Windmill: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Windmill''' can also be activated in mid-air. | *'''Windmill''' can also be activated in mid-air. | ||
*It is possible to jump and move around during Windmill. | |||
*'''Windmill''' is a good Awakening charger. | *'''Windmill''' is a good Awakening charger. | ||
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent. | *In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent. | ||
*User can be hit during Windmill, but is in a Super Armor state | *User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction. | ||
*'''Windmill''' can be interrupted if you're grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or inflicted with Petrifying or Frozen. | |||
*'''Windmill''' can be interrupted | |||
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== Updates == | == Updates == | ||
*07/11/2013 KR | *07/11/2013 KR | ||
** Radius and | ** Radius and damage increased | ||
** Added effect that grants stun or | ** Added effect that grants stun or flattening immunity during the animation of this skill | ||
** During use | ** During use, Super Armor activates and damage is halved | ||
*06/26/2014 KR | *06/26/2014 KR | ||
** MP cost decreased from 200 to 150 | ** MP cost decreased from 200 to 150 | ||
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** Movement speed decreased | ** Movement speed decreased | ||
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds | ** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds | ||
*07/03/2014 KR | *07/03/2014 KR | ||
** Damage and MP gain decreased | ** Damage and MP gain decreased |