Titles/Rigomor: Difference between revisions

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| The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea.
| The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea.
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150
|-
| align="center" | [[Image:RigomorTitle9.png]]
| '''Exploit the Weakness'''
| Clear [[Titan's Grotto]] once.
| Clear [[Titan's Grotto]] 50 times.
| It's wise to exploit the weakness you see.
| Critical +5%<br>Critical Damage +5%<br>Damage +15% when attacking enemies with 30% HP or lower
|-
| align="center" | [[Image:RigomorTitle10.png]]
| '''The Setting Sun'''
| Clear [[Titan's Grotto]] with S rank once.
| Clear [[Titan's Grotto]] 500 times with S rank.
| The sun must set. But is there a guarantee that the sun will rise the next day?
| Adaptation +2%<br>MP Cost -5%<br>Use 1 El's Essence to increase Special Active Skill Damage +15% '''<font color=red> (Dungeon)</font>'''<br>Use 1 El's Essence to increase Special Active Skill Damage +5% '''<font color=red> (Match)</font>'''<br>All Skill Cooldown -30% upon awakening (Cooldown: 30 sec.) (Excludes Extreme Heavenly Love)<br>Resistance to All Attributes +50
|}
|}

Revision as of 07:05, 15 August 2022

Icon Title Discovery Obtain Description Stats
Henir Again? Clear Sea of Ruin once. Clear Sea of Ruin 5 times without getting hit. You are now a Henir Master! The power of Henir will now grant you various abilities. Critical +1%
Critical Damage +1%
Maximize +1%
Add. Damage +1%
Damage dealt to Boss Monsters +1% (Dungeon)
Polarize +1% (Dungeon)
Adaptation +1% (Dungeon)
All Skill Damage +1% (Dungeon)
Leviathan Clear Sea of Ruin once. Defeat Chaos Leviathan miniboss 300 times. These colossal beasts deliver a heavy blow. All skill damage -10%
You will be [Charged] when you use a Special Active Skill 2 times.

[Charged]:

  • Special Active Skill Damage +22%
  • After using Special Active Skill, [Charged] mode will deactivate.
5.4.3.2.1 Boom! Clear Abandoned Deep-Sea Tunnel once. Clear Abandoned Deep-Sea Tunnel 30 times. 'Art is an explosion! It blossoms for an instant, then withers away... Explosion is the best!' by. Unknown Demon Engineer Damage Reduction +10% (Dungeon)
When attacked, 5% chance of starting Countdown. After Countdown ends, a Powerful☆Explosion will occur.
Extreme Alternative Clear Abandoned Deep-Sea Tunnel once. Defeat A.M.P.S Type - Gerstalker 100 times. Machines think in 0 and 1. Your damage now is also 0 and 1 Maximize +15%
All Attacks will be either the max possible damage, or min possible damage.
Efficient Movement Clear Trosh's Nest once. Clear Trosh's Nest 50 times. We've found the most efficient movement by training repeatedly. Action Speed +5%
Command Attack Damage +5%
MP Recovery Attacking +15%
MP Gain on Hit +15%
Come Hell and High Water Clear Trosh's Nest once. Defeat Trosh 300 times. They always say come hell or high water, but I didn't think they'd both happen at the same time! Damage increase in proportion to HP lost +10%
Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced)
Frozen Heat Stone Clear Abandoned Icerite Plant once. Destroy Heat Stone 500 times. A hot plant that consumes the cold to grow. Its fruit brings life to frozen lives. HP Increase +10%.
Upon awakening, removes all debuffs. (60s Cooldown).
Survival of the Cold Clear Abandoned Icerite Plant once. Defeat Abandoned Icerite Plant Monsters 50000 times. The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. +5% Physical Attack Power
+5% Magical Attack Power
Ignore Magical Defense Power +5% (Dungeon)
Ignore Physical Defense Power +5% (Dungeon)
Adaptation +2%
Resistance to Water Attributes +150