Blood Storm: Difference between revisions
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! Per Blood Storm !! Blood Storm Count | ! Per Blood Storm !! Blood Storm Count | ||
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| align="left" | 35 || | | align="left" | 35 || 176% || 672% || rowspan=2 | ? || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 211% || 806% | ||
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! Blood Storm !! Explosion | ! Blood Storm !! Explosion | ||
|- | |- | ||
| align="left" | 35 || | | align="left" | 35 || 48% || 229% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 58% || 275% | ||
|} | |} | ||
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**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | **Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | ||
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | **Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | ||
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: ( | *On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (211*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (211*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (58*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (58*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (211*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (211*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | ||
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: ( | **With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (211*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (211*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (58*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (211*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (211*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | ||
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