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Windmill: Difference between revisions

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== Tips and Details  ==
== Tips and Details  ==
*'''Windmill''' can also be activated in mid-air.
*'''Windmill''' can also be activated in mid-air.
**It is possible to jump and move around during Windmill.
*It is possible to jump and move around during Windmill.
*'''Windmill''' is a good Awakening charger.  
*'''Windmill''' is a good Awakening charger.  
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
*In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
*User can be hit during Windmill, but is in a Super Armor state.
*User can be hit during Windmill, but is in a Super Armor state, which will grant 30% damage reduction.
**Also, Elsword grants 30% damage reduction during this skill.
*'''Windmill''' can be interrupted if you're grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or inflicted with Petrifying or Frozen.
*'''Windmill''' can be interrupted by being grabbed by '''Shadow Charger''' or '''Shadow Port Charger''', or inflict either Petrifying or Frozen.
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== Updates ==
== Updates ==
*07/11/2013 KR
*07/11/2013 KR
** Radius and Damage Increased
** Radius and damage increased
** Added effect that grants stun or flattenning immunity during the animation of this skill
** Added effect that grants stun or flattening immunity during the animation of this skill
** During use super armor activates and damage is halved
** During use, Super Armor activates and damage is halved
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*06/26/2014 KR
*06/26/2014 KR
** MP cost decreased from 200 to 150
** MP cost decreased from 200 to 150
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** Movement speed decreased
** Movement speed decreased
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
** When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds
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*07/03/2014 KR
*07/03/2014 KR
**  Damage and MP gain decreased
**  Damage and MP gain decreased
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