Wild Charge: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Level Required !! Fist Blow (Magical) !! Charge | ! rowspan=2 | Level Required !! rowspan=2 |Fist Blow (Magical) !! colspan=2 | Charge !! rowspan=2 | Critical Chance !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Damage Increase !! Charge Time | |||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 4153% | | align="left" | 45 || rowspan=2 | 4153% || rowspan=2 | x1.5 || 1 Second || rowspan=2 | +50% || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 0.7 Second | | align="left" | [Enhanced] || 0.7 Second | ||
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! Level Required !! Fist Blow (Magical) | ! Level Required !! Fist Blow (Magical) | ||
|- | |- | ||
| align="left" | 45 || rowspan=2 | 1582 | | align="left" | 45 || rowspan=2 | 1582% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
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! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge | ! colspan=2 | Light Wild Charge !! colspan=2 | Critical Wild Charge | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! | ! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|130}} || 260 MP | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Mode !! Regular !! [[Burning Nasod Hand]] | ! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Burning Nasod Hand]] | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |||
! Uncharged !! Charged !! Uncharged !! Charged | |||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:4153}}% | | {{formatnum:4153}}% || {{formatnum:{{#expr: 4153*1.5}}}}% | ||
| {{formatnum:{{#expr: 4153*1.12 round2}}}}% | | {{formatnum:{{#expr: 4153*1.12 round2}}}}% || {{formatnum:{{#expr: 4153*1.5*1.12 round2}}}}% | ||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:1582}}% | | {{formatnum:1582}}% || {{formatnum:{{#expr: 1582*1.5}}}}% | ||
| {{formatnum:{{#expr: 1582*1.048 round2}}}}% | | {{formatnum:{{#expr: 1582*1.048 round2}}}}% || {{formatnum:{{#expr: 1582*1.5*1.048 round2}}}}% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening. | *While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening. | ||
* | **Like any other form of Super Armor however, should you receive enough hits you will still be knocked down. | ||
* | *The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge. | ||
*The skill will | |||
*[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill. | *[[Wild Charge]] has a large vertical range, despite primarily being a horizontal skill. | ||
**It also hits foes that are directly behind you. | **It also hits foes that are directly behind you. | ||
<br> | <br> | ||
Revision as of 23:17, 27 July 2019
[Special Active: Strength] Unleash a powerful attack using your fist. Hold the skill key to charge, gaining additional attack power. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Reckless Fist | 45 | Advanced Training Skill Quest |
Skill Information
PvE
Level Required | Fist Blow (Magical) | Charge | Critical Chance | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Damage Increase | Charge Time | |||||
45 | 4153% | x1.5 | 1 Second | +50% | 200 MP | 15 Seconds |
[Enhanced] | 0.7 Second |
PvP
Level Required | Fist Blow (Magical) |
---|---|
45 | 1582% |
[Enhanced] |
Skill Traits
Light Wild Charge | Critical Wild Charge | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Usage |
MP Usage decreased to 80% | 160 MP | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
260 MP |
Total Damage
Mode | Regular | Burning Nasod Hand | ||
---|---|---|---|---|
Uncharged | Charged | Uncharged | Charged | |
PvE | 4,153% | 6,229.5% | 4,651.36% | 6,977.04% |
PvP | 1,582% | 2,373% | 1,657.94% | 2,486.9% |
Related Skills
File:RFpassive1.PNG | Burning Nasod Hand | Unending Rage Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall. |
File:RHblusteringpower.png | Relentless Power |
Tips and Details
- While Raven is charging, he will have Super Armor, granting 30% damage reduction and immunity to Stun and Flattening.
- Like any other form of Super Armor however, should you receive enough hits you will still be knocked down.
- The skill takes 1 second after the initial animation to reach full charge, and will activate automatically slightly after it has reached full charge.
- Wild Charge has a large vertical range, despite primarily being a horizontal skill.
- It also hits foes that are directly behind you.
Trivia
- This is the first skill that can be charged for more damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▲ Damage increased. ▼ Charge Duration increased. ▼ Cooldown increased.
| |
07/04/2013 | - |
| |
05/29/2014 | - |
▲ Range increased. | |
04/30/2015 | - |
| |
08/06/2015 | - |
▲ Movement Range increased. ▲ Casting Speed increased. ▲ Takes around 1.5s for maximum charge. 1.5x damage when maximum charged. | |
08/13/2015 | - |
▲ Takes around 1s for maximum charge. ▲ Critical chance increases by 50% added. | |
04/21/2016 | 05/18/2016 |
▼ MP Usage of "Critical" attribute increased from 220 MP to 280 MP. | |
05/19/2016 | - |
| |
06/30/2016 | 07/13/2016 |
▲ Critical attributes' MP Usage decreased.
| |
11/16/2016 | - |
▼ Damage decreased. | |
01/25/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▼ Damage decreased. | |
07/27/2017 | - |
▲ Damage increased. | |
02/22/2018 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
|
▲ Damage increased. |
Alternative Names