Template:SkillText: Difference between revisions
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| QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | | QuicksilverStrike = Nasod Armor Combo MP burn increased by 2 MP per hit. | ||
| Ambulance = Dash distance increased by 20%. | | Ambulance = Dash distance increased by 20%. | ||
| Cure = Recover all Special Resourses upon instant recovery ([[Nature's Force System#Nature's Force|NF]]/[[Freiturnier#Ammunition/Cannonballs|Cannon Ball]]/[[Power of Eun#Energy System|Energy]]/[[Dynamo Point System#Dynamo Mutation Points|Mutation Point]]/[[Combination#Combination Gauge|Combination Gauge]]/[[Power System|Power Gauge]]/[[Sentimental Point System#Sentimental Points|Sentimental | | Cure = Recover all Special Resourses upon instant recovery ([[Nature's Force System#Nature's Force|NF]]/[[Freiturnier#Ammunition/Cannonballs|Cannon Ball]]/[[Power of Eun#Energy System|Energy]]/[[Dynamo Point System#Dynamo Mutation Points|Mutation Point]]/[[Combination#Combination Gauge|Combination Gauge]]/[[Power System|Power Gauge]]/[[Sentimental Point System#Sentimental Points|Sentimental Point]]) | ||
| Detoxication = Field duration increased by 2 seconds. | | Detoxication = Field duration increased by 2 seconds. | ||
| False Diagnosis = Physical/Magical Attack Decrease increased by 10%. | | False Diagnosis = Physical/Magical Attack Decrease increased by 10%. |
Revision as of 17:31, 13 February 2023
This page details all the coloured-header text on skills, such as Final Enhanced, systems suchs as Memorize, ande miscellaneous information. Use the sections instead of editing the entire page at once to prevent possible editor slowdown.