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| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
| Uses dynamos to create a high frequency which continuously damages targets. | | Uses dynamos to create a high frequency which continuously damages targets. | ||
*04/21/2016 KR | |||
**Will return to jump state after a certain amount of time in the air. | |||
**Damage, KD, and MP recovery changed. | |||
**Fixed lingering hitbox. | |||
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{{CU}} <br> | {{CU}} <br> | ||
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| {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | | {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
| Triple particle blasts in the air without knocking down. | | Triple particle blasts in the air without knocking down. | ||
*04/21/2016 KR | |||
**Costs MP. | |||
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{{CDRU}} <br> | {{CDRU}} <br> |