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*Repeatedly press skill key to activate {{#switch:{{{2|}}}
*Repeatedly press skill key to activate {{#switch:{{{2|}}}
     | Dragon={{#switch:{{{3|}}}
     | Dragon={{#switch:{{{3|}}}
       | 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]
       | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]]
       | 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]
       | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]]
     }}
     }}
     | Tiger={{#switch:{{{3|}}}
     | Tiger={{#switch:{{{3|}}}
       | 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]
       | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]]
       | 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]
       | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]]
       | 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]
       | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]]
     }}
     }}
     | Wolf={{#switch:{{{3|}}}
     | Wolf={{#switch:{{{3|}}}
       | 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]
       | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]]
       | 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]
       | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]]
     }}
     }}
     | Rakshasa={{#switch:{{{3|}}}
     | Rakshasa={{#switch:{{{3|}}}
       | 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]
       | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]]
       | 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]
       | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]]
       | 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]
       | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]]
     }}
     }}
     | Exorcism={{#switch:{{{3|}}}
     | Exorcism={{#switch:{{{3|}}}
       | 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]
       | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]]
       | 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]
       | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]]
     }}
     }}
     | Phantom Fox={{#switch:{{{3|}}}
     | Phantom Fox={{#switch:{{{3|}}}
       | 2=[[Phantom Fox Stance 2 : Discordance]]
       | 2=[[Phantom Fox Stance 2: Discordance]]
       | 3=[[Phantom Fox Stance 3 : Rapid Raid]]
       | 3=[[Phantom Fox Stance 3: Rapid Raid]]
       | 4=[[Phantom Fox Stance 4 : Fox's Meal]]
       | 4=[[Phantom Fox Stance 4: Fox's Meal]]
     }}
     }}
   }}
   }}
   | SecretArt ={{#switch:{{{2|}}}
   | SecretArt ={{#switch:{{{2|}}}
     | Dragon=
     | Dragon=
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
'''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]
   | Tiger=
   | Tiger=
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
'''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
*Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.
   | Wolf=
   | Wolf=
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
'''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]
   | Rakshasa=
   | Rakshasa=
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
'''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.
   | Exorcism=
   | Exorcism=
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
'''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].
   | Phantom Fox=
   | Phantom Fox=
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
'''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.
   }}
   }}


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     | #default=Increases 10% damage per Dynamo Mutation Point.
     | #default=Increases 10% damage per Dynamo Mutation Point.
     }}
     }}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Recovery Skill={{#switch:{{{2|}}}
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP.  
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   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
   | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font>
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.
   | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
   | #default = <font color="4488FF">'''DP Recovery Skill'''</font>
*Recover {{{2|}}} DP when the skill is used
*Recover {{{2|}}} DP when the skill is used
*DP is not restored while in Dynamo Configuration Mode (Awakening)
*DP is not restored while in Dynamo Configuration Mode (Awakening)
Line 267: Line 267:
<font color="FFC000">'''Defy Time Ability'''</font>
<font color="FFC000">'''Defy Time Ability'''</font>
*Up to 3 pylons can be placed within a short timespan.
*Up to 3 pylons can be placed within a short timespan.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points/Combination Points/ECP are recorded.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*Dying while the ability is maintained will cause resurrection to the recorded point in time.
*The ability takes priority over other resurrection effects.  
*The ability takes priority over other resurrection effects.  
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  | RevolverMastery=
  | RevolverMastery=
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font>
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].
*On all hits, [[Revolver Mastery]] has a chance of inflicting {{se||Bleed}}.
  | Moving Shot=
  | Moving Shot=
<font color="FFCC00">'''Elusive Motion'''</font>
<font color="FFCC00">'''Elusive Motion'''</font>
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  | Western Fire=
  | Western Fire=
<font color="FFCC00">'''Western Fire'''</font>
<font color="FFCC00">'''Western Fire'''</font>
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]
*Pierces all enemies and has a 33% chance of inflicting {{se||Bleed}}
*When hit from behind, skill can be used. (Super Armor when used)
*When hit from behind, skill can be used. (Super Armor when used)
*If activated when hit from behind, cooldown is doubled.
*If activated when hit from behind, cooldown is doubled.
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     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | IronBody = Damage Reduction greatly increased and removes debuffs when activated.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.
     | SwordShield = [[Status Effects|Bleed]]'s effect increased.
     | SwordShield = {{se||Bleed}}'s effect increased.
     | SwordFall = Conwell amount increased by 2.
     | SwordFall = Conwell amount increased by 2.


Line 638: Line 638:
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | FlameWave = Damage is decreased by 30%, but skill will hit twice.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | MagicMissile = Skill will inflict hitstun for a longer duration.
     | DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.
     | DarkWave = {{se||Curse}} debuff's effect increased by 50%.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | PoisonousCloud =  Duration and Range increased by 1.3 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
     | MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.
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*Skill action speed increased by 1.3 times.
*Skill action speed increased by 1.3 times.
     | GatlingGun = While standby, MP consumption decreased by 2.
     | GatlingGun = While standby, MP consumption decreased by 2.
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.
*On successful hit, has a 5% chance of inflicting '''{{se||Bleed}}'''.
     | Flamethrower = '''Burn''' debuff damage is increased.
     | Flamethrower = '''Burn''' debuff damage is increased.
*'''Burn''' debuff duration is increased.
*'''Burn''' debuff duration is increased.
Line 761: Line 761:
     |1~2|1~3=[[File:Exclamation.png]] :  Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 và 3.<br>
     |1~2|1~3=[[File:Exclamation.png]] :  Tất cả giá trị sát thương của các combo mới và có sẵn sẽ được x1.05, x1.1 và x1.15 khi đạt thăng lớp nhân vật thứ 1, 2 và 3.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Fireball=[[File:Status 071.png]] : Fireballs inflict the [[Status Effects|Burned]] condition for one second.<br>
     | Gravity Ball Investigation=[[File:Gravity_Ball_Research.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : Gravity ball damage is calculated before [[Gravity Ball Investigation]].<br>
     | Swift Kicks=[[File:Swift_Kicks.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : Physical damage is calculated before [[Swift Kicks]].<br>
     | Power Shot=[[File:WSs3.png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br>
     | Arrow Mastery=[[File:Enhanced_Bowstring.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br>
     | Burning Nasod Hand=[[File:RFpassive1.PNG|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
     | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:BMTrans4.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
     | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br>
     | Queen's Authority=[[File:CAPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br>
     | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Sát thương đạn phép được tính trước [[Remodel Rifle]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br>
     | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Sát thương đạn pháo được tính trước [[Modified Warhead]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br>
     | Assimilation=[[File:ALS_10P.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br>
     | The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br>
     | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br>
     | Body of Fire=[[File:BoF.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br>
     | Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br>
     | Nasod Armor Combo={{CNA|20px}} : Chỉ áp dụng khi Add đang trong [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], và sẽ kích hoạt sau {{CNAZ}} hoặc {{CNAX}}.<br>
     | Battle Gear=[[File:AddPassive4.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Battle Gear]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Battle Gear]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Transform=[[File:AddPassive4.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Transform]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Transform=[[File:AddSharedPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Transform]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Overlimit=[[File:TiTSkill1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Overlimit]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Sát thương của Nasod Armor combo không được tính theo [[Nasod Armor Mode - Overlimit]] hay Thức tỉnh (Awakening) và chỉ dựa trên chỉ số tấn công vật lý và pháp thuật gốc.<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br>
     | Invasion of Demonic Energy=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Invasion of Demonic Energy]].<br>
     | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Death by Revolver=[[File:CRPassive3.png|20px]] : Revolver bullet damage is calculated before [[Death by Revolver]].<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br>
     }}
     }}
   | #default = {{Gap}}
   | #default =  
}}
}}

Latest revision as of 16:14, 29 April 2024