Trapping Ranger

From Elwiki
Trapping Ranger
Full Name
Rena
Class
Trapping Ranger
Weapon
Bow, Erendil, Traps
Trapping is my specialty!


Trapping Ranger

Speciality

The Trapping Ranger is a unique archer that comes along with The Blade of Erendil. She also has a variety of traps made out of Eldrasil Branches that can be used. She can even call forth huge gusts of wind to inflict magical damage.


Background

Rena, a talented archer, has taken on the road to help recover the missing El and preserve the link between this world of mortals and her first home, the elven realm. On the road, Rena comes into contact with an organization called the Night Savers, a mysterious order of elves. They are trained assassins and secret agents who run covert operations to defend the land.

The Night Savers' stealth work draws Rena's interest, and it leads her to the hallowed tree Eldrasil, the patron of this secret order. Eldrasil bestows upon her a mythical blade named Erendil and the power to command magic winds. To complete Rena's transformation into a stealth warrior, Eldrasil delivers one final gift: the ability to use the forces of nature to set fatal traps for her enemies.

Fearsome Rena can call on any of her countless combat abilities to annihilate her targets once they fall for her traps. As she moves up to become a Trapping Ranger, she proves to be an impressive member of the El Search Party and a formidable adversary to those who dare cross her path.


First Class Advancement

Trapping Ranger can also be obtained by using the Cash Shop item: Trapping Ranger's Spirit

Rena is required to be Lv15 to begin her first class advancement.
After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger, or Trapping Ranger.

Trapping Ranger

  1. Speak to Echo in Elder.
  2. Complete 2-4 in Very Hard (☆☆☆).
  3. Collect a drop from Wally No.8 (Boss) in 2-5 and complete the run in any difficulty.
  4. Collect a drop from Wally No.8 (Boss) in 2-5 in Very Hard (☆☆☆).

At Lv 35, a Trapping Ranger can job advance to Night Watcher.


Skill Tree


Additional Combos

Image Description Damage
Erendil Combo

Rena does her normal kicks, then she unleashes the Blade of Erendil and does two slashes,
ending it with a stab and pulling back, knocking down the victim.

NOTE: The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down.

110% Phy. Damage → 120% Phy. Damage → 140% Phy. Damage → 180% Phy. Damage → 115% Phy. Damage (x2)
Slashing Dash

Using her legs, Rena slides toward the enemy and quickly takes out her dagger, instantly
doing a wide slice.

120% Phy. Damage → 180% Phy. Damage
Jump Dash Stab

Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a
180 degree slash.

90% Phy. Damage → 140% Phy. Damage


Skills

Special Active

Evoke
Trapping Arrow
Fatality lock.gif
Karma
Call of Ruin lock.gif



Active

File:Reflect Kick.png Reflective Kick
Explosion Trap lock.gif

Buff

Magic Adrenaline
Power Adrenaline

Passive

Intermediate Magic Training
Intermediate Strength Training
Hunter's Ability
Sharpen Arrow
Vital Point Piercing


Gallery



Trivia

  • Trapping Ranger was intended to have a ZZZVZ combo; this attack starts with two kicks, an Erendil slash, then sliding forward at swift speed while slashing enemies ahead, as seen in the teaser trailer.
  • Trapping Ranger and Night Watcher are the only classes to use more than two types of combat: physical kicks, a ranged weapon, and a melee weapon.
    • Likewise, this also gives them the largest combat arsenal.
    • These classes are also similar to Chloe, who is also an elf and uses all three aforementioned forms of combat.


Characters