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Nasod Armor Mode - Battle Gear: Difference between revisions

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***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
***The (*) mark require to learn [[Fantasy Tracer]] to trigger.
**([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[Stasis Field]], [[Conqueror]], [[Psychic Storm]], and [[EMP Shock]].
**([[Psychic Tracer]]/[[Lunatic Psyker]]): [[Pulse Cannon]], [[Stasis Field]], [[Conqueror]], [[Psychic Storm]], and [[EMP Shock]].
*Nasod Armor combos gives a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations or after advancing to [[Lunatic Psyker]] at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either Z or X to teleport to the original target that is in front of him and restart his combo.
*Nasod Armor combos gives a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations or after advancing to [[Lunatic Psyker]] at the end of his normal combo to trigger, immediately burn 20 DP to completely negate the damage with your dynamos. During that animation, you can press either {{CZ}} or {{CX}} to teleport to the original target that is in front of him and restart his combo.
**The teleportation has unlimited range.
**The teleportation has unlimited range.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Do note that this does not negate stun, flattened, petrify, or power stun.
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo,and [[Blazing Heart]]'s fireballs will stop him.  
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' {{CX}}{{CX}}{{CX}} combo,and [[Blazing Heart]]'s fireballs will stop him.  
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash {{CZ}} or {{CX}} to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
***However, if Add has invested a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition.
*Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
*Although the tooltip didnt show →→↑X[X], this combo is also able to be followed up with Nasod Armor combos.
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