle Chant summons the [El Light].
*Can use the skill without [Triple Eid].
*Can use the skill without [Edel Eid].
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Foggy Darkness
**[Foggy Darkness] will pull all surrounding opponents and inflict explosion.
**[Foggy Darkness] will pull-in surrounding targets then collapses in an explosion.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Opening Light
**Combine 2 [Summoning Light] to [Opening Light].
**Combine 2 [Summoning Light] into [Opening Light].
**[Summoning Light] ignores Super Armor Status.
**[Summoning Light] ignores the Super Armor Status.
**Inflict [[Status Effects/Stun|[Stun]]] for 5 seconds when hit with [Opening Light].
**[[Status Effects/Stun|[Stun]]] targets for 5 seconds when hit by [Opening Light] attacks.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind
**[Icy Flower] will home surrounding opponents and transform into [Icy Wind].
**[Icy Flower] launches homing projectiles that inflicts the [Icy Wind].
**Give [[Status Effects/Slow|[Slow]]] when hit with [Icy Wind].
**Inflict [[Status Effects/Slow|[Slow]]] debuff to targets caught by the [Icy Wind].
   | Alchimie Eid =
   | Alchimie Eid =
<font color="00ffcc">'''Alchimie Eid'''</font>
<font color="00ffcc">'''Alchimie Eid'''</font>
Line 1,094: Line 1,170:
{{!}}-
{{!}}-
{{!}}
{{!}}
{{!}} <font color="00ffcc">'''Self Strengthen'''</font>
{{!}} <font color="00ffcc">'''Self Strengthening'''</font>
*Increase the size of {{CX}} projectiles.
*Increase the size of {{CX}} projectiles.
*Improve Power Gauge Usage and Gain according to Eids amount.
*Gained and consumed amount of [Power Gauge] is changed in proportion to [Eids] in possession.
   | Luft Versprengen =
   | Luft Versprengen =
<font color="00ffcc">'''Luft Versprengen'''</font>
<font color="00ffcc">'''Luft Versprengen'''</font>
Line 1,113: Line 1,189:
*Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
*Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
   | Communion =
   | Communion =
<font color="00ffcc">'''Deep Relationship'''</font>
<font color="00ffcc">'''Strong Bond'''</font>
*Reduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].
*MP consumption of [Edel Eid] is reduced when different kinds of [Edel Eids] are consumed.
{{!}}-
{{!}}-
{{!}}
{{!}}
{{!}} <font color="00ffcc">'''Consensus'''</font>
{{!}} <font color="00ffcc">'''Communion'''</font>
*Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
*Cooldown of [Edel Eid] skill is reduced when [Eid] is consumed through [Eid: Cycle] skill.
   | Proof Eid =
   | Proof Eid =
<font color="00ffcc">'''Proof Eid'''</font>
<font color="00ffcc">'''Proof Eid'''</font>
*Increase Critical and Maximize permanently.
*Increase Critical and Maximize permanently.
*During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
*Use [[Alchimie Eid]] without switching the type of Eid. (No animation when switching)
*Increase Awaken Time when consume [Eids] during [awakening] state.
*Increase Awaken duration when [Eid] is consumed in the [Spiritualism] state.
   | Vertrauen Melodie =
   | Vertrauen Melodie =
<font color="00ffcc">'''Vertrauen Melodie'''</font>
<font color="00ffcc">'''Vertrauen Melodie'''</font>
Line 1,131: Line 1,207:
   | Verschmelzen =
   | Verschmelzen =
<font color="00ffcc">'''Verschmelzen'''</font>
<font color="00ffcc">'''Verschmelzen'''</font>
*When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
*Inflict [[Status Effects/Ring of Agony|[Ring of Agony]]] to the connected enemy further then 500 distance: Deal damage over time and explode.
*When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
*Inflict [[Status Effects/Ring of Restraint|[Ring of Restraint]]] to the connected enemy closer then 500 distance: Decrease knockdown rate and restrain the target for 1 second upon explosion.
   | Windhose =
   | Windhose =
<font color="00ffcc">'''Windhose'''</font>
<font color="00ffcc">'''Windhose'''</font>
*[Atmospheric Vortex] will pull the target.
*[Atmospheric Vortex] will pull the target.
*Two [Cycle Projectile] will explosive at the max reach.
*Two [Projectiles] explode at the destination.
   | Satz Aurora =
   | Satz Aurora =
<font color="00ffcc">'''Cycle Chant : Ultimate'''</font>
<font color="00ffcc">'''Cycle Chant : Revelation'''</font>
*Can use the skill without [Edel Eid].
*Can use the skill without [Eids].
*Retain [Cycle Subspace] for 15 seconds.
*Create [Cycle Alternate Dimension] that lasts 15 seconds
*Can gain [Eids] and Super Armor in [Cycle Subspace].
*Create the unlimited number of [Eids] within the radius of [Cycle Alternate Dimension], Super Armor State.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Goddess's Wrath
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Wrath of Goddess
**Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
**If HP is below threshold of 1330% magical attack, it will instantly kill the target.<br>(PvP: If HP is below threshold of 266% magical attack, it will instantly kill the target.)
**(PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Echo of Recovery
**Recover 30 MP in proportion to the number of hit targets.
**Gain 30 MP per hit target.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: End of Cold
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Vibration of Freeze
**Hit targets are inflicted with [[Status Effects/Frozen|[Frozen]]] for 5 seconds.
**[[Status Effects/Frozen|[Freeze]]] for 5 seconds.
   | Wechsel =
   | Wechsel =
<font color="07a785">'''Seed Absorption'''</font>
<font color="07a785">'''Seed Absorption'''</font>
Line 1,196: Line 1,271:
<font color="5e65f3">'''Henir Release'''</font>
<font color="5e65f3">'''Henir Release'''</font>
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}}
     | Entfernen=damage is increased up to 1.5 times depending on enemy's current HP.
     | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's current MP.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Totentanz=awakening duration is increased by 1 second per hit enemy.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Abgrund=obtain 1 Absorption everytime the projectile explodes.
     | Chaos Feld=5 MP is burned per hit.
     | Chaos Feld=3 MP is burned per hit.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     | Befeiung Feld=each enemy that has been hit successfully will increase [Liberated Force] by 1 stack.
     }}  
     }}  
Line 1,269: Line 1,344:
{{!}}<font color="07a785">'''Twisted Authority'''</font>
{{!}}<font color="07a785">'''Twisted Authority'''</font>
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.
*Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.
   | Good Influence=
   | Shining Presence=
Edel Eid Manifestation
Edel Eid Effect
*Edel Eid (Mut) : Damage Increase
*Edel Eid (Mut): Increase Attack Power
*Edel Eid (Rein) : MP Recovery Rate Increase
*Edel Eid (Rein): Increase MP Recovery when attacking/attacked.
*Edel Eid (Wille) : All Speed Increase
*Edel Eid (Wille): Increase All Speed
  | Shining Presence2=
Power: Cycle Magic
*When [Power: Cycle Magic] is activated, nearby allies will be increased (Excludes Ain in [Power: Cycle Magic] Mode)
   | Harmony=
   | Harmony=
Harmony
Harmony
*Stun/Panic/Confusion/Fear/Lethargy/Aging/Curse Debuff Duration decreased
*Stun/Panic/Confusion/Fear/Helpess/Aging/Curse Duration decreased
*[Eid: Mut] : Damage Increase 2x
*[Eid: Mut]: Damage Increase 2 times
*[Eid: Rein] : Instant HP/MP Recovery Chance 2x
*[Eid: Rein]: Instant HP/MP Recovery Chance Increase 2 times
*[Ein: Wille] : Hit Range Increased Additionally by 20%
*[Eid: Wille]: Target Area Increase 20%
 
<!--Laby'sMechanics-->
  | Yucky! =
<font color="ff2bad">'''[Yucky!]'''</font><br>To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha.<br>All speed is decreased by 5% for 5 seconds.
  | I'm Helping! = <font color="#ff2bad">'''[Need Help, Laby?]'''</font><br>{{#switch:{{{2|}}}
    | Rolly Rolly= Enemies hit by the squishy lump will lose their energy, reducing all elemental resistances.
    | Milky Way = Enemies hit by the starlight have their attack and defense decreased by a certain amount.
    | Everybody, Punch = Enemies hit are inflicted with the Groggy status.
    | Sunshower = Restores HP and MP to allies within the rainy area.
    | Reflection = The space of light pushes away enemies more and reduces damage received by allies within the area.
    | It's Windy = Increases all speeds of allies within the windy area.
    | Got You! = Targets hit will be frozen
  }}
  | Laby's Friend? =
<font color="fa77ba">'''[Laby's Friend?]'''</font><br>Summoned Memory of the Forest will react.
  | Memory of the Forest = <font color="#ff2bad">'''[Memory of the Forest]'''</font><br>{{#switch:{{{2|}}}
  | Poco...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Roll ahead while attacking enemies when it appears.
*Fire homing projectiles when reacting
*Each Growth Stage will increase damage of homing projectiles by 10%
  | Wooki...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Attack short range ahead when it appears.
*Reduce all skill cooldown when reacting. (Wedding Skill/Hyperactive Skill excluded)
*Each Growth Stage will increase cooldown reduction by 0.2 sec.
  | Zumyu...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Create a black hole when it appears.
*Warp next to Laby and spin attack when reacting
*Each Growth Stage will increase Spin Attack damage by 10%
  | Bibi...! =
*Using <font color="fa77ba">'''[Laby's Friend?]'''</font> skill will allow Laby to grow and use special interactive skill. (Cooldown: 3 sec.)
*Apply a debuff that decreases Physical Defense when it appears.
*Warp next to the closest enemy and apply a bleeding debuff with a biting.
*Each Growth Stage will increase bleeding debuff stacks.
  }}
  | See You Next Time = [See You Next Time]
*When using the skill again, the summon will appear next to the nearest enemy and explode. (Teleport distance decrease for PvP)
*Each stage will increase explosion damage by 10%
  | Look! = <font color="fa77ba">'''Let's Look Together!'''</font>
*Use 4 Sentimental Points
*Using Sentimental Points will increase range by 50%, damage by 20%, and include a black hole effect.<br>(Can use skill without Sentimental Points)
  | Mirror Shield = <font color="fa77ba">'''Defense Mechanism'''</font>
*Damage Reduction for 5 sec.
*Physical/Magical Attack Power Increase for 10 sec.


<!-- Skill Traits -->
<!-- Skill Traits -->
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     | #default = MP Usage decreased to {{{2|}}}%
     | #default = MP Usage decreased to {{{2|}}}%
   }}
   }}
   | Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%
   | Heavy = Damage increased to 144%<br>Cooldown increased to 120%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
   | Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%
Line 1,299: Line 1,423:
   | Haste = Cooldown decreased to {{{2|}}}%
   | Haste = Cooldown decreased to {{{2|}}}%
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (1) = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage
   | Regenerating (2) = {{{2|}}}% chance of lowering Cooldown to {{{3|}}}%
   | Regenerating (2) = 50% chance of lowering Cooldown to 60%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to 200%
   | Ruthless = Skill will cancel Mana Break<br>Cooldown increased to {{{2|200}}}%
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Evil = Skill will burn {{{2|}}} MP per hit
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
   | Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%
Line 1,313: Line 1,437:
   | Force=
   | Force=
{{#switch:{{{2|}}}
{{#switch:{{{2|}}}
    | Aging=
<font color="FFC000">'''Aging'''</font>
*Upon use during awakening, damage is increased by 30%
*Upon being attacked by explosion, an [Aging] debuff is applied for 20 sec. (8 seconds in PvP)
*Aging: Attack/Movement Speed decreased by 20%, All Attack Power decreased by 15%, Additional Damage decreased by 80%
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
     | LeapAttack= *Can use the skill multiple times (Max 5 times) within 7 sec. by pressing the skill key again.
*Use 70% of [[Leap Attack]] MP Cost.
*Use 70% of [[Leap Attack]] MP Cost.
    | Maximum Strike=
<font color="FFC000">'''Temporal Sphere'''</font>
*Grow in size every sec for 5 sec. Each stage, this sphere will increase in size, damage, and range by 6%.
*Skill Duration: Max 15 sec.
*Press the skill key again to cause the sphere to shoot forward, piercing through enemies.
    | Void Field=
<font color="FFC000">'''Spatial Maintenance'''</font>
*Create a zone where the skill was activated.
*After a certain duration, the attacks won't flinch.
     | Shackling Chain=
     | Shackling Chain=
<font color="FFC000">'''Shackling Chains'''</font>
<font color="FFC000">'''Shackling Chains'''</font>
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
*Movement/Jump is disabled for [0.5 + [[Status Effects/Creeping Terror|[Creeping Terror]]] stacks × 0.5] seconds.
    | Shadow=
  | Summon Darkness=
<font color="FFC000">'''Darkness Demon'''</font>
*HP: 5.22 times the Caster. (57.5% in PvP)
*Immune to skill delay/buff/debuff.
*Pressing the skill key again will unsummon the demon and recover some MP.
*Duration: 30 seconds
  | Shadow=
<font color="FFC000">'''Shadow'''</font>
<font color="FFC000">'''Shadow'''</font>
*Lowers the Magical Attack and Defense of enemies that touch the shadow.
*Decrease Magical Attack Power/Defense of enemies hit by the shadow.
  | Swift Smash=
<font color="FFC000">'''Enhanced'''</font>
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', consume them all to reduce knockdown by 30.
  | AltarOfEvil=
<font color="FFC000">'''Madness'''</font>
*Super Armor while active
*ZZZZ and XXX(Hold) commands are added.
*{{SkillType|M}} [[Death Touch/ModA|Death Touch]] : Continuous damage to enemies in front.
*{{SkillType|M}} [[Mortal Fear/ModA|Mortal Fear]] : Narrow range attack around the caster.
*{{SkillType|M}} [[Dark Plasma/ModA|Dark Plasma]] : Continuous damage in a wide fan-shaped area in front
*When entering and exiting Madness state, inflicts a debuff that increases additional damage dealt for 10 seconds.
*Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
*Duration : 30 seconds (15 in Arena).
  | Desperado=
<font color="FFC000">'''Demon Plant'''</font>
*Restrain enemy for 1 second.
  | GardenOfHaures=
<font color="FFC000">'''Demon Realm Garden'''</font>
*Create homing demonic energy while the Demonic Plant is alive.
*All speed and defense decrease by 15% for 3 sec. when hit by homing demonic energy.
*Demonic Plant HP : 50% of caster's HP (25% in PvP).
| Double Gunhawk=
<font color="FFCC00">'''Tracking Hawk'''</font>
*Press the skill key to thrown an additional 2 times.
*When the revolvers return, the duration increases by 1 sec.
*Additional throws grants Super Armor effect and immunity against disable type status effects.
| Gun Dance=
<font color="FFCC00">'''Skilled Shooter'''</font>
*While using the skill, upon pressing the {{CZ}} or {{CX}} key, use all ECP to charge attack in an invincible state, putting enemies in [[Status Effects/Faint|[Stun]]] for 3 seconds.
| Western Fire =
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance to inflict [[Status Effects/Bleed|[Bleed]]] status effect.
*Knockdown Rate Decrease by 30.
| Freezing Grenade=
<font color="FFCC00">'''Freezing Grenade'''</font>
*Enemies hit will be inflicted with a [Freeze] state.
*Able to install in intervals of 0.5 sec.
*Can also be used in midair
*Upon exploding, slows enemies' moving speed
| C4 Remote Control =
<font color="FFCC00">'''C4 Remote Control'''</font>
*Explodes after 15 sec.
*After equipping all, pressing the [Skill Key] will cause them to explode.
| Pressure Grenade =
<font color="FFCC00">'''Pressure Grenade'''</font>
*Enemies hit will be inflicted with [[Status Effects|Burn]].
*Can also be activated midair.
  | G-0 Battleroid=
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font>
*Upon casting [Robot Detonation], explodes at a specified location.
  | Zweit Schneiden =
<font color="00ffcc">'''Zweit · Schneiden'''</font>
*Depending on the stage, cast additional slashes.
*Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
*While Charging summon 2 [Projection Swords] (Max 6)
*Consume 30 MP per charge.
     | Stom Stark=
     | Stom Stark=
<font color="00ffcc">'''Stom Stark'''</font>
<font color="00ffcc">'''Stom Stark'''</font>
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds when hit by [Cycle Wave · Explosion] and apply max stacks of [[Status Effects/Swaying El Keim|[Swaying El Keim]]].
*Inflict [[Status Effects/Faint|[Stun]]] for 3 seconds and max stack [[Status Effects/Swaying El Keim|[El Keim] debuff]] when hit by [Cycle Wave · Explosion].
    | Ruhig=
<font color="00ffcc">'''Ruhig'''</font>
*Reduce Knockdown by 3 per hit when hit by [Cycle Projectile].
*Enemies hit by [Cycle Explosion] will burn 5 MP per hit.
     | Windhose=
     | Windhose=
<font color="00ffcc">'''Windhose'''</font>
<font color="00ffcc">'''Windhose'''</font>
*Allies within the tornado will have 30% increased MP Recovery Rate, and will also have their cooldowns accelerated by 1.5x.
*Allies within the tornado receive buffs that increase MP Gain when attacking/attacked by 30% and increase Skill Cooldown Reduction by 1.5 times.
*Enemies within the tornado will take hitstun-less damage and will suffer [[Status Effects/Bleed|[Bleed]]].
*Enemies within the tornado receive continuous non-flinching damage and receive [[Status Effects/Bleed|[Bleed] debuff]].
  | Requiem =
<font color="00ffcc">'''Ultimate El'''</font>
*Cycle Chant summons the [El Light].
*Can use the skill without [Edel Eid].
*Randomly create 3 Eids.
*<font color="e20000">'''Edel Eid (Mut)'''</font>: Darkness
**[Darkness] will explode, leaving [Dawn] in its place.
*<font color="ccff99">'''Edel Eid (Rein)'''</font>: Harmonious Light
**[Harmonious Light] splits in two.
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Bitter Chill
**[Bitter Chill] deals damage and freezes for 5 sec.
  | Alptraum=
<font color="07a785">'''Power Release'''</font>
*Cause 3 Explosions upon skill use.
  | Fesseln=
<font color="07a785">'''Shackle Link'''</font>
*Summon Shackle Link to a hit target.
*Decrease speed during duration of Shackle Link.
*Shackle Link last for 5 seconds and breaks if the target is distanced.
*(Radius of Shackle Link decreased by 33% in PvP.)
   }}
   }}


Line 1,347: Line 1,571:
     | MaxHits = Number of hits is increased.
     | MaxHits = Number of hits is increased.
     | Range = Range is increased by {{{3|}}} times.
     | Range = Range is increased by {{{3|}}} times.
    | Radius = Radius is increased by {{{3|}}} times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | ExplosionRange = Explosion Range is increased by 1.3 times.
     | Speed = Speed is increased by {{{3|}}} times.
     | Speed = Speed is increased by {{{3|}}} times.
Line 1,375: Line 1,600:
     | PhantomSword=Give increase in Critical Damage.
     | PhantomSword=Give increase in Critical Damage.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
     | SwordBlasting=Swords are fired forward and can pierce 2 targets.
    | TripleSaber=MP Usage is decreased by 10.
*Cooldown is decreased by 1 second.
    | EnchantBreaker=Elemental Resistance reduction increased by 30.


<!-- Aisha's True Skills -->
<!-- Aisha's True Skills -->
Line 1,389: Line 1,617:
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergyDrain = Ranged Increased from 700 to 900.
     | EnergeticBody = Enhanced Buff.
     | EnergeticBody = Physical Attack increased by 2%, MP Recovery increased by 4%.
**Physical Attack increased to 18%.
**MP Recovery increased to 24%.
     | ManaSteal = MP Absorbed increased by 5.
     | ManaSteal = MP Absorbed increased by 5.
     | HellDrop = Tracking speed increased by 20%.
     | HellDrop = Tracking speed increased by 20%.
Line 1,407: Line 1,633:
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | ExplosiveTrap = 25% chance of throwing 2 traps.
     | Fatality = Increased chance of critical hit.
     | Fatality = Increased chance of critical hit.
     | BackKick = Upon successful hit with Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | BackKick = After casting Back Kick, press skill key again to cast additional [[Low Kick]]. (MP cost 20)
     | DiveKickBombing = Black Hole feature added when charging forward.
     | DiveKickBombing = Black Hole feature added when charging forward.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | Nature'sForce = MP Gain decreased lessened to -10%.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | ViolentAttack = Each hit of the Descending Drill will burn 2 MP.
     | SharpFall = Damage increased depending on height of the fall. (Max 50%)
     | SharpFall = Damage increased depending on height of the fall.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | SlideDoubleKick = MP recovery for failed hit increased to 75%.
     | CrazyShot = Last hit no longer launches.
     | CrazyShot = Last hit no longer launches.
Line 1,439: Line 1,665:
     | EnchantHand = Hitstun time increased and cast speed increased.
     | EnchantHand = Hitstun time increased and cast speed increased.
     | XCrash = Recover 30% MP on failed hit.
     | XCrash = Recover 30% MP on failed hit.
    | PowerBomb = Reduces target All Speeds by 15% for 5 seconds.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | HellfireGatling = Give an increase in Maximize for a short time.
     | IgnitionCrow = Cast speed increased.
     | IgnitionCrow = Cast speed increased.
    | IfritFlame = Casting speed increased by 33%.
*Range increased by 50%.


<!--Eve's True Skills -->
<!--Eve's True Skills -->
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     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | GenocideRipper= Prevent enemies from dashing for 5 second.
     | SpaceWrench= First hit damage increased.
     | SpaceWrench= First hit damage increased.
*Additional hit damage decreased.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
     | ElectronicField= Dispersing Bullets changed to homing projectiles for certain time.
    | RiseonPride= High Voltage Current damage increased by 1.2 times.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ParticleRay= Can be adjusted while skill key is pressed.
     | ThousandStar= Shock Balls pierce once on mass release.
     | ThousandStar= Shock Balls pierce once on mass release.
Line 1,467: Line 1,698:
     | SinScissors= 50% chance for 100% critical rate
     | SinScissors= 50% chance for 100% critical rate
     | CriticalStrike= Bleed duration increased by 2 seconds.
     | CriticalStrike= Bleed duration increased by 2 seconds.
    | NeedlesCutting= Homing range increased.
    | ElectronicMove= Allows you to move one more time.


<!-- Chung's True Skills -->
<!-- Chung's True Skills -->
     | Reload = Damage is increased by 1.2 times.
     | Reload = Damage is increased by 1.2 times.
*Reloads 3 Cannonballs
*Reloads 3 Cannonballs
     | LeapAttack = *Can press the skill key again to chain activate [[Back Blast]].
     | LeapAttack = Can press the skill key again to chain activate [[Back Blast]].
*Consumes only 50% of [[Back Blast]]''s MP consumption.
*Consumes only 50% of [[Back Blast]]''s MP consumption.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
     | BurstWolf = No matter the distance, transfer 2 nearby member's debuff to the attacked enemy.
Line 1,485: Line 1,718:
     | MagnumShot = Cannonball consumption reduced by 1.
     | MagnumShot = Cannonball consumption reduced by 1.
     | TacticalField =Damage Bonus increased to 20%.
     | TacticalField =Damage Bonus increased to 20%.
    | ExcitingCrash=Awakening Charge Increase increased.
    | CannonPrison = Homing projectile travels faster.
    | FatalCannon = Magic Defense Decrease effect increased by 10%.


<!--Ara's True Skills -->
<!--Ara's True Skills -->
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     | RagingWave= Increase Armor Break chance to 33%.
     | RagingWave= Increase Armor Break chance to 33%.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds.
     | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks)
     | HighSpeed= Increase speed by 10% for 6 seconds.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | EnergyBurst= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
     | Repel= Spirit Energy Usage is decreased by 1.
Line 1,523: Line 1,759:
     | FoxFire= Debuff duration is increased by 33%.
     | FoxFire= Debuff duration is increased by 33%.
     | Necromancy= Increase Critical and Add Damage by 10%.
     | Necromancy= Increase Critical and Add Damage by 10%.
    | FoxSpirit = Physical Defense Decrease effect increased by 5%.


<!--Elesis' True Skills -->
<!--Elesis' True Skills -->
Line 1,536: Line 1,773:
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | CrossSlash= Last hit causes hard flinch to prevent enemies from launching in the air.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | GigaBlast= Physical/Magical Defense Nullified increase by 10% and Elemental Resistance Nullified increased by 50.
     | AvatarofFire = Damage and effect range increased by 1.2 times.
     | AvatarofFire = Range is increased by 1.2 times.
     | InfernalBlade = Last hit no longer launches.
     | InfernalBlade = Last hit no longer launches.
     | FlameRose = Recover 50% MP on failed hit.
     | FlameRose = Recover 50% MP on failed hit.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | InjectionStigma = Skill HP Consumption decreased by 10%.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
     | BurningPhantom = Black hole range and power increased by 1.5 times.
    | FlameProtection=Casting speed is increased by 1.3 times and a Fire Property Resistance increase of 50 is added.
    | SoulIgnition=Additional Flame duration is increased by 5 seconds.
    | ChaserSword = Forward movement distance increased.
*Push distance decreased.
    | BloodFalls = Elemental Resistance Reduction increased by 100.


<!--Add's True Skills -->
<!--Add's True Skills -->
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     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | Starfall = Additional Starfall created from Dynamo Mutation Point usage duration changed to 100%.
     | DelayedExplosion = Homing range increased by 1.5 times.
     | DelayedExplosion = Homing range increased by 1.5 times.
    | ChargedImpulser = Cooldown is decreased by 1 second.
*MP Usage is decreased by 10.
    | ForceField = Force Field inflicts a debuff for 3 seconds.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE.
     | StardustShower =Ignores guard
     | StardustShower =Ignores guard.
*50% chance to have 100% critical rate
*50% chance to have 100% critical rate.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
     | MindBreak = Magic Attack Reduction increased by 1.3 times.
    | DynamoConfigurationRailgun = In Dissolution Mode (Non-Awakening) number of penetrations increased by 1.
    | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit.


<!-- Lu/Ciel's True Skills -->
<!-- Lu/Ciel's True Skills -->
Line 1,565: Line 1,812:
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.
     | FlickShot = Cause an additional explosion to the attacked enemy.
     | FlickShot = Cause an additional explosion to the attacked enemy.
    | AuraofPunishment = MP Usage is removed.
*If there isn't another target, it will bounce off the same target
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second.  
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
     | HuntingPrey = 50% chance to stun for 1 second with the finishing blow.
*Final Strike number of hits is increased.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | TerrorChain = Chain Effect Range is increased by 1.5 times.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
     | DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.
Line 1,577: Line 1,825:
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | PowerofOriax=Command/Active damage increase on back attacks increased by 20%.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | AmbushAttack=100% critical hit rate on a successful back attack.
     | SummonDarkness=Darkness has 150% of the user's stats. (55% of the user's health in PvP)
     | SummonDarkness=Demon's HP and Skill Damage is increased by 1.5 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | ShacklingChain=Shacking range increased by 1.2 times.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
     | DemonicBreath=Skill Charging MP consumption decreased by 50%.
Line 1,585: Line 1,833:
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | SoulEntrapment=Schockwave Range increased by 1.2 times.
     | Bloodlust=Double Attack chance increased by 5%.
     | Bloodlust=Double Attack chance increased by 5%.
     | Desperado=Decrease enemies required for speed decrease to 3.
     | Desperado="Demon Plant" debuff requirements reduced from 5 to 3.
     | GardenofHaures=Initial duration increased to 20 Seconds.
     | GardenofHaures=Initial duration increased to 20 Seconds.


Line 1,606: Line 1,854:
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | AimedStrike = Enemies hits "Cannot Dash" for 3 sec.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | BurstGrenade = Explosive Shot radius increased 1.2 times.
     | Headshot = Chance for double damage is increased to 45%.
     | Headshot = Double damage chance increased to 45%
     | DoubleGunHawk = Damage is increased by 1.1 times.
     | DoubleGunHawk = Damage is increased by 1.1 times.
*Cooldown is decreased by 2 seconds.
*Cooldown is decreased by 2 seconds.
     | FakeShot = Damage is increased by 1.1 times.
     | FakeShot = Damage is increased by 1.1 times.
*On failure, ECP recovery is increased to 75%.
*Upon a failed hit, ECP recovery is increased to 75%
On failure, ECP recovery is increased to 75%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
     | G-35L Flash Grenade=Explosion Range is increased by 30%.
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
*On successful hit, inflicting [[Status Effects/Faint|[Faint]]].
Line 1,621: Line 1,870:
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
     | MiracleVision = ECP cost increased by 5. Decreases all skill cooldown by 10%.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | MovingShot = Movement increased by 2% for each additional shot for 10 seconds.
     | ChainPowder = Normal damage increased by 10%.
     | ChainPowder = Damage from shot increased by 10%.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | WesternFire = Cooldown from back hit decreased to 1.5x.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times.
     | GunGuard = Back Counter chance increased to 100%.
     | GunGuard = Back Counter chance increased to 100%.
    | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%.
    | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]].
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | ServoNitro = MP gain when hitting or hit in the air increased by 15%.
     | NeilSniping = Recover 37 MP for each remaining shot.
     | NeilSniping = Recover 37 MP for each remaining shot.
Line 1,631: Line 1,882:
*Speed is increased by 1.2 times.
*Speed is increased by 1.2 times.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
     | BlazingBullet = Explosion damage changed to 100%, 67% and 34% of the original command's damage.
    | Phantom Shot = MP burn amount increased by 5.
     | LimitOver = Skill damage increased by 5%.
     | LimitOver = Skill damage increased by 5%.
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
     | MagneticGuard = Damage reduction and magical attack increased by 5%.
Line 1,659: Line 1,911:
     | Fragarach = Damage is increased by 1.1 times.
     | Fragarach = Damage is increased by 1.1 times.
*When used while receiving attack, radius and damage is decreased by 20%.
*When used while receiving attack, radius and damage is decreased by 20%.
    | Dritt Erosion = 100% critical rate.
*50% chance to ignores guard.
     | Angriff= Consumed MP during charging reduced to 8.
     | Angriff= Consumed MP during charging reduced to 8.
     | Eid Weise = Grants Super Armor when select Eid.
     | Eid Weise = Become Super Armor with [Eids] are selected.
     | Vertieidi = Grants Super Armor when select Swift Cycle.
     | Vertieidi = [Swift Cycle] attack can also push the target in the Super Armor status.
     | Wind Einfallen = Decrease All Element Resistance by 30 when successful hit by Opening Chant (Max: 5 Stacks).
     | Wind Einfallen = All resistance decreased by 30 when hit by [Opening Chant].
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
     | Alchimie Eid = Cooldown is decreased by 5 seconds.
*Converts Eids in possession to selected Eid when switching.
*Also convert existing [Eids] to selected [Eids].
     | Requiem = 50% chance of gaining 3 Eids randomly.
     | Requiem = Obtain 3 random [Eids] at a 50% chance.
     | Ruhig = Cycle Circle's Duration is increased by 1.5 times.
     | Ruhig = Duration of [Cycle Projectile] increased by 1.5 times.
     | Elfe = Contract Chant's Duration is increased by 1.5 times.
     | Elfe = Duration of [Contract Chant] increased by 1.5 times.
     | Wechsel = 25% chance to reduce Absorption usage by 50%.
     | Wechsel = 25% chance to reduce Absorption usage by 50%.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
     | Alptraum = Duration of Tornado is increased by 1.5 times.
Line 1,679: Line 1,933:
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Totentanz = Awakening duration increase per hit enemy increased. (to 2 seconds per hit enemy)
     | Leere = 2 seeds are created at a 25% chance.
     | Leere = 2 seeds are created at a 25% chance.
     | Abgrund = All attack ignores enemy's defense. (Dungeon only)  
     | Abgrund = All attack ignores 50% enemy's defense (25% in PvP).
    | Verschmelzen=Delay between hit decrease by 20% for [Ring of Agony], [Ring of Restraint].
    | Ausrottung = MP Refunded upon failed attack increased by 20%.
    | Moder = Fragment's range increased by 30%.
    | Befreiung Feld = Attack and Black Hole range increased by 1.2 times.
 
<!--Laby's True Skills-->
    | Inner Aurora = Sentimental Point charging speed increased by 50%.
    | Hang On! = Sentimental Point recovery amount increased by 5.
    | Bbababam = Damage increase when dealing a Critical Hit increased to 60% (30% in PvP)
    | I'm Helping! = 50% chance of not consuming any MP
    | Rolly Rolly = Squishy Lump travel duration increased
    | Distortion = Lost mana amount increased
    | Want Candy? = 50% chance to penetrate the enemy once
    | Gurumi = Debuff will additionally lower attack speed by 10%
    | Flashy = Traveling distance increased
    | Festival = Detection hit range increased
    | Got You! = MP Usage is decreased by 20% / Frozen duration is increased by 2 seconds
    | Handy Vines = Sensing Range increased by 25%
    | Poco...! = Roll! Damage increased by 1.2 times
    | Look! = Use 1 less Sentimental Point
    | Bramble, Grow! = Damage per Sentimental Point increase
    | Wooki...! = WooKipaw Punch Damage increased by 1.2 times
    | Pretty Flower = All Speed Decrease additional 5%
    | Zumyu...! = Black Hole Radius increased by 1.2 times
    | Bibi...! = Bite Radius increased by 1.2 times
    | Flower Garden = Damage per Sentimental Point increase
   }}
   }}


Line 1,704: Line 1,984:
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
    | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 3 seconds.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
Line 1,725: Line 2,006:
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
    | Mecha Control=[[File:Prime_Operator_-_Passive_2.png|20px]] : Auto-Gun bullet damage is calculated before [[Mecha Control]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}}

Revision as of 16:30, 8 June 2019