Trapping Arrow: Difference between revisions
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== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}} rowspan=3 {{!}} '''Skill Level''' | |||
{{!}} | {{!}} colspan=3 {{!}} '''Damage(Physical) | ||
{{!}} | {{!}} rowspan=3 {{!}} '''Traps<br>Deployed''' | ||
{{!}} | {{!}} colspan=3 {{!}} '''Max Hits''' | ||
{{!}} | {{!}} rowspan=3 {{!}} '''MP Usage''' | ||
{{!}} | {{!}} rowspan=3 {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}} rowspan=2 {{!}} '''Arrow''' | |||
{{!}} | {{!}} colspan=2 {{!}} '''Trap''' | ||
{{!}} | {{!}} rowspan=2 {{!}} '''Arrow''' | ||
{{!}} | {{!}} colspan=2 {{!}} '''Trap''' | ||
{{!}}- | {{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}} '''Normal''' | |||
{{!}} '''Noted''' | |||
{{!}} '''Normal''' | |||
{{!}} '''Noted''' | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 1 | ||
{{!}} | {{!}} 539% | ||
{{!}} 239% | |||
{{!}} | {{!}} 167.3% | ||
{{!}} | {{!}} rowspan=7 {{!}} 5 | ||
{{!}} | {{!}} rowspan=7 {{!}} 1 | ||
{{!}} | {{!}} rowspan=7 {{!}} 1 | ||
{{!}} | {{!}} rowspan=7 {{!}} 2 | ||
{{!}} | {{!}} rowspan=7 {{!}} 175 MP | ||
{{!}} | {{!}} rowspan=7 {{!}} 10 Seconds | ||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 2 | ||
{{!}} | {{!}} 647% | ||
{{!}} 287% | |||
{{!}} 200.9% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 3 | ||
{{!}} | {{!}} 755% | ||
{{!}} 335% | |||
{{!}} 234.5% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 4 | ||
{{!}} | {{!}} 862% | ||
{{!}} | {{!}} 383% | ||
{{!}} align=center | {{!}} 268.1% | ||
{{!}} | {{!}}- align="center" | ||
{{!}} 5 (M) | {{!}} align="left" {{!}} 5 (M) | ||
{{!}} 1024% | |||
{{!}} 455% | |||
{{!}} 318.5% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 6 | ||
{{!}} | {{!}} 1186% | ||
{{!}} 527% | |||
{{!}} 368.9% | |||
{{!}}- | {{!}}- align="center" | ||
{{!}} | {{!}} align="left" {{!}} 7 | ||
{{!}} | {{!}} 1348% | ||
{{!}} 599% | |||
{{!}} 419.3% | |||
{{!}}} | {{!}}} | ||
<br> | |||
== [[Skill Note]] == | == [[Skill Note]] == | ||
'''Name:''' Ready for Reuse (재활용을 위한 준비) | '''Name:''' Ready for Reuse (재활용을 위한 준비) | ||
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'''Description:''' Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds. | '''Description:''' Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds. | ||
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== Tips and Details == | == Tips and Details == | ||
*Targets will be dragged by each Trap to the direction where arrow was shot. | *Targets will be dragged by each Trap to the direction where arrow was shot. | ||
*Traps will drop down below the path of the initial arrow. | *Traps will drop down below the path of the initial arrow. | ||
**Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended. | **Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended. | ||
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== Trivia == | |||
*Traps cannot be attacked or destroyed by enemies. | |||
*Activating [[Vital Point Piercing]] before using [[Trapping Arrow]] is recommended for maximum damage. | *Activating [[Vital Point Piercing]] before using [[Trapping Arrow]] is recommended for maximum damage. | ||
*The total output of a Lv.5 Skill is 4209% (noted, 3299% w/out), making this an efficient MP cost skill. | *The total output of a Lv.5 Skill is 4209% (noted, 3299% w/out), making this an efficient MP cost skill. | ||
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*[[Trapping Arrow]] is capable of resetting KD; the KD must be maxed so the arrow or combo knocks down and the traps catch the opponent afterwards. | *[[Trapping Arrow]] is capable of resetting KD; the KD must be maxed so the arrow or combo knocks down and the traps catch the opponent afterwards. | ||
<br> | |||
{{TRSkills}} | {{TRSkills}} |
Revision as of 05:57, 27 April 2013
[Special Active] Rena fires an arrow that leaves 5 traps in its trail that deal damage when an enemy touches them or a certain amount of time has passed. |
Requirements
Trapping Ranger |
Skill Information
Skill Level | Damage(Physical) | Traps Deployed |
Max Hits | MP Usage | Cooldown | ||||
Arrow | Trap | Arrow | Trap | ||||||
Normal | Noted | Normal | Noted | ||||||
1 | 539% | 239% | 167.3% | 5 | 1 | 1 | 2 | 175 MP | 10 Seconds |
2 | 647% | 287% | 200.9% | ||||||
3 | 755% | 335% | 234.5% | ||||||
4 | 862% | 383% | 268.1% | ||||||
5 (M) | 1024% | 455% | 318.5% | ||||||
6 | 1186% | 527% | 368.9% | ||||||
7 | 1348% | 599% | 419.3% |
Skill Note
Name: Ready for Reuse (재활용을 위한 준비)
Description: Traps Damage decreased by 30% but the traps explode 2 times and their duration increases by 5 seconds.
Tips and Details
- Targets will be dragged by each Trap to the direction where arrow was shot.
- Traps will drop down below the path of the initial arrow.
- Due to this, traps tend to land below the map floor, out of reach when fired uphill. Firing on level ground or downhill is recommended.
Trivia
- Traps cannot be attacked or destroyed by enemies.
- Activating Vital Point Piercing before using Trapping Arrow is recommended for maximum damage.
- The total output of a Lv.5 Skill is 4209% (noted, 3299% w/out), making this an efficient MP cost skill.
- To maximize damage output, it's recommended to either shoot enemies into a wall or use on horizontally large enemies.
- Trapping Arrow is capable of resetting KD; the KD must be maxed so the arrow or combo knocks down and the traps catch the opponent afterwards.