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The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br>
The Arena is a cut-throat competition that takes hours of practice and perseverance to master, but there are some basic tips that every character should follow:<br><br>


*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Action Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Damage Reduction. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around 30% critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others, (CBS, NW, YR) but it is still helpful to have around 4k Additional Damage.<br><br>
*'''Establish good baseline stats before PvPing:''' The main stats that are vital to PvP are Action Speed, Movement Speed, Jump Speed, Critical, HP, Additional Damage, and Damage Reduction. Having a minimum of 20% in your speeds allows you to both move and attack at a brisk pace, staying one step ahead of your enemies. This is the most important thing you should work on with sockets, as low speeds will allow other players to easily catch you and even slip out of your combos. Having around some critical will greatly help your damage output, and stacking HP will increase your overall durability. Having a minimum of 30% reduced damage is almost as essential as HP and serves the same purpose. Additional Damage benefits multi-hit classes more than others.<br><br>


*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear is [[Elrianode Equipment]] with purple El Tear Fragments. Harder-to-get but more powerful ones include Violet [[Amethystine Prophecy Equipment]], [[Flames of Judgement - Demonic Weapon]] or [[Vestige of Soul - Weapon of Requiem]]. Until you acquire this equipment, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>


*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>
*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>


*'''Aim for a Magic Necklace:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives.<br><br>
*'''Aim for a [[Accessory|Magic Necklace]] and an MP visor:''' While not necessary, a Magic Necklace can give you a serious leg-up in Arena. 30% extra MP from attacks both dealt and received adds up quickly, and lets you both break more often and dish out more damage with more Special Actives. Furthermore, a MP visor accessory (such as [[Accessory|Nasod Prototype Goggles]]) can be helpful to tell if your enemy can [[Mana Break]] or if you can expect them to use a skill in order to catch you.<br><br>


*'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.<br><br>
*'''[[Mana Break|Mana breaking]] is not a "noob" tactic, use it to your advantage:''' Contrary to what the ragers would have you believe, mana breaking is an incredibly useful technique that can save you from losing a match in one catch. There are plenty of players who know how to reset the knockdown counter, and have no qualms about killing you in a single combo. Of course, there are some situations where it's better to simply take some hits, but when those are is something you can only learn through experience.<br><br>