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== List of Statistics == | == List of Statistics == | ||
===[[File:Stats 1.png]] Combat Stats= | {{#css: | ||
.mw-content-ltr .stats .segment > .mw-collapsible-toggle {top:12px} | |||
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<div class="stats"> | |||
{{Segment | |||
|SectionCls=mw-collapsible section-border | |||
|Title1=[[File:Stats 1.png]] Combat Stats | |||
|Content1=<dfn>{{</dfn> | |||
Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power. | Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power. | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable sortable" | ||
|- | |- | ||
! width="20%" | Name | ! width="20%" colspan=2 | Name | ||
! width="70%" | Effect | ! width="70%" rowspan=2 class="unsortable" | Effect | ||
! width="10%" | Max | ! width="10%" rowspan=2 | Max | ||
|- | |||
! width="10%" | NA | |||
! width="10%" | UK | |||
|- | |||
| colspan=2 align="center" | '''MP''' || MP, also known as ''Mana Points'', is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to [[Mana Break]]. All characters start out with a default amount of 300 MP, but gain an additional 100 MP through Class Passives. Some characters also possess an additional passive or a skill that can temporarily increase Maximum MP: [[Oz Sorcerer]] gets it through [[Energy Discharge]] passive and Awakening, [[Metamorphy]] through [[Magical Makeup]] that comes from [[Makeup Enchant]] passive, [[Lord Azoth]] through [[Supplement Aura]] and [[Richter]] through [[Autosuggestion]]. || N/A | |||
|- | |- | ||
| ''' | | '''Physical Attack Power''' || '''Attack''' || Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. || N/A | ||
|- | |- | ||
| ''' | | '''Magical Attack Power''' || '''Magic Attack''' || Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. || N/A | ||
|- | |- | ||
| ''' | | '''Critical Chance''' || '''Critical Hit''' || Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. || 100% | ||
|- | |- | ||
| '''Critical | | colspan=2 align="center" | '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. || N/A | ||
|- | |- | ||
| ''' | | '''Maximize''' || '''Devastation''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100% | ||
|- | |- | ||
| ''' | | '''Additional Damage''' || '''Damage Bonus''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by Critical Damage, Attack Power buffs and is dependent on the damage percentage of the skill or command used. || 102.5% | ||
|- | |- | ||
| ''' | | '''Damage Increase to Boss Monsters''' || '''Damage to bosses ↑''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A | ||
|- | |- | ||
| '''Damage | | '''Polarize: Damage Dealt / Received Increased''' || '''Polarisation: all hit damage ↑''' || Also known as ''Attack/Attacked Damage'', this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. || 55% | ||
|- | |- | ||
| ''' | | '''Command Attack Damage Increase''' || '''Combo damage ↑''' || This stat will increase the attack power of your basic commands. || N/A | ||
|- | |- | ||
| ''' | | '''Active Skill Damage Increase''' || '''Active skill damage ↑''' || Increases the amount of damage dealt when using [[:Category:Active Skills|Active Skills]]. || N/A | ||
|- | |- | ||
| ''' | | '''Tenacity Skill Damage Increase''' || '''Damage of Tenacity Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Tenacity Skills|Tenacity Skills]]. || N/A | ||
|- | |- | ||
| ''' | | '''Strength Skill Damage Increase''' || '''Damage from Strength Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Strength Skills|Strength Skills]]. || N/A | ||
|- | |- | ||
| ''' | | '''Bravery Skill Damage Increase''' || '''Damage from Transcendence Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Bravery Skills|Bravery Skills]]. || N/A | ||
|- | |- | ||
| ''' | | '''Hyperactive Skill Damage Increase''' || '''Damage from Hyper Skills ↑''' || Increases the amount of damage dealt when using [[:Category:Hyper Active Skills|Hyper Active Skills]]. || N/A | ||
|- | |- | ||
| ''' | | '''All Skill Damage Increase''' || '''All skill damage ↑''' || Increases the amount of damage dealt when using any skill. || N/A | ||
|- | |- | ||
| '''Ignore Enemy Physical Defense''' || Ignores your enemies Physical Defense Power by a certain percentage. || 20% | | '''Ignore Enemy Physical Defense''' || '''Ignore enemy defence''' || Ignores your enemies Physical Defense Power by a certain percentage. || 20% | ||
|- | |- | ||
| '''Ignore Enemy Magical Defense''' || Ignores your enemies Magical Defense Power by a certain percentage. || 20% | | '''Ignore Enemy Magical Defense''' || '''Ignore enemy magic defence''' || Ignores your enemies Magical Defense Power by a certain percentage. || 20% | ||
|- | |- | ||
| '''Attack Speed''' || | | '''Action Speed''' || '''Attack Speed''' || Action Speed increases the animation speed of attacks, entering [[Awakening Mode]], and idle animations. || 130% | ||
|- | |- | ||
| '''Skill MP Cost Decrease''' || Lowers the MP cost of using all [[skills]]. || 35% | | '''Skill MP Cost Decrease''' || '''MP consumption of skills ↓''' || Lowers the MP cost of using all [[skills]]. || 35% | ||
|- | |- | ||
| '''MP Recovery when attacking Increase''' || Increases the amount of MP gained upon attacking enemies. || 50% | | '''MP Recovery when attacking Increase''' || '''MP gain on dealt hits ↑''' || Increases the amount of MP gained upon attacking enemies. || 50% | ||
|- | |- | ||
| '''MP Recovery when attacked Increase''' || Increases the amount of MP gained upon being attacked by enemies. || 50% | | '''MP Recovery when attacked Increase''' || '''MP gain on dealt hits ↑''' || Increases the amount of MP gained upon being attacked by enemies. || 50% | ||
|- | |- | ||
| '''Active Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35% | | '''Active Skill Cooldown Decrease''' || '''Active skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35% | ||
|- | |- | ||
| '''Tenacity Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Tenacity Skills|Tenacity Skills]]. || 35% | | '''Tenacity Skill Cooldown Decrease''' || '''Tenacity skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Tenacity Skills|Tenacity Skills]]. || 35% | ||
|- | |- | ||
| '''Strength Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Strength Skills|Strength Skills]]. || 35% | | '''Strength Skill Cooldown Decrease''' || '''Strength skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Strength Skills|Strength Skills]]. || 35% | ||
|- | |- | ||
| '''Bravery Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Bravery Skills|Bravery Skills]]. || 35% | | '''Bravery Skill Cooldown Decrease''' || '''Transcendence skill cooldown ↓''' || Decreases the cooldown time for [[:Category:Bravery Skills|Bravery Skills]]. || 35% | ||
|- | |- | ||
| '''Awakening Charge Speed Increase / DP Gain''' || Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.<br><br>For players playing [[Add]], this stat is replaced with the '''DP Gain''' stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. || 50% | | '''Awakening Charge Speed Increase / DP Gain''' || '''Power Boost Charge Speed / DP Charge ↑''' || Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed.<br><br>For players playing [[Add]], this stat is replaced with the '''DP Gain''' stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. || 50% | ||
|- | |- | ||
| '''Awakening Duration Increase / DP Cost''' || Increases the duration of the player's [[Awakening Mode|Awakening]].<br><br>For players playing [[Add]], this stat is replaced with the '''DP Cost''' stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. || 40% | | '''Awakening Duration Increase / DP Cost''' || '''Power Boost Duration ↑ / DP Consumption ↓''' || Increases the duration of the player's [[Awakening Mode|Awakening]].<br><br>For players playing [[Add]], this stat is replaced with the '''DP Cost''' stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. || 40% | ||
|} | |}<dfn>}}</dfn> | ||
}} | |||
{{Segment | |||
= | |SectionCls=mw-collapsible section-border | ||
|Title1=[[File:Stats 2.png]] {{gap}}Defensive Stats | |||
|Content1=<dfn>{{</dfn> | |||
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power. | Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power. | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable sortable" | ||
|- | |||
! colspan=2 width="20%" | Name | |||
! rowspan=2 width="70%" class="unsortable" | Effect | |||
! rowspan=2 width="10%" | Max | |||
|- | |||
|- | |- | ||
! width=" | ! width="10%" | NA | ||
! width="10%" | UK | |||
! width="10%" | | |||
|- | |- | ||
| '''HP''' || HP, also known as ''Hit Points'' is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. || 50% | | colspan=2 align="center" | '''HP''' || HP, also known as ''Hit Points'' is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. || 50% | ||
|- | |- | ||
| '''Physical Defense Power''' || Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. || N/A | | '''Physical Defense Power''' || '''Defence''' || Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. || N/A | ||
|- | |- | ||
| '''Magical Defense Power''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A | | '''Magical Defense Power''' || '''Magic Defence''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A | ||
|- | |- | ||
| '''Damage Reduction''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45% | | '''Damage Reduction''' || '''Damage Resistance''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45% | ||
|- | |- | ||
| '''Damage Decrease from Boss Monsters''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || | | '''Damage Decrease from Boss Monsters''' || '''Damage taken from bosses ↓''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || 45% | ||
|- | |- | ||
| '''Recovery Item Effect Increase''' || Increases the effectiveness of consumable recovery items.|| N/A | | '''Recovery Item Effect Increase''' || '''Recovery Item Effect ↑''' || Increases the effectiveness of consumable recovery items.|| N/A | ||
|} | |}<dfn>}}</dfn> | ||
}} | |||
{{Segment | |||
|SectionCls=mw-collapsible mw-collapsed section-border | |||
|Title1=[[File:Stats 3.png]] {{gap}}Miscellaneous Stats | |||
|Content1=<dfn>{{</dfn> | |||
The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience. | The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience. | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable sortable" | ||
|- | |- | ||
! width="20%" | Name | ! colspan=2 width="20%" | Name | ||
! width="70%" | Effect | ! rowspan=2 width="70%" class="unsortable" | Effect | ||
! width="10%" | Max | ! rowspan=2 width="10%" | Max | ||
|- | |||
|- | |||
! width="10%" | NA | |||
! width="10%" | UK | |||
|- | |- | ||
| '''EXP Gain Increase''' || Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. || N/A | | '''EXP Gain Increase''' || '''EXP gain ↑''' || Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. || N/A | ||
|- | |- | ||
| '''ED Gain Increase''' || Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. || N/A | | '''ED Gain Increase''' || '''ED gain ↑''' || Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. || N/A | ||
|- | |- | ||
| '''Item Drop Rate Increase''' || Affects the probability of obtaining additional item drops from monsters. This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops. | | '''Item Drop Rate Increase''' || '''Item drop rate ↑''' || Affects the probability of obtaining '''additional''' item drops from monsters. | ||
* '''This stat does not actually affect the rate at which items drop, but merely adds a chance to obtain more drops in addition to regular drops.''' | |||
<br>This stat does NOT affect item drops in: | |||
* Special dungeons | |||
* Event dungeons | |||
* Master road dungeons | |||
* Raids | |||
|| N/A | |||
|- | |- | ||
| ''' | | align="center" colspan=2 | '''Movement Speed''' || Increases the character's walk/dash speed. || 130% | ||
|- | |- | ||
| '''Jump Speed''' || Increases the speed and height of the character's jump. || 130% | | '''Jump Speed''' || '''Jump power''' || Increases the speed and height of the character's jump. || 130% | ||
|- | |- | ||
| '''Adaptation''' || Helps you adapt to the harsh environments of the | | '''Adaptation''' || '''Adaptability''' || Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power.|| 55% | ||
|} | |} | ||
===Unlisted Stats=== | ===Unlisted Stats=== | ||
Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing. | Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing. | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable sortable" | ||
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="70%" | Effect | ! width="70%" class="unsortable" | Effect | ||
! width="10%" | Max | ! width="10%" | Max | ||
|- | |||
| '''Pet Attack Power Increase''' || Increases the amount of damage dealt by [[Pet Guide|Pet Attacks]]. || N/A | |||
|- | |||
| '''Stage 1 Master Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Master Skills|Stage 1 Master Skills]]. || N/A | |||
|- | |||
| '''Stage 2 Master Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Master Skills|Stage 2 Master Skills]]. || N/A | |||
|- | |||
| '''Stage 3 Master Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Master Skills|Stage 3 Master Skills]]. || N/A | |||
|- | |||
| '''Stage 4 Master Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Master Skills|Stage 4 Master Skills]]. || N/A | |||
|- | |- | ||
| '''Passive Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Passive Skills|Passive Skills]]. || N/A | | '''Passive Skill Damage Increase''' || Increases the amount of damage dealt when activing [[:Category:Passive Skills|Passive Skills]]. || N/A | ||
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|- | |- | ||
| '''Special Effect Damage Increase''' || Increases the amount of damage dealt when activing [[Special Effect|Special Effects]]. || N/A | | '''Special Effect Damage Increase''' || Increases the amount of damage dealt when activing [[Special Effect|Special Effects]]. || N/A | ||
|- | |||
| '''Pet Skill MP Cost Decrease''' || Lowers the MP cost of using [[Pet Guide|Pet Skills]]. || N/A | |||
|- | |||
| '''Stage 1 Master Skill MP Cost Decrease''' || Lowers the MP cost of using [[:Category:Master Skills|Stage 1 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 2 Master Skill MP Cost Decrease''' || Lowers the MP cost of using [[:Category:Master Skills|Stage 2 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 3 Master Skill MP Cost Decrease''' || Lowers the MP cost of using [[:Category:Master Skills|Stage 3 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 4 Master Skill MP Cost Decrease''' || Lowers the MP cost of using [[:Category:Master Skills|Stage 4 Master Skills]]. || 35% | |||
|- | |||
| '''Encourage Duration Increase''' || Increases the duration for [[Pet Guide|Encourage Skills]]. || N/A | |||
|- | |||
| '''Stage 1 Master Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Master Skills|Stage 1 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 2 Master Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Master Skills|Stage 2 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 3 Master Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Master Skills|Stage 3 Master Skills]]. || 35% | |||
|- | |||
| '''Stage 4 Master Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Master Skills|Stage 4 Master Skills]]. || 35% | |||
|- | |||
| '''Encourage Cooldown Decrease''' || Decreases the cooldown time for [[Pet Guide|Encourage Skills]]. || N/A | |||
|- | |||
| '''Recovery Item Cooldown Decrease''' || Decreases the cooldown time of consumable recovery items. || 30% | |||
|- | |||
| '''Stage 1 Master Skill Size Increase''' || Increases the skill size for [[:Category:Master Skills|Stage 1 Master Skills]]. || 40% | |||
|- | |||
| '''Stage 2 Master Skill Size Increase''' || Increases the skill size for [[:Category:Master Skills|Stage 2 Master Skills]]. || 40% | |||
|- | |||
| '''Stage 3 Master Skill Size Increase''' || Increases the skill size for [[:Category:Master Skills|Stage 3 Master Skills]]. || 40% | |||
|- | |||
| '''Stage 4 Master Skill Size Increase''' || Increases the skill size for [[:Category:Master Skills|Stage 4 Master Skills]]. || 40% | |||
|- | |||
| '''Character MP Recovery when Pet Skill Used''' || Recovers a certain amount of your MP whenever a [[Pet Guide|Pet Skill]] is used. || N/A | |||
|- | |- | ||
| '''Double Attack Chance Increase''' || Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives. || N/A | | '''Double Attack Chance Increase''' || Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives. || N/A | ||
|- | |- | ||
| '''Critical Chance Resistance''' || | | '''Critical Damage Received''' || Affects the amount of damage received from Critical attacks. Increasing this stat will cause critical hits from your opponent to deal more damage, while decreasing it will make them deal less damage. || N/A | ||
|- | |||
| '''Critical Chance Resistance''' || Reduces the chance of being hit by Critical attacks. || N/A | |||
|- | |||
| '''Additional Damage Received''' || Affects the amount of damage received based on your opponent's Additional Damage stat. Increasing this stat will cause you to take more damage this way, while decreasing it will cause you to take less damage. || N/A | |||
|- | |- | ||
| '''Additional Damage Resistance''' || | | '''Additional Damage Resistance''' || Reduces the chance of receiving Additional Damage from attacks. || N/A | ||
|- | |- | ||
| '''MP Recovery when entering mana regeneration state Increase''' || Increases the amount of MP gained upon entering mana regeneration state. || N/A | | '''MP Recovery when entering mana regeneration state Increase''' || Increases the amount of MP gained upon entering mana regeneration state. || N/A | ||
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| '''Damage upon attacking an enemy with 50% HP or less''' || Increases the amount of damage dealt when attacking an enemy with 50% HP or less. || N/A | | '''Damage upon attacking an enemy with 50% HP or less''' || Increases the amount of damage dealt when attacking an enemy with 50% HP or less. || N/A | ||
|- | |- | ||
| '''Damage received when 30% HP or less''' || Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. || | | '''Damage against Knocked-down mobs''' || Increase the amount of damage dealt when an enemy is knocked-down. || N/A | ||
|- | |||
| '''Damage received when 30% HP or less''' || Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. || 50% | |||
|- | |- | ||
| '''Skill Cooldown Time upon defeating a Supreme Monster''' || Decreases the cooldown time when defeating a Supreme Monster. || N/A | | '''Skill Cooldown Time upon defeating a Supreme Monster''' || Decreases the cooldown time when defeating a Supreme Monster. || N/A | ||
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| '''Damage increase in proportion to HP lost''' || Increases the amount of damage dealt when HP lost. || N/A | | '''Damage increase in proportion to HP lost''' || Increases the amount of damage dealt when HP lost. || N/A | ||
|- | |- | ||
| '''Repair Cost''' || Discount the repair cost. || | | '''Repair Cost''' || Discount the repair cost. || 70% | ||
|- | |||
| '''Bite Time Decrease''' || Decreases the time between attempted catches. || N/A | |||
|- | |||
| '''Bite Success Rate Increase''' || Increases the chances of a successful catch. || N/A | |||
|- | |||
| '''Fishing Life Stamina Consumption Decrease''' || Decreases the amount of Life Stamina consumed while fishing. || N/A | |||
|- | |||
| '''Fishing Equipment Durability Reduce Rate Decrease''' || Decreases the amount of durability consumed by your rod and tools while fishing. || N/A | |||
|- | |||
| '''Expedition ED Cost Decrease''' || Decreases the amount of ED cost during pet expedition. || N/A | |||
|- | |||
| '''Expedition Mission Duration Decrease''' || Decreases the time during pet expedition. || N/A | |||
|- | |||
| '''Expedition Life Stamina Cost Decrease''' || Decreases the amount of Life Stamina consumed while pet expedition. || N/A | |||
|- | |||
| '''Expedition Mission Success Rate Increase''' || Increases the chances of a successful expedition mission. || N/A | |||
|- | |||
| '''Master Artifact EXP Increase''' || Determines the rate in which you gain Master Artifact EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. || N/A | |||
|} | |} | ||
<br> | <br> | ||
===<font color="red">Deleted Stats</font>=== | ===<font color="red">Deleted Stats</font>=== | ||
A list of stats that were around in older versions of the game, and are no longer used. | A list of stats that were around in older versions of the game, and are no longer used. | ||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" class="wikitable sortable" | ||
|- | |- | ||
! width="20%" | Name | ! width="20%" | Name | ||
! width="70%" | Effect | ! width="70%" class="unsortable" | Effect | ||
! width="10%" | Max | ! width="10%" | Max | ||
|- | |- | ||
Line 170: | Line 268: | ||
|- | |- | ||
| '''Specialization B''' || N/A | | '''Specialization B''' || N/A | ||
|}<dfn>}}</dfn> | |||
}} | |||
</div> | |||
==Stat Calculations== | |||
===Calculation patterns=== | |||
In Elsword, stats from various sources can be calculated in a multitude of ways, depending on the stat increase and its settings. | |||
There are two common ways of stat increase application. It will vary across effects. To figure out the calculation of a desired effect, one needs to test it. Once tested and confirmed, the calculation method is listed on the [[:Category:Skills|skill pages]]. | |||
==== Additively calculated ==== | |||
{{Stat|A}} | |||
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "stat caps"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options). | |||
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} across the wiki. | |||
===== Efficiency Stages ===== | |||
When normalized stats reach a certain percentage, their efficiency will begin to drop in set jumps, requiring more of the stat to actually raise it. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
! rowspan="2" |Stat Name | |||
! colspan="2" |Breakpoint | |||
! rowspan="2" |Efficiency Factor | |||
|- | |||
!Actual Percentage | |||
!Total Percentage | |||
|- | |||
| rowspan="3" |'''Critical''' | |||
|40% | |||
|40% | |||
|×0.8 | |||
|- | |||
|68% | |||
|75% | |||
|×0.6 | |||
|- | |||
|86% | |||
|105% | |||
|×0.4 | |||
|- | |||
| rowspan="3" |'''Maximize''' | |||
|40% | |||
|40% | |||
|×0.75 | |||
|- | |||
|70% | |||
|80% | |||
|×0.5 | |||
|- | |||
|90% | |||
|120% | |||
|×0.25 | |||
|- | |||
| rowspan="3" |'''Additional Damage''' | |||
|40% | |||
|40% | |||
| ×0.75 | |||
|- | |||
|70% | |||
|80% | |||
|×0.5 | |||
|- | |||
|92.5% | |||
|125% | |||
|×0.25 | |||
|- | |||
| rowspan="3" |'''Damage Reduction''' | |||
|20% | |||
|20% | |||
|×0.5 | |||
|- | |||
|32.5% | |||
|45% | |||
|×0.35 | |||
|- | |||
|41.25% | |||
|70% | |||
|×0.15 | |||
|- | |||
| rowspan="3" |'''Awakening Charge''' | |||
|20% | |||
|20% | |||
| ×0.85 | |||
|- | |||
|32.75% | |||
|35% | |||
|×0.75 | |||
|- | |||
|40.25% | |||
|45% | |||
|×0.65 | |||
|- | |||
| rowspan="3" |'''MP Gain (Attack)'''<br/>'''MP Gain (Attacked)''' | |||
|30% | |||
|30% | |||
|×0.35 | |||
|- | |||
|38.75% | |||
|55% | |||
|×0.25 | |||
|- | |||
|46.25% | |||
|85% | |||
|×0.15 | |||
|- | |||
| rowspan="3" |'''Action Speed<br/>Movement Speed<br/>Jump Speed''' | |||
|20% | |||
|20% | |||
|×0.3 | |||
|- | |||
|24.5% | |||
|35% | |||
|×0.2 | |||
|- | |||
|28.5% | |||
|55% | |||
|×0.1 | |||
|} | |} | ||
== | * Certain increases ignore the efficiency stages, and therefore will be marked as unnormalized {{Stat|U}} . Most commonly received from fixed effects of Passive Skills. These increases ignore stat limits. They also no longer display in the statistics window, nor affect your Combat Power. | ||
=== | |||
The | ===== Relative loss of efficiency ===== | ||
The difference in damage when obtaining an additive stat increase for stats like All Skill Damage, Adaptation, EXP or Boss Damage will naturally scale with the current value of the stat - the more you have, the less effective it gets in comparison<ref>https://ashal.eu/faq#effectiveness</ref> (for the same stat increase). This happens all the time and has no magic breakpoints. '''Not to be confused with normalization.''' | |||
*'' | |||
*'' | ==== Multiplicatively calculated ==== | ||
{{Stat|M}} | |||
*'' | Multiplicative increases are commonly associated with buffs. They are not affected by normalization and will ignore stat limits, applying to your final stat and multiplying it by their value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear. | ||
*'' | |||
*'' | ==== Adaptation ==== | ||
Adaptation reduces the effect of the Environmental Debuff that decreases your Attack and HP. Since the debuff cannot exceed 0%, the relative effect of adaptation increases as the debuff value increases.<ref>https://ashal.eu/faq#adaptation</ref> | |||
<math>\text{Effectiveness} = 1 + \frac{{\text{Adaptation Increase}}}{{1 - \text{Debuff} + \text{Current Adaptation}}}</math> | |||
* ''Debuff'' - Percentage of the Environmental Debuff dependent on the dungeon | |||
*''Adaptation Increase'' - The value of your Adaptation stat increase | |||
*''Current Adaptation'' - The value of your Adaptation stat | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
!Debuff value | |||
!Adaptation effectiveness | |||
|- | |||
|10% | |||
|111.11% | |||
|- | |||
|20% | |||
|125% | |||
|- | |||
|30% | |||
|142.86% | |||
|- | |||
|40% | |||
|166.67% | |||
|- | |||
|50% | |||
|200% | |||
|- | |||
| 60% | |||
|250% | |||
|- | |||
| 70% | |||
|333.33% | |||
|- | |||
|80% | |||
|500% | |||
|- | |||
|90% | |||
| 1000% | |||
|} | |||
The effect of Adaptation is that it reduces the debuff value '''directly''', thus still making the same increase less effective the more you have. | |||
====Defense Ignore & Defense Pierce==== | |||
Elsword utilizes numeric Defense values. Defense can be partially ignored using: | |||
*[[Socketing Equipment|Sockets]] | |||
*innate effects, e.g. [[Double Slash]] or [[Skill Traits]] | |||
*buffs, e.g. {{Mod|Phoenix Talon|1}} | |||
*debuffs, e.g. [[Armor Break]] | |||
Defense Ignore reduces the numeric value of Defense, making the outcome generally unexpected due to its formula. When the enemy's Defense is high, even low Defense Ignore stats might have a big effect. Conversely, these might not be as helpful when the Defense is low. Also, there might be a considerable difference of damage dealt to the enemy when increasing the value of Defense Ignore by the same percentage but much contrasted starting Defense Ignore. | |||
To calculate the damage increase effect of Defense Ignore, you can convert the Defense percentage to a number, decrease it by Defense Ignore, convert it back to a percentage and compare the values. However, a quick formula can be utilized<ref>https://ashal.eu/faq#defence_ignore</ref>: | |||
<math>\text{Damage increase from Defense Ignore} = \frac{1}{(1 - \text{Defense} \times \text{Defense Ignore})}</math> | |||
*''Defense'' - Defense percentage of the enemy | |||
*''Defense Ignore'' - Defense Ignore value | |||
Different sources of Defense Ignore stack multiplicatively (mentioned above): | |||
<math>\text{Total Defense Ignore} = 1 - (1 - \text{Defense Ignore}_{1}) \times (1 - \text{Defense Ignore}_{2})</math> | |||
*''Defense Ignore<sub>n</sub>'' - Defense Ignore value from the n source<br /> | |||
Some innate passive effects are additive to innate defense ignore from skills. These include: | |||
*[[Counter Wave]] | |||
*[[Moonlight System|Blood Moon]] persistent effect | |||
*[[Death Wish]] Phantom's Mark / Hunter's Mark effect | |||
----- | |||
Unlike Defense Ignore, Defense Pierce reduces the percentage value of Defense. | |||
<math>\text{Damage Increase from Defense Pierce} = (1 - \text{Defense} \times (1 - \text{Defense Pierce})) / (1 - \text{Defense})</math> | |||
*''Defense'' - Defense percentage of the enemy (base, '''not''' decreased by Defense Ignore) | |||
*''Defense Pierce'' - Defense Pierce value | |||
Different sources of Defense Pierce also stack multiplicatively (there might be exceptions). The currently known sources of Defense Pierce are: | |||
*[[Attributing Equipment|Water Attribute]] | |||
*[[Chivalry System|Annihilation Mode]] | |||
*[[Spell: Spiritual Eye]] | |||
*[[Infernal Blade]]'s effect relative to [[Attributing Equipment|Fire Resistance]] | |||
*[[The Justiciar]]'s effect on enemies under [Freeze] or [Holy Shackles] | |||
====Other interactions==== | |||
The product of '''All Damage''' stat increases (not to be confused with '''Physical/Magical Attack''') contributes to the same multiplier as the product of '''Received Damage'''. | |||
For example, [[Awakening Mode]] and [[Giga Drive - Limiter]] '''All Damage Increase''' will multiply each other, as well as [[Fire Lotus]] and {{Mod|Dragon Stance 3: Eight Trigram Palm|1}} '''Damage Received Increase''', but when combining both of these, their products will be added. | |||
{{ | |||
===Skill Damage=== | ===Skill Damage === | ||
The formula for calculating '''Skill Damage''' is: | The formula for calculating '''Skill Damage''' is: | ||
<math>\text{Skill Damage} = (1 + \text{ASD}) \times (1 + \text{STD} + \text{SSD}) \times (1 + \text{STSD})</math> | |||
*''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories | *''ASD'' = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories | ||
*''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery) | * ''STD'' = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery) | ||
* ''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Equipment|Destruction El Tear]] or certain passive skills | |||
*''SSD'' = Sum of all increase in damage towards a specific Skill due to the effect of a [[Elrianode Equipment|Destruction El Tear]] or certain passive skills | *''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color="red">old Heroic/Elrianode Gloves</font>. | ||
*''STSD'' = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from <font color=red>old Heroic/Elrianode Gloves</font>. | |||
===Critical Damage=== | ===Critical Damage=== | ||
The formula for calculating '''Critical Damage''' is: | The formula for calculating '''Critical Damage''' is: | ||
*'' | <math>\text{Critical Damage} = ((1.5 \times \text{Multiplicative}) + \text{Additive}) \times \text{Debuff}</math> | ||
*'' | *''Multiplicative'' = Product of all multiplicative increase in Critical Damage from passives and buffs | ||
*'' | *''Additive'' = Sum of all increase in Critical Damage from equipment, accessories, passives and buffs | ||
*''Debuff'' = Product of all increase in Critical Damage from debuffs | |||
===Additional Damage=== | ===Additional Damage=== | ||
The formula for the '''Additional Damage''' stat is: | The formula for the '''Additional Damage''' stat is: | ||
<br> | <math>\text{Additional Damage} = \text{Attack} \times 0.5 \times \text{Stat Increase} \times \text{Damage Percentage}</math> | ||
*''Attack'' - Physical or Magical Attack stat displayed in the stat window | |||
*''Stat Increase'' = Additional Damage stat percentage increase displayed in the stat window | |||
*''Damage Percentage'' = Damage percentage of an attack (combo, skill) | |||
===Base Stats=== | |||
The formulas for calculating base stats are: | |||
<math>\text{Base HP} = (\text{Level} \times 1500 + 8500) \times \text{BCM}</math> | |||
*''Level'' = Your character's current level | |||
*''BCM'' = Base HP Class Modifier of your base class<br/> | |||
<math>\text{Base Attack/Defense} = ((\text{Level} - 1) \times 0.1125 + 4) \times (\text{BCM} + \text{ICM})</math> | |||
*''Level'' = Your character's current level | |||
*''BCM'' = Base Attack/Defense Class Modifier of your base class | |||
*''ICM'' = Incremental Attack/Defense Class Modifier of your base class | |||
'''Note''': All modifiers for base stats must come from the base class (ex. [[Knight Emperor]] takes them from [[Elsword]]). | |||
=== Attack === | |||
<math>\text{Attack} = \text{Base Attack Stat} \times \text{Passive} \times \text{Additive} \times \text{Multiplicative}</math> | |||
* ''Base Attack Stat'' - The Attack stat before modifications, can be calculated using the formulas above | |||
* ''Passive'' - Sum of all unconditional Passive skill bonuses (such as [[Awakened One]] or [[Energy Enhancement]]) and Guild Passives | |||
** The decrease from [[Head Hunter]] also applies here. | |||
* ''Additive'' - Sum of all Additive bonuses | |||
* ''Multiplicative'' - Product of all Multiplicative bonuses | |||
=== Equipment Stats=== | |||
The stats for each equipment piece are determined by the following formulas.<ref>https://ashal.eu/faq#attack_defense</ref> | |||
Attack and Defense of weapons and armors: | |||
<math>(\text{BCM} + (\text{Level} + \text{Item Level} + \text{Bonus Level}) \times \text{ICM}) \times \text{SM} \times \text{EM} + \text{RB}</math><br/> | |||
HP of weapons and armors:<br/> | |||
<math>(110 + 18.7 \times (\text{Level} - 1)) \times \text{BCM} \times \text{Item Level} \times \text{ICM} \times \text{SM} \times \frac{\text{EM}}{\text{BCM} + \text{ICM} \times 0.1} + \text{RB} \times 10</math> | |||
*''BCM'' = Base Attack/Defense Class Modifier of your base class | |||
*''ICM'' = Incremental Attack/Defense Class Modifier of your base class | |||
*''Level'' = The equipment's level required to equip | |||
*''Item Level'' = Balance El Tear level or Heroic Equipment Level | |||
*''Bonus Level'' = Attack/Defense Level coming from your statistics | |||
*''SM'' - Slot Modifier | |||
*''EM'' - Enhancement Modifier | |||
*''RB'' - Reforge Bonus Stat | |||
====Slot Modifiers==== | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
! rowspan="2" |Slot | |||
! rowspan="2" |Physical Attack | |||
! rowspan="2" |Magical Attack | |||
! colspan="2" |Physical Defense | |||
! colspan="2" |Magical Defense | |||
! rowspan="2" |HP | |||
|- | |||
!Base | |||
![[Transcendence]] | |||
!Base | |||
![[Transcendence]] | |||
|- | |||
| Weapon | |||
|1 | |||
|1 | |||
|0 | |||
|0.08 | |||
|0 | |||
|0.08 | |||
|0.1 | |||
|- | |||
|Top | |||
|0.03 | |||
|0 | |||
| colspan="2" | 0.3 | |||
| colspan="2" | 0.25 | |||
|0.35 | |||
|- | |||
|Bottom | |||
|0 | |||
|0.05 | |||
| colspan="2" |0.25 | |||
| colspan="2" |0.3 | |||
|0.3 | |||
|- | |||
|Gloves | |||
|0.05 | |||
|0 | |||
| colspan="2" |0.2 | |||
| colspan="2" |0.25 | |||
|0.1 | |||
|- | |||
| Shoes | |||
|0 | |||
|0.03 | |||
| colspan="2" |0.25 | |||
| colspan="2" |0.2 | |||
|0.15 | |||
|} | |||
====Enhancement Modifiers==== | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
!Enhancement Level | |||
!Multiplier | |||
|- | |||
| + 0 | |||
| 1 | |||
|- | |||
| + 1 | |||
|1.03 | |||
|- | |||
| + 2 | |||
|1.06 | |||
|- | |||
| + 3 | |||
|1.09 | |||
|- | |||
| + 4 | |||
|1.16 | |||
|- | |||
| + 5 | |||
|1.23 | |||
|- | |||
| + 6 | |||
|1.3 | |||
|- | |||
| + 7 | |||
|1.45 | |||
|- | |||
| + 8 | |||
|1.6 | |||
|- | |||
| + 9 | |||
|1.75 | |||
|- | |||
| + 10 | |||
|2.15 | |||
|- | |||
| + 11 | |||
|2.55 | |||
|- | |||
| + 12 | |||
|2.95 | |||
|- | |||
| + 13 | |||
|3.35 | |||
|} | |||
====Reforge Bonus ==== | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+ | |||
! rowspan="2" |Reforge Level | |||
! colspan="2" |Bonus | |||
|- | |||
![[Amethystine Prophecy Equipment|Amethystine Prophecy]] | |||
![[Tenebrous Equipment|Tenebrous]] | |||
|- | |||
| + 0 | |||
| 0 | |||
|0 | |||
|- | |||
| + 1 | |||
|88 | |||
|93 | |||
|- | |||
| + 2 | |||
|167 | |||
|182 | |||
|- | |||
| + 3 | |||
| 240 | |||
|267 | |||
|- | |||
| + 4 | |||
|308 | |||
|350 | |||
|- | |||
| + 5 | |||
|372 | |||
|430 | |||
|- | |||
| + 6 | |||
|432 | |||
|508 | |||
|- | |||
| + 7 | |||
|488 | |||
|584 | |||
|- | |||
| + 8 | |||
|541 | |||
|658 | |||
|- | |||
| + 9 | |||
|591 | |||
|731 | |||
|- | |||
| + 10 | |||
|638 | |||
|802 | |||
|- | |||
| + 11 | |||
|682 | |||
|872 | |||
|- | |||
| + 12 | |||
| 724 | |||
|940 | |||
|- | |||
| + 13 | |||
|763 | |||
|1007 | |||
|- | |||
| + 14 | |||
|800 | |||
|1073 | |||
|- | |||
| + 15 | |||
|835 | |||
|1137 | |||
|- | |||
| + 16 | |||
|867 | |||
|1200 | |||
|- | |||
| + 17 | |||
|897 | |||
|1262 | |||
|- | |||
| + 18 | |||
|925 | |||
|1323 | |||
|- | |||
| + 19 | |||
|951 | |||
|1383 | |||
|- | |||
| + 20 | |||
| 975 | |||
|1442 | |||
|- | |||
| + 21 | |||
|1000 | |||
|1500 | |||
|} | |||
====Class Modifiers==== | |||
{{Class Modifiers}} | |||
===Enemy Stats=== | |||
The formulas for calculating enemy stats are: | |||
Base Defense = FLOOR((D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M) | |||
* ''FLOOR'' = This function rounds the input number down to the closest integer. | |||
*''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense. | |||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | |||
*''M'' = 1.2 if Luto Mode, 1 otherwise | |||
Max HP = FLOOR((340 + 60 × L) × (9.994 + 0.006 × L²) × H × M) | |||
*''FLOOR'' = This function rounds the input number down to the closest integer. | |||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | |||
*''H'' = A hidden HP Modifier depending on the enemy | |||
*''M'' = {{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<hr><p>Utilizes special formulas for the following:</p>• '''Secret Dungeon''': <pre>0.9 × (1.8 × ((L - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 × ((L - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | |||
Attack = FLOOR((340 + 60 × L) × (0.98 + 0.02 × L) × A × M) | |||
*''FLOOR'' = This function rounds the input number down to the closest integer. | |||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | |||
* ''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage. | |||
*''M'' = 2 if Luto Mode, 1 otherwise<br /> | |||
<!-- | <!-- | ||
=== HP === | === HP === | ||
Line 230: | Line 790: | ||
'''Additional Damage''' provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. | '''Additional Damage''' provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. | ||
=== | === Action Speed === | ||
''' | '''Action Speed''' increases the animation speed of attacks, entering [[Awakening Mode]], and idle animations. | ||
=== Awakening Charge / DP Gain === | === Awakening Charge / DP Gain === | ||
Line 262: | Line 822: | ||
'''MP Gain on Attack''' and '''MP Gain upon Receiving Attack''' are stats that increase the amount of MP gain when attacking or attacked, respectively. These two stats are two separate stats. | '''MP Gain on Attack''' and '''MP Gain upon Receiving Attack''' are stats that increase the amount of MP gain when attacking or attacked, respectively. These two stats are two separate stats. | ||
=== | === Damage Reduction === | ||
''' | '''Damage Reduction''' absorbs the amount of damage taken by a certain percentage. | ||
=== Specialization A/B === | === Specialization A/B === | ||
Line 273: | Line 833: | ||
<br> | <br> | ||
--> | --> | ||
==Tips and Details== | |||
*Currently glitched, Additional Damage can occasionally benefit from Critical Damage buffs. It also gets increased by the base 150% Critical Damage if that happens. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! colspan="2" |Date!! colspan="2" |Changes | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
!KR!!NA!!PvE!!PvP | |||
|- | |||
| ??/??/2016|| ??/??/2016|| colspan="2" align="left" | | |||
*{{nerf|Damage Decrease from Boss Monsters stat now capped to 45%.}} | |||
|- | |||
| ??/??/2016||05/03/2016|| colspan="2" align="left" | | |||
*Maximize, Specialization A, and Specialization B stats added. | |||
*Accuracy and Evasion stats removed. | |||
*Accuracy changed to MP Recovery Attacking. | |||
*Evasion changed to MP Recovery Attacked. | |||
|- | |||
|06/28/2018||07/11/2018|| colspan="2" align="left" | | |||
*Specialization A and Specialization B stats removed. | |||
|- | |||
|03/28/2019||03/27/2019|| colspan="2" align="left" | | |||
*{{nerf|Damage received when 30% HP or less stat now capped to 50%.}} | |||
|- | |||
|07/18/2019||07/17/2019|| colspan="2" align="left" | | |||
*Fixed issue where the cap of Repair Cost stat (10%) would not work. | |||
*{{buff|Repair Cost stat now capped to 70%.}} | |||
|- | |||
|06/04/2020||07/01/2020|| colspan="2" align="left" | | |||
*{{nerf|Adaptation stat now capped to 45%.}} | |||
*{{nerf|Polarize stat now capped to 45%.}} | |||
|- | |||
|07/02/2020||08/12/2020|| colspan="2" align="left" | | |||
*{{nerf|Recovery Item Cooldown stat now capped to 30%.}} | |||
|- | |||
|07/16/2020||08/12/2020|| colspan="2" align="left" | | |||
*{{nerf|Combat Power is no longer affected by Recovery Item Effect stat.}} | |||
|- | |||
|03/11/2021||03/10/2021|| colspan="2" align="left" | | |||
*{{nerf|Master Skill MP Cost and Cooldown stat now capped to 35%.}} | |||
|- | |||
|05/13/2021||06/23/2021|| colspan="2" align="left" | | |||
*{{nerf|Master Skill Size stat now capped to 40%.}} | |||
|- | |||
| rowspan="2" |07/08/2021|| rowspan="3" |08/04/2021|| colspan="2" align="left" | | |||
*{{nerf|Physical/Magical Attack Power buffs cannot exceed +200% when summed up.}} | |||
*{{nerf|Multiplicative Action Speed buffs cannot exceed +40% when summed up.}} | |||
|- | |||
| align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Action Speed no longer affects the animation for taking a hit.}} | |||
|- | |||
|07/09/2021|| colspan="2" align="left" | | |||
*{{buff|Physical/Magical Attack Power cap removed.}} | |||
|- | |||
|07/21/2022||08/17/2022|| colspan="2" align="left" | | |||
*{{buff|Adaptation and Polarize cap increased to 55%.}} | |||
|} | |||
==References== | |||
<references /> | |||
<br> | |||
{{Guides}} | {{Guides}} |