Force Skills: Difference between revisions
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==Rarity== | ==Rarity== | ||
A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. | A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. This however only applies to '''Passives''' and '''Actives'''. '''Change''' skills are always categorized as Common and are not influenced by rarity. | ||
With '''Passives''' and '''Actives''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of active's traits. | With '''Passives''' and '''Actives''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of active's traits. |