Sharpshooter Syndrome: Difference between revisions
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| align="left" | 25 || 96% | | align="left" | 25 || 96% | ||
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| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 107% | ||
|} | |} | ||
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**Party members have to be within the skill's range to be affected by the buff. | **Party members have to be within the skill's range to be affected by the buff. | ||
**However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | **However, the buff seems to have its own spherical hitbox, making it possible to buff teammates below you. | ||
*'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: | *'''[Enhanced] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 107*7}}}}% in PvP) Magical Damage. | ||
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | *Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance). | ||
*If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. | *If the skill is canceled by being attacked as you activate the skill, the aura will randomly be released at a delay, dealing damage but will not provide the buff. |