Thousand Star: Difference between revisions
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<div style="float: right;">{{#ev:youtube|s5i1A_aAiiE|300}}</div> | <div style="float: right;">{{#ev:youtube|s5i1A_aAiiE|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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{ | == Requirements == | ||
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< | | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement''' | |||
|- | |||
| [[Code Electra]] | |||
| <center>Lv5</center> | |||
| <center>65 SP</center> | |||
| <center>[[Skill Quest]]</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
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! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Number of Stars | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Number of Stars | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Magic Damage | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Damage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown | ||
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Cooldown | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 100 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| rowspan=" | | style="border-style: solid; border-width: 1px;" | | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 250 MP | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds | ||
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 5 Seconds | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| style="border-style: solid; border-width: 1px;" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| style="border-style: solid; border-width: 1px;" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| style="border-style: solid; border-width: 1px;" | | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5(M) | | style="border-style: solid; border-width: 1px;" | 5(M) | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | 57% Per Star | ||
| style="border-style: solid; border-width: 1px;" | 116% Per Star | |||
| style="border-style: solid; border-width: 1px;" | | |||
|} | |} | ||
== Tips and Details == | == Tips and Details == | ||
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*The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | *The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | ||
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | **After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | ||
**The Damage decreased from 116% to 57% and mp consumed from 300 MP to 250 MP. | |||
== Trivia == | == Trivia == |