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Flexible Movement: Difference between revisions

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== Requirements  ==
== Requirements  ==
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|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
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|-
| [[Combat Ranger]]
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>Lv5</center>
| <center>60 SP</center>
| <center>60 SP</center>
| <center>None</center>
|}
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== Skill Information  ==
== Skill Information  ==
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== Tips and Details  ==
== Tips and Details  ==
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*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


{{CRSkills}}
{{CRSkills}}
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