Force Skills: Difference between revisions
From Elwiki
no edit summary
No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
==Force Passives== | ==Force Passives== | ||
[[Image:EnergyOfIllipia.png|right|link=Illipia's Aura]] | [[Image:EnergyOfIllipia.png|right|link=Illipia's Aura]] | ||
'''Force Passives''' are exactly as the name might imply. They are | '''Force Passives''' are exactly as the name might imply. They are skills which when equipped with provide some sort of passive benefit. The passives are non-character specific. | ||
An example is the skill as shown in the picture called "[[Illipia's Aura]]", which increases the user's health as well as allow them to restore | An example is the skill as shown in the picture called "[[Illipia's Aura]]", which increases the user's health as well as allow them to restore their HP when out of combat. | ||
==Force Actives== | ==Force Actives== | ||
[[Image:ExtremeSpeed.png|right|link=Hyper Acceleration]] | [[Image:ExtremeSpeed.png|right|link=Hyper Acceleration]] | ||
'''Force Actives''' are non-character specific | '''Force Actives''' are non-character specific active commands which can provide a variety of attacks or buffs. | ||
An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically. | An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically. | ||
Line 28: | Line 28: | ||
==Force Mod== | ==Force Mod== | ||
[[Image:FShS.png|right|link=Shooting Star/ModA]] | [[Image:FShS.png|right|link=Shooting Star/ModA]] | ||
'''Force Mod''' skills are skills which influence specific skills for each individual character and class. When a '''Force Mod''' skill is equipped in the menu, that specific skill with go through a functional change when used often changing aspects of the skill completely. | '''Force Mod''' skills are skills which influence specific skills for each individual character and class. When a '''Force Mod''' skill is equipped in the menu, that specific skill with go through a functional change when used, often changing aspects of the skill completely. Mod skills are obtained through a dungeon drop which will allow them to obtain a Mod skill of their choosing for their specific class. | ||
An example is the skill as shown in the picture called "[[Shooting Star/ModA|[Mod] Shooting Star]]", which allows [[Fatal Phantom]] to convert [[Shooting Star]] from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field. | An example is the skill as shown in the picture called "[[Shooting Star/ModA|[Mod] Shooting Star]]", which allows [[Fatal Phantom]] to convert [[Shooting Star]] from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field. |