Magdonic Cannon: Difference between revisions
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(The patch note's values and my enhanced values are the same, so I assume they fucked up? Not sure.) |
Gameboy224 (talk | contribs) No edit summary |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! | ! rowspan="2" | Level Required !! colspan=2 | Damage (Magical) !! colspan=23 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Explosion !! Unleash Soul !! Explosion !! Unleash Soul | |||
|- | |- | ||
| align="left" | 90 | | align="left" | 90 || 466% || 272% || rowspan=2 | 4 || rowspan=2 | 20 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 559% || 326% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! colspan= | ! rowspan="2" | Level Required !! colspan=2 | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Explosion !! Unleash Soul | |||
|- | |- | ||
| align="left" | 90 | | align="left" | 90 || 130% || 76% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 156% || 91% | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! | ! rowspan="2" | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Explosion !! Unleash Soul !! Explosion !! Unleash Soul | |||
|- | |- | ||
| align="left" | 90 || | | align="left" | 90 || 389% || 246% || rowspan=2 | 4 || rowspan=2 | 20 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 467% || 295% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Level Required !! colspan= | ! rowspan="2" | Level Required !! colspan=2 | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Explosion !! Unleash Soul | |||
|- | |- | ||
| align="left" | 90 || | | align="left" | 90 || 147% || 93% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 176% || 112% | ||
|} | |} | ||
<br> | <br> | ||
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**With the '''Empowered''' trait, it can do up to 11,227.2% (3,292.8% in PvP) Magical Damage, should all hits connect. | **With the '''Empowered''' trait, it can do up to 11,227.2% (3,292.8% in PvP) Magical Damage, should all hits connect. | ||
*The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them. | *The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them. | ||
**The dragging does 5 unlisted hits. | |||
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage. | **Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage. | ||
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies. | *The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies. | ||
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*02/22/2018 KR | *02/22/2018 KR | ||
**Damage decreased. | **Damage decreased. | ||
*04/05/2018 KR | |||
**Damage increased. | |||
<br> | <br> | ||