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Siege Mode: Difference between revisions

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== Additional Notes ==
== Additional Notes ==
* This skill, combined with the Skill Note and Siege Swift, is the bane of all SA mobs.
* This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs.
 
* A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
* Siege now has an overheat system. For every consecutive strike, MP consumption increases by 1/3 of the original one.
* Siege is very infamous in PvP for its incredibly short delay cancel (with the Passive enabled), allowing Rena to effectively kick combo her victims to death.
 
* Siege's attack has also been decreased.


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