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{{Infobox_character |name=Rena |color=#00FF00 |image=[[File:RenaPortrait.png|400px]] |class=Ranger |age=Unknown (Base) > Unknown (1st Job) > Unknown (2nd Job) |weapon=Bow |tree=[[Rena]] > [[Sniping Ranger]] > [[Grand Archer]]<br>[[Rena]] > [[Combat Ranger]] > [[Wind Sneaker]]<br>[[Rena]] > [[Trapping Ranger]] > [[Night Watcher]] |VA= [[File:Korean_flag1.gif|20px]] 정미숙 Jeong Mi Sok <br/> [[File:JPFLAG.png|20px]] 堀江 由衣 Horie Yui}}
{{Languages|Rena}}
{{Infobox_character
|name=Rena Erindel
|color={{ColorSel|Character|Rena}}
|image=[[File:Portrait - Rena.png|340px]]
|class=[[Image:Mini Icon - Rena.png]] Rena
|weapon=Bow
|ability={{tt|Spirits|Primarily Wind and Fire spirits}}
|age=Unknown
|race=Elf
|Height= 170 cm (5 ft 7 in)
|tree=<dfn>{{</dfn>
{{Class Tree|
| 1-1=[[Image:Icon - Combat Ranger.png|40px|link=Combat Ranger]]
| 1-2=[[Image:Icon - Wind Sneaker.png|40px|link=Wind Sneaker]]
| 1-3=[[Image:Icon - Anemos.png|40px|link=Anemos]]
| 2-0=[[Image:Icon - Rena.png|40px|link=Rena]]
| 2-1=[[Image:Icon - Sniping Ranger.png|40px|link=Sniping Ranger]]
| 2-2=[[Image:Icon - Grand Archer.png|40px|link=Grand Archer]]
| 2-3=[[File:Icon - Daybreaker.png|40px|link=Daybreaker]]
| 3-1=[[Image:Icon - Trapping Ranger.png|40px|link=Trapping Ranger]]
| 3-2=[[Image:Icon - Night Watcher.png|40px|link=Night Watcher]]
| 3-3=[[Image:Icon - Twilight.png|40px|link=Twilight]]
| 4-1=[[File:Icon - Poetic Ranger.png|40px|link=Poetic Ranger]]
| 4-2=[[File:Icon - Tale Spinner.png|40px|link=Tale Spinner]]
| 4-3=[[File:Icon - Prophetess.png|40px|link=Prophetess]]
}}
<dfn>}}</dfn>
|groups=<div>
* [[El Search Party]] (Unofficial)
* Eldemyr Elf Village
</div>
|VA=[[File:Korean_Flag.png|20px]] 정미숙 (Jung Mi-sook)<br>[[File:Japanese_Flag.png|20px]] 堀江 由衣 (Horie Yui)<br>[[File:Chinese_Flag.png|20px]] 优卡 (You Ka)<br>[[File:American Flag.png|20px]] Cristina Vee<br>[[File:German_Flag.png|20px]] Sylvia Steiner<br>[[File:Spanish_Flag.png|20px]] Laura Monedero<br>[[File:French_Flag.png|20px]] Nathalie Karsenti<br>[[Image:Italian Flag.png|20px]] Marisa Della Pasqua<br>[[File:Polish_Flag.png|20px]] Anna Jarosik-Trawińska<br>[[File:English Flag.png|20px]] Jessica Mc Inyre (Before: Alex Carrington)
|RD={{RD|KR=27 December 2007|NA=4 May 2011|JP=???|CN=11 November 2011|TH=???|TW=???|EU=9 December 2010}}
|theme=[http://www.youtube.com/watch?v=6RwHTrjZxB4 '''''tutorial_lena''''']
|stat=
{{CharStats
| Speed=2
| Range=3
| Difficulty=1
| Damage=M
}}
}}
<center>{{quotation|Can you hear the spirit of the winds?}}</center>
<br>
<br>
== Rena ==
=== Specialty ===
Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.


= [[File:Icon - Rena.png]] Rena =
'''[A Ranger that loves nature and is skilled with bow and kicks]'''
===Special Ability===
:''Main Article: [[Nature's Force System|Nature's Force]]''<br>
By harnessing the power of the natural world, Rena has the capability to further enhance her basic attacks and various skills. The Nature's Force System is a means for her to deal extra damage by persistently utilizing the essential battle moves.
<br>
<br>
===Special Ability===
Main Article: [[Rena's Features]]<br>
Rena's special abilities enable her to double-jump and charge MP. She can also shoot magical arrows with her bow.


<br>
=== Background  ===
=== Background  ===
Rena is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.  
:''Main Article: [[Ruben Forest/Rena|Ruben Forest (Rena)]]''<br>
{{Background
|NA=
The most mature and beautiful among the El Search Party.


<br>
With the connection to the spirit world growing ever weaker, Rena is determined to restore the power of El to restore that connection back to normal.
== First Class Advancement ==
[[File:renajobadvance.png|thumb|Three of the Subclasses you can choose from.]]
[[Rena]] is required to be Lv15 to begin her first class advancement.  


=== Ranger ===
She feels the El resonating from the El tree of Ruben Village so she goes to investigate.
#Complete [[2-4]] in any difficulty.
|KR=
#Eliminate 7 '''Mickeys''' in [[2-3]] on '''Very Hard'''.
활과 다리를 이용한 체술을 구사하는 전천후 전략을 가진다.
#Speak to [[Elder#Hoffman|Hoffman]] in [[Elder]].
공중에서 한 번 더 점프를 할 수 있어 높은 곳에 오르거나 전략적인 움직임이 가능하다.
#Complete [[2-4]] on '''Hard'''.
언제나 침착한 행동으로 동료들이 위기에 빠질 때마다 결단력을 발휘해 올바른 길로 인도하는 성격의 소유자. 엘프족 특유의 성숙함과 아름다움을 겸비하고 있다.


After completing the Ranger quest chain, [[Rena]] can decide between advancing as [[Sniping Ranger]], [[Combat Ranger]], or [[Trapping Ranger]].
어느 날부터 주변 정령의 소리가 들리지 않게 된 것을 느낀 레나.
엘리오스와 정령계의 연결이 약해져 가는 것을 알게 된 그녀는 사라져가는 엘의 기운을 되돌려야 한다는 것을 깨닫는다.
두 세계를 연결 시키기 위한 임무를 받고 떠난 레나는 어느 날 루벤 마을에 있는 엘의 나무에서 엘의 공명을 느껴 달려가게 되는데...
|KRT=
-
}}
<br>


Click job names below to see what must be done after advancing to Ranger.<br>
== First Class Advancement ==
[http://elwiki.net/w/Sniping_Ranger#Sniping_Ranger_2'''''Sniping Ranger''''']
{{JobChange|Rena}}
[http://elwiki.net/w/Combat_Ranger#Combat_Ranger_2'''''Combat Ranger''''']
<br>
[http://elwiki.net/w/Trapping_Ranger#Trapping_Ranger_2'''''Trapping Ranger''''']


<br>
{{clearfix}}
== Skill Tree ==
== Skill Tree ==
<tabber>
NA=
{{:Skill Tree: Ranger}}
|-|
KR=
{{:Skill Tree: RangerKR}}
</tabber>


{{:Skill Tree: Rena}}
<br>
<br>
== Combos  ==
 
{{clearfix}}
== Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="20%" | Combo
! Description  
! width="50%" | Description  
! Damage Multiplier
! width="30%" |Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''  
| Basic 4 kick combo .  
| Basic 4 kick combo that launches enemies away on the final hit.
| 110%'''(P)''' + 130%'''(P)''' + 130%'''(P)''' + 190%'''(P)'''
|  
{{CZ}} 163% Phy. Damage<br>
{{CZ}} 201% Phy. Damage<br>
{{CZ}} 249% Phy. Damage<br>
{{CZ}} 339% Phy. Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CU}}{{CZ}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CUZ}}'''  
| Basic 3 kick combo, followed by a upperkick that sends targets quite a distance.  
| Basic 3 kick combo, followed by an upper kick that launches the target.  
| 110%'''(P)''' + 130%'''(P)''' + 130%'''(P)''' + 240%'''(P)'''
|
{{CZ}} 163% Phy. Damage<br>
{{CZ}} 201% Phy. Damage<br>
{{CZ}} 249% Phy. Damage<br>
{{CUZ}} 320% Phy. Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
| Basic 3 kick combo, followed by a quick dodge behind targets and shooting a arrow that knocks targets down.  
| Basic 3 kick combo, followed by a quick dodge behind targets and an arrow shot that knocks down.  
| 110%'''(P)''' + 130%'''(P)''' + 130%'''(P)''' + 190%'''(M)'''[6MP]
|
{{CZ}} 163% Phy. Damage<br>
{{CZ}} 201% Phy. Damage<br>
{{CZ}} 249% Phy. Damage<br>
{{CX}} 380% Mag. Damage (6MP)
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CX}}'''  
| Fires 2 arrows, followed by a backflip and shooting 2 shots and ending the combo with a final shot that knocks targets down.  
| Fires 2 arrows, followed by a backflip and shooting 2 arrows and ending the combo with a final shot that knocks down.  Arrows can pierce through one target.
| 170%'''(M)'''[4MP] + 170%'''(M)'''[4MP] + (2)100%'''(M)'''[8MP] + 250%'''(M)'''[4MP]
|
{{CX}} 261% Mag. Damage (2MP)<br>
{{CX}} 295% Mag. Damage (3MP)<br>
{{CX}} 165% Mag. Damage x2 (6MP)<br>
{{CX}} 468% Mag. Damage (3MP)
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CU}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CUX}}'''  
| Fires 2 arrows, followed by a backflip and shooting 2 shots and ending the combo with a upwards shot of 3 arrows.  
| Fires 2 arrows, followed by a backflip and shooting 3 arrows and ending the combo with an upwards shot of 3 arrows.  
| 170%'''(M)'''[4MP] + 170%'''(M)'''[4MP] + (2)100%'''(M)'''[8MP] + 210%'''(M)''' and (2)170%'''(M)'''[15MP]
|
{{CX}} 261% Mag. Damage (2MP)<br>
{{CX}} 295% Mag. Damage (3MP)<br>
{{CX}} 165% Mag. Damage x2 (6MP)<br>
{{CUX}} 123% Mag. Damage x3 (15MP)
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CD}}{{CX}}'''  
| '''{{CX}}{{CX}}{{CX}}{{CDX}}'''  
| Fires 2 arrows, followed by a backflip and shooting 2 shots and ending the combo with a downwards shot of 3 arrows.  
| Fires 2 arrows, followed by a backflip and shooting 3 arrows and ending the combo with a downwards shot of 3 arrows.  
| 170%'''(M)'''[4MP] + 170%'''(M)'''[4MP] + (2)100%'''(M)'''[8MP] + 210%'''(M)''' and (2)170%'''(M)'''[15MP]
|
{{CX}} 237% Mag. Damage (2MP)<br>
{{CX}} 268% Mag. Damage (3MP)<br>
{{CX}} 150% Mag. Damage x2 (6MP)<br>
{{CDX}} 123% Mag. Damage x3 (12MP)
|-
|-
| '''{{CU}}{{CZ}}'''  
| '''{{CU}}{{CZ}}'''  
| Single jump kick.
| Single jump kick.
| 120%'''(P)'''
|
{{CU}}<br>
{{CZ}} 176% Phy. Damage
|-
|-
| '''{{CU}}{{CX}}'''  
| '''{{CU}}{{CX}}'''  
| Single jump shot.
| Single jump with an arrow shot without knocking down.
| 170%'''(M)'''[4MP]
|
{{CU}}<br>
{{CX}} 272% Mag. Damage (2MP)
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| '''{{CDR}}{{CZ}}{{CZ}}'''  
| Slides into targets and kicks them up into the air.
| Slide to kick and launch the target.
| 130%'''(P)''' + 200%'''(P)'''
|
{{CDR}}<br>
{{CZ}} 173% Phy. Damage<br>
{{CZ}} 228% Phy. Damage
|-
|-
| '''{{CDR}}{{CX}}'''  
| '''{{CDR}}{{CX}}'''  
| Dodge behind targets and shoot an arrow that knocks targets down.
| Dodge behind targets and shoot an arrow.
| 170%'''(M)'''[6MP]
|
{{CDR}}<br>
{{CX}} 100% Phy. Damage + 278% Mag. Damage (2MP)
|-
| '''{{CDRU}}{{CZ}}'''  
| While in midair, Rena kicks forward. After landing, she continues to run if you hold {{CR}}.
|
{{CDRU}}<br>
{{CZ}} 188% Phy. Damage<br>
|-
| '''{{CDRU}}{{CX}}{{CX}}{{CX}}'''  
| While in midair, Rena shoots 2 arrows and ends with a shot of 3 arrows. After landing, she continues to run if you hold {{CR}}.
|
{{CDRU}}<br>
{{CX}} 284% Mag. Damage (2MP)<br>
{{CX}} 295% Mag. Damage (3MP)<br>
{{CX}} 141% Mag. Damage x3 (4MP)
|-
|-
| '''{{CDR}}{{CU}}{{CZ}}'''  
| '''{{CUU}}{{CZ}}'''  
| While in midair, do a forward kick. After landing on the ground, Rena will still continue running as you are holding {{CR}}.
| While double jumping, Rena does a diving kick without knocking down, causing a shockwave upon landing.
| 220%'''(P)'''
|
{{CUU}}<br>
{{CZ}} 100% Phy. Damage + 182% Phy. Damage
|-
|-
| '''{{CDR}}{{CU}}{{CX}}{{CX}}{{CX}}'''  
| '''{{CUU}}{{CX}}'''  
| While in midair, shoots 2 arrows and ends the combo with a shot of 3 arrows.
| While double jumping, shoots down three arrows that spread apart without knocking down, before causing a shockwave upon landing
| 170%'''(M)'''[4MP] + 170%'''(M)'''[4MP] + (3)170%'''(M)'''[12MP]
|
{{CUU}}<br>
{{CX}} 93% Mag. Damage x3 (2 MP) + 182% Phy. Damage
|-
|-
| '''{{CU}}{{CU}}{{CZ}}or{{CX}}'''
| Recovery {{CZ}}/{{CX}}
| While double jumping, does a [[Rena's Features|diving kick]] downwards.
| Recover by performing a spinning handstand kick which leaves opponents open.
| 220%'''(P)'''
|
{{CZ}}/{{CX}} 132% Phy. Damage
|}
|}
 
=== Updates ===
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
== Skills  ==
|-
<tabber>
! colspan=2 | Date !! rowspan=2 | Changes
|-|
|-
NA=
! KR !! NA
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| 03/29/2012 || - || align="left" |  
*{{buff|Moved {{CDRU}}{{CX}}{{CX}}{{CX}} from [[Sniping Ranger]] to [[Rena]].}}
|-
| 07/04/2013 || 07/04/2013 || align="left" |
*{{buff|{{CDRU}}{{CZ}} no longer knocks down.}}
|-
| 02/01/2014 || - || align="left" |
*{{buff|Moved {{CUU}}{{CX}} from [[Sniping Ranger]] to [[Rena]].}}
|-
| 04/20/2015 || - || align="left" |
*Enemy knockback during {{CDR}}{{CIO|Z}}{{CZ}} increased.
|-
|-
| valign="top" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
=== Special Active  ===
*{{buff|Recovery {{CZ}}/{{CX}} no longer knocks down.}}
 
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]
| align="center"  width="150" | [[Rail Stinger]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| align="center"  width="150" | [[Perfect Storm]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]
| align="center"  width="150" | [[Assault Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Multiplestinger.png]]
| align="center"  width="150" | [[Multiple Stinger]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Phoenix Strike.PNG]]
| align="center"  width="150" | [[Phoenix Strike]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| align="center"  width="150" | [[Aero Tornado]]
|}
 
<br>
 
| valign="top" |
 
=== Active  ===
 
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]<br>
| align="center"  width="150" | [[Siege]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| align="center"  width="150" | [[Back Tumbling Shot|Backflip Shot]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Risingfalcon.png]]
| align="center"  width="150" | [[Rising Falcon]]
|}
 
| valign="top" |
 
=== Buff  ===
 
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RActive2.png]]
| align="center"  width="150" | [[Magic Accelerator]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RActive3.png]]
| align="center"  width="150" | [[Shield Accelerator]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RActive4.png]]
| align="center"  width="150" | [[Power Accelerator]]
|}
 
| valign="top" |
=== Passive  ===
 
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive1.png]]
| align="center"  width="150" | [[Basic Physical Defense Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive2.png]]
| align="center"  width="150" | [[Basic Magic Defense Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive3.png]]
| align="center"  width="150" | [[Basic Strength Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:RPassive4.png]]
| align="center"  width="150" | [[Basic Magic Training]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege Swift.PNG]]
| align="center"  width="150" | [[Siege Swift]]
|}
 
|}
|-|
KR=
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
| 06/20/2019 || 07/17/2019 || align="left" |
=== Special Active  ===
*{{buff|Adjusted command responsiveness to allow for less restrictive movement.}}
 
**Also applies to all job paths.
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
*{{buff|{{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} launches forward instead of knocking down.}}
|- style="background-color: rgb(255, 255, 255);"
*{{buff|Pass-through hit added to {{CDR}}{{CX}}.}}
| width="40" | [[Image:Multiplestinger.png]]
*{{buff|Additional impact hit added to {{CUU}}{{CZ}} and {{CUU}}{{CX}} upon landing.}}
| align="center"  width="150" | [[Multiple Stinger]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]
| align="center"  width="150" | [[Assault Kick]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]
| align="center"  width="150" | [[Rail Stinger]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| align="center"  width="150" | [[Perfect Storm]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Phoenix Strike.PNG]]
| align="center"  width="150" | [[Phoenix Strike]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| align="center"  width="150" | [[Aero Tornado]]
|}
|}
<br>


<br>  
== MP Regeneration ==
[[File:MPRegainR.gif|right|thumb|250px|Rena's MP Regeneration]]
As Rena's arrows require MP, Rena can also regenerate MP. After a second standing still, she enters her MP regeneration mode, which recovers 5 MP per second (half of Aisha's rate), but can be sped up by [[Grand Archer]]'s [[Nature's Sense]]. This is a good aspect in PvP as it helps Rena get more MP to unleash skills to support teammates.
<br><br><br><br><br>


| valign="top" |
== Arrows Graphical Effects  ==
If you are using a weapon with a level 3 or 4 burn, freeze, or poison [[Attributing Equipment|attribute]], the arrow will change color and appear larger. However, unlike every other character, her kicks and [[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking.
<gallery widths=240px>
File:Normal Arrow.png|Normal arrows
File:Burning Arrow.png|Burning arrows
File:Freezing Arrow.png|Freezing arrows
File:Poison Arrow.png|Poisoning arrows
</gallery>
<br>


=== Active ===
== Skills ==
{{:Rena/Skills}}
<br>


{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
== Gallery ==
|- style="background-color: rgb(255, 255, 255);"
:''Full Gallery: [[Rena/Gallery]]
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
{{:Rena/Artwork}}
| align="center"  width="150" | [[Back Tumbling Shot|Backflip Shot]]
{{:Rena/Misc}}
|- style="background-color: rgb(255, 255, 255);"
<br>
| width="40" | [[Image:Risingfalcon.png]]
| align="center"  width="150" | [[Rising Falcon]]
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]<br>  
| align="center"  width="150" | [[Siege]]


|}
==Trivia==
 
*'''Rena''''s job path in Lore/Story would be the [[Daybreaker]] path.
| valign="top" |
*'''Rena''''s official theme song is ''[[Always]]''.
 
*'''Rena''''s bow was made by [[Lincy]] and [[Ventus|Soren]] and was given to her as a gift for helping them.
=== Buff  ===
**The bow is not a normal bow which fires using a bowstring. It uses mana to 'create' magic arrows and a bowstring momentarily which will disappear after the arrows are shot.
 
**As her arrows are not physical objects and made of mana, her arrows can be reflected/absorbed.
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
*'''Rena''''s age is listed as unknown due to her race; Elves are known to live far longer than humans. In Volume 1 of ElType, '''Rena''' mentions that when she was [[Elsword]] and [[Aisha]]'s size, their Great-Great Grandfathers hadn't even been born.
|- style="background-color: rgb(255, 255, 255);"
**Even though she speaks of her age freely (eg: ElType, and her post dungeon quote "In all my years..."), several of her post-dungeon quotes (eg.: "I am too young for this!" and "Am I showing my age? I should think!!") imply that she is worried about being seen as too old by those around her.
| width="40" | [[Image:SOPa.png]]  
*According to [[Raven]], '''Rena''' greatly resembles his deceased fiancee, ''[[Seris]]''.
| align="center" width="150" | [[Seal of Patience]]
*During the development of the game, '''Rena''' was originally named Lire, who was based on a character with the same name in a separate MMO created by '''KoG''' called [[Wikipedia:en:Grand_Chase|Grand Chase]].
|- style="background-color: rgb(255, 255, 255);"
**It can still be found within the game's core files, as the scripts within her KOM files all go by the name Lire instead of '''Rena'''.
| width="40" | [[Image:SOPo.png]]  
**In the beta, before she was renamed to '''Rena''', she was voiced by the same voice actor of Lire in Grand Chase.
| align="center" width="150" | [[Seal of Protection]]
*Like with [[Elsword]] and [[Aisha]], '''Rena''''s Promotional Weapon changes a little when in [[Awakening Mode]].
|}
*'''Rena''' wrote "Immune to Dizziness", the skill note for [[Flying Impact]].
*Out of all the Base Jobs revamped in the 12/04/2013 update, '''Rena''' seems to have been changed most drastically. Her proportions are less bulky, her facial features touched up, and her hair re-modeled and re-colored into a more greenish color.
**Prior to this, the hair color of her base job, alongside [[Combat Ranger]] and [[Sniping Ranger]], was noticeably blonder despite all artwork since the game's inception depicting it as having a greenish hue.
*According to Volume 4 of ElType, elves don't eat meat.
*In her youth, '''Rena''' and her friend [[Lua]] were known as mischievous troublemakers in their Elf Village.
*'''Rena''''s parents appear in the side story [[Story/Side Story/Rena's Story 1|Portrait of Younger Days 3]], her mother [[Lillia]] and her father [[Isilad]].
*It is revealed during the [[Hall of El]] story quest [[Story/Chapter 27|At the Hall of El - Rena]] that '''Rena''''s last name is '''Erindel'''.
*'''Rena''' is shown to have a habit of getting sidetracked in order to help others during the [[Webcomics|webcomic]] [[Crossroads of Wind 3]].
*'''Rena''' is able to speak and read Ancient Elvish, which she uses to converse with the Dark Elves in the [[Guardian's Forest|Demon Realm]].
*During the story quest [[Story/Rena Chapter 41-1|Long Waited Desire]], it is revealed that '''Rena''''s home is called "Eldemyr", meaning "A world of El", mirroring the region of [[Varnimyr]] where the Dark Elves reside.
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| valign="top" |
== {{tt|Generic Clear Lines|[[Phantasmal Geyser]] only}} ==
=== Relationship Skill(Active)===


{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
*'''Rena''': ''Every victory makes me a bit stronger... Come, creatures, let's have a bit more!''
*'''Rena''': ''Be patient, Elder. I'll be back with good news!''
*'''Rena''': ''Oh, is it over? That was easier than I thought.''


|- style="background-color: rgb(255, 255, 255);"
== Alternative Names ==
| width="40" | [[Image:CSZE.png]]
{{AlternateLanguages
| align="center" width="150" | [[Extreme Love Above The Sky]] [[Image:lock.gif|lock.gif]]
|Color={{ColorSel|CharLight|Rena}}
|}
|KR=레나<br>레나 에린델 |KRName=Rena<br>Rena Erindel
</tabber>
|JP=レナ      |JPName=Rena
|TW=蕾娜<br>蕾娜‧艾蘭黛      |TWName=Rena<br>Rena Erindel
|CN=蕾娜<br>蕾娜 · 艾琳黛尔      |CNName=Rena<br>Rena Erindel
|MOB=Reina (before May 19, 2016)
}}


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== Gallery ==
<br><gallery widths=150px heights=150px>
File:RenaPortrait.png|Rena's Portrait
File:RenaSkillCutin1.png|1st of Rena Skill Cut ins.
File:RenaSkillCutin2.png|2nd of Rena Skill Cut ins.
File:RenaSkillCutin3.png|3rd of Rena Skill Cut ins.
File:BaseRenaPoses.png|Idle Pose and job avatar model.
Image:230px-Renport.png|Rena's Portrait During Tutorial.
File:MaleRena.png|A Skill Cutin of a genderbent Rena used to celebrate April Fools.
File:MRenaPoses.png|Genderbent avatar given to players on April fools.
</gallery>
<br>
==Trivia==
*[[Rena]] is known for her very large breast size, often bouncing or jiggling in some of her stances (ie- [[Sniping Ranger]]'s Non-combat Idle Stance). The teaser trailer for [[Trapping Ranger]] displayed this movement with her portrait, as well.
**In [[ElType]], a running gag shows [[Aisha]] to be envious towards [[Rena]]'s breast size; in Volume 4, while Aisha was still flat-chested as an [[Elemental Master]], she became very upset upon seeing [[Grand Archer]] Rena whose breasts were notably larger than before.
*[[Rena]]'s age is listed as unknown due to her race; Elves are known to live far longer than humans. In Volume 1 of ElType, [[Rena]] mentions that when she was [[Elsword]] and [[Aisha]]'s size, their Great-Great Grandfathers hadn't even been born.
*[[Rena]] does not have a "true" back story as her synopsis refers to her race rather than her character.
*According to [[Raven]], [[Rena]] greatly resembles his deceased fiancee, '''Seris'''.
*During the development of the game, [[Rena]] was originally named Lire, whom was based off of a character with the same name in a separate MMO created by '''KoG''' called [http://en.wikipedia.org/wiki/Grand_Chase Grand Chase].
**This idea was scrapped due to copyright reasons as both games were hosted by different companies.
*Along with [[Elsword]] and [[Aisha]] Rena's Promotional Weapon also changes a little with [[Awakening Mode]].
*Due to the revamp during 12/13, Rena's arrows now restore the same amount of MP it cost to shoot.
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{{Characters}}
{{Characters}}
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