Sword Knight: Difference between revisions
From Elwiki
→Additional Combos
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) |
||
Line 59: | Line 59: | ||
== Additional Combos == | == Additional Combos == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
Line 79: | Line 74: | ||
{{!}} | {{!}} | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CViZ}} | {{CViZ}} 172% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 43% Phy. Damage x4 <br> | ||
{{CDeX}} | {{CDeX}} 78% Phy. Damage + 90% Phy. Damage | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk5.png]] | {{!}} [[Image:Sk5.png]] | ||
Line 87: | Line 82: | ||
Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | Does an extra swing after the standard {{CX}}{{CX}}{{CX}} combo and finishes with a forward thrust stab. All sword swings after the second {{CX}} are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former {{CX}}{{CX}}{{CX}}{{CX}} combo except it no longer launches and a final stab is added to the end. | ||
{{!}} | {{!}} | ||
{{CDeX}} | {{CDeX}} 287% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 311% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 226% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 250% Phy. Damage <br> | ||
{{CDeX}} | {{CDeX}} 68% Phy. Damage x4 | ||
{{!}}- | {{!}}- | ||
{{!}} [[Image:Sk6.png]] | {{!}} [[Image:Sk6.png]] | ||
Line 98: | Line 93: | ||
{{!}} | {{!}} | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CViZ}} | {{CViZ}} 173% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 209% Phy. Damage <br> | ||
{{CViZ}} | {{CViZ}} 124% Phy. Damage x3~infinite + 73% | ||
{{!}}} | {{!}}} | ||
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job. | |||
<br> | <br> | ||