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Evoke: Difference between revisions

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== Skill Information ==
== Skill Information (NA) ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
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|-
|-
| align=left | 40 || rowspan=2 | 100% || rowspan=2 | 71% || rowspan=2 | 740% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
| align=left | 40 || rowspan=2 | 100% || rowspan=2 | 71% || rowspan=2 | 740% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
| align="left" | [Enhanced] 89
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Erendil !! Tornado !! Explosion !! Erendil !! Tornado !! Explosion
|-
| align=left | 40 || rowspan=2 | ???% || rowspan=2 | 52% || rowspan=2 | 285% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 1 || rowspan=2 | 5 Seconds || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
| align="left" | [Enhanced] 89
|}
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Character Level !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Erendil !! Tornado !! Explosion
|-
| align=left | 40 || rowspan=2 | ???% || rowspan=2 | 26% || rowspan=2 | 142%
|-
|-
| align="left" | [Enhanced] 89
| align="left" | [Enhanced] 89
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*11/16/2016 KR
*11/16/2016 KR
**Fixed bug where it consumed NF when using the skill after Special Actives was missed.
**Fixed bug where it consumed NF when using the skill after Special Actives was missed.
*01/12/2017 KR
**Damage decreased.
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