Blood Storm: Difference between revisions
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**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | **With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | ||
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== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 07/18/2019|| - || colspan=2 align="left" | | |||
{{nerf|'''Blood Storm''' damage decreased.}} | |||
|} | |||
<br> | |||
== Alternative Names == | == Alternative Names == |