Titles/Varnimyr: Difference between revisions

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| Whose side am I on? Mine? Yours?
| Whose side am I on? Mine? Yours?
| Adaptation +2%'''<font color=red> (Dungeon)</font>'''<br>Physical/Magical Attack increase by 5% when there is more than 200 MP
| Adaptation +2%'''<font color=red> (Dungeon)</font>'''<br>Physical/Magical Attack increase by 5% when there is more than 200 MP
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| align="center" | [[Image:VarnimyrTitle9.png|105px]]
| '''Fire Tamer'''
| Clear Phase 1 in [[Crimson Tower of Howling Flames|Tower of Howling Crimson Flames]] Once (Excludes Story Mode)
| Clear [[Crimson Tower of Howling Flames]] Once (Excludes Story Mode)
| The one to tame the undying flame, albeit for a brief moment
| Adaptation +2%'''<font color=red> (Dungeon)</font>'''<br>Burning Effect +5% (when using fire attributed weapon)<br>Resistance to Fire Attributes +200
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| align="center" | [[Image:VarnimyrTitle10.png|105px]]
| '''Blazing Figure'''
| Clear [[Crimson Tower of Howling Flames]] 10 times (Excludes Story Mode)
| Clear [[Crimson Tower of Howling Flames]] 100 times (Excludes Story Mode)
| A fire that seems to evolve, becoming something wholly sentient
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Summon '''Blazing Figure''' that attacks close enemies when using special actives.<br>When you summon the 5th '''Blazing Figure''', all '''Blazing Figure''' will disappear and shoot '''Howling Flames'''
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| align="center" | [[Image:VarnimyrTitle11.png|105px]]
| '''Dance of Thorns'''
| Clear Phase 1 in [[Never-Ending Darkness|Darkness of No Return]] Once (Excludes Story Mode)
| Clear [[Never-Ending Darkness]] Once (Excludes Story Mode)
| Dance of thorns that constantly shoot from the ground.
| MP Recovery Attacking +5%<br>MP Recovery Attacked +5%<br>When attacking, 3% chance of summoning [[Media:RedThornTitle.gif|'''''Red Thorns''''']]<br>When attacking, 3% chance of summoning [[Media:BlackThornTitle.gif|'''''Black Thorns''''']]
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| align="center" | [[Image:VarnimyrTitle12.png|105px]]
| '''Dark Gaze'''
| Clear [[Never-Ending Darkness]] 10 times (Excludes Story Mode)
| Clear [[Never-Ending Darkness]] 10 times without consuming Resurrection Stones (Excludes Story Mode)
| The gaze of darkness paralyzes its target.
| Adaptation +3%'''<font color=red> (Dungeon)</font>'''<br>Attack/Attacked Damage +5%'''<font color=red> (Dungeon)</font>'''<br>Damage Reduction +5%<br>Damage dealt by Boss Monsters -10%'''<font color=red> (Dungeon)</font>'''<br>Resistance to All Attributes +50
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| align="center" | [[Image:VarnimyrTitle13.png|105px]]
| '''Saga of Fire and Darkness'''
| Clear Phase 1 in [[Crimson Cradle of Flames|Cradle of Crimson Flames]] Once (Excludes Story Mode)
| Clear [[Crimson Cradle of Flames]] Once (Excludes Story Mode)
| The battle of Fire and Darkness was like one epic saga.
| When Attacking, 10% chance to activate [[Status Effects|'''''Saga of Fire''''']] (Critical +5% for 10 seconds)<br>When Attacking, 10% chance to activate [[Status Effects|'''''Saga of Darkness''''']] (Maximize +5% for 10 seconds)<br>When '''Saga of Fire''' and '''Saga of Darkness''' are both active, gain [[Status Effects|'''''Saga of Fire and Darkness''''']] buff (Critical Damage +10%)
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| align="center" | [[Image:VarnimyrTitle14.png|105px]]
| '''Rekindled Fire'''
| Acquire the titles '''Blazing Figure''', '''Dark Gaze'''
| Clear [[Crimson Cradle of Flames]] 10 times without consuming Resurrection Stones (Excludes Story Mode)
| After centuries, forgotten ashes are finally rekindled into blazing fire that drives darkness away
| HP Increase +10%<br>Action Speed +10%<br>When Attacking, 5% chance to summon [[Media:RekindledFireProc1.gif|'''''Blazing Scythe''''']], and gain the buff [[Status Effects|'''''White Flash''''']] (Critical Damage +5%,Infinite Duration)'''<font color=red> cannot be overlapped (Cooldown: 10 seconds)</font>'''<br>When Attacked, 7% chance to summon [[Media:RekindledFireProc2.gif|'''''Blazing Armor''''']], and gain the buff [[Status Effects|'''''Crimson Armor''''']] (Damage Reduction +10%,Infinite Duration)'''<font color=red> (Cooldown: 10 seconds)</font>'''<br>When using Special Active Skills, 10% chance to summon [[Media:RekindledFireProc3.gif|'''''Meteor''''']], and gain the buff [[Status Effects|'''''Crimson Orb''''']] (All Skill Damage +5%,Infinite Duration)'''<font color=red> (Cooldown: 10 seconds)</font>'''<br>When all 3 buffs are active at the same time, gain the buff [[Status Effects|'''''Primordial Flame''''']]<br><br>[[Status Effects|'''''Primordial Flame''''']]:<br>All Skill Damage +10%, Damage Reduction +20%, Critical Damage +10%,<br>When Attacking, absorb 15% of damage dealt to recover HP(Duration: 20 sec)
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| align="center" | [[Image:VarnimyrTitle15.png|105px]]
| align="center" | [[Image:VarnimyrTitle15.png|105px]]

Revision as of 07:04, 15 August 2022

Icon Title Discovery Obtain Description Stats
Open Fire Defeat Chaos Circle 50 times Defeat Chaos Circle 700 times Watch out! Chaos Circles will open fire. Upon attacking, 5% chance to begin Chaos Circle bombardment at the target.
Bombardment deal non-flinching damage and decreases target's attack speed by 10% for 10 seconds. (Cooldown 30 sec.)
Entrance to the Demon Realm Clear Labyrinth of Ruin and achieving all of the following once:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
Clear Labyrinth of Ruin and achieving all of the following 100 times:
  • Take under 5 hits
  • Clear without using Resurrection Stones
  • Clear within 4 minutes 30 seconds
The door to the Demon Realm is at the end of this labyrinth. Adaptation +2% (Dungeon)
MP Cost -3%
All Skill Cooldown -3%
Sentinel Unit Clear Guardian's Forest and achieving all of the following once:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Clear Guardian's Forest and achieving all of the following 100 times:
  • Achieve S Rank or higher
  • Clear without using Resurrection Stones
  • Clear within 3 minutes 30 seconds
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate, and track is top class in the Demon Realm. Adaptation +2% (Dungeon)
Upon attacking, 3% chance of arrow attack from Sentinel Unit.
Forginay's Fruit Defeat Forginay once Defeat Forginay 100 times The tree, Forginay bears one fruit every few years. Its fruit is considered one of the strongest natural stimulant in the Demon Realm. When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. (Cooldown of 180 seconds) cannot be overlapped (Dungeon)
When hit by a killing blow, leave 1 HP and become invincible for 3 seconds. All Skill in the skill slot counts cooldown. (Cooldown refreshes upon death) cannot be overlapped (Match)
Key to Victory Defeat Sentinel Guardians once Defeat Sentinel Guardians 50 times Key to Victory? It's simple. Know your enemies' weakness and survive. Damage dealt to Boss Monsters +10% (Dungeon)
Recovery Item Effectiveness +5% (Dungeon)
Adaptation +2% (Dungeon)
Critical Presence Clear Dark Elves' Outpost 3 times Defeat Trap Device 1000 times A title given to adventurers that showed distinct presence by destroying or falling into traps. Critical +5%
Critical Damage +5%
Damage Received from Critical Hits +10%
Renowned Hero Clear Forsaken Spirit Asylum Once Clear Forsaken Spirit Asylum 50 times Well known heroes are known for a reason. It's only a matter of time the name will spread across the Demon Realm. Damage Reduction +3%
Knockdown rate increase by 2% at 100% chance for 2 sec. when attacked (Max 25 Stacks)
Corrupt Identity Clear Forsaken Spirit Asylum 3 times Clear Forsaken Spirit Asylum 100 times Whose side am I on? Mine? Yours? Adaptation +2% (Dungeon)
Physical/Magical Attack increase by 5% when there is more than 200 MP
Drifter Clear Shadow Vein Once Clear Shadow Vein 50 times You just drift around Shadow Vein not knowing what can be obtained. Adaptation +3% (Dungeon)
Recover 100 MP upon Awakening (Cooldown: 30 seconds) (Dungeon)
Recover 10 MP upon Awakening (Cooldown: 30 seconds) (Match)
MP Cost -5% (Dungeon)
Mark of Greed Clear Shadow Vein 5 times without consuming Resurrection Stones Clear Shadow Vein with 30 hits or less 100 times Nothing else mattered. Only finding the most beautiful and mystical gems. Max HP -10%
Max MP +50