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Chaos Cannon: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:ChaosCannon.png]]<br>  
| [[Image:ChaosCannon.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung puts a grenade into his Destroyer, and for a set time, he will fire strong cannon shots from both sides of the Destroyer.
| '''[Special Active]''' Chung slots a disfrozen into his Destroyer, turning his Destroyer to '''Chaos Mode'''. While in that mode, he will fire strong cannon shots from both sides of the Destroyer.
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<br>


<br>
== Requirements  ==
== Requirements  ==
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| <center>65 SP</center>
| <center>65 SP</center>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! Class                !! Master !! Level Required !! SP Cost per Level  !! Alternative       
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! style="border-style: solid; border-width: 1px; background-color:#99CCFF"| Class
| [[Shelling Guardian]] || Lv. 20 || 40             || 3                 || [[Carpet Bombing]]  
! style="border-style: solid; border-width: 1px; background-color:#99CCFF"| Master
! style="border-style: solid; border-width: 1px; background-color:#99CCFF"| Level Required
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Used Per Level'''</center>
! style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''[http://elwiki.net/babel/?p=605 Another Choice]'''</center>
|- align=center
| [[Shelling Guardian]]
| Lv.20
| 40
| align=center {{!}} 3
| align=center {{!}} [[Carpet Bombing]]
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{{!}} 2048%
{{!}} 2048%
{{!}}}
{{!}}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- style="background:#99CCFF"
{{!}} '''Skill Level'''
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
{{!}} rowspan=1 {{!}} '''Required<br>Level'''
|- style="background:#99CCFF"
{{!}} '''Shell Damage<br>(Physical)'''
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration  
{{!}} '''Explosion Damage<br>(Magical)'''
|-
{{!}} '''Number of Hits'''
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
{{!}} '''Damage Reduction'''
|-
{{!}} '''Mp Usage'''
| align="left" | 2 || 93% || 1026%
{{!}} '''Cooldown'''
|-
{{!}} '''Duration'''
| align="left" | 3 || 41 || 96% || 1059%  
{{!}}- align="center"
|-
{{!}} align="left" {{!}} 1
| align="left" | 4 || 44 || 99% || 1091%
{{!}} 40
|-
{{!}} 90%
| align="left" | 5 || 47 || 102% || 1123%
{{!}} 994%
|-
{{!}} rowspan="11" {{!}} 36~72
| align="left" | 6 || 50 || 105% || 1156%
{{!}} rowspan="11" {{!}} 80%
|-
{{!}} rowspan="11" {{!}} 250 MP
| align="left" | 7 || 53 || 108% || 1188%
{{!}} rowspan="11" {{!}} 20 Seconds
|-
{{!}} rowspan="11" {{!}} 10 Seconds
| align="left" | 8 || 56 || 110% || 1220%
{{!}}- align="center"
|-
{{!}} align="left" {{!}} 2
| align="left" | 9 || 59 || 113% || 1252%
{{!}} 40
|-
{{!}} 93%
| align="left" | 10 || 62 || 116% || 1285%
{{!}} 1026%
|-
{{!}}- align="center"
| align="left" | 11 || 65 || 119% || 1317%
{{!}} align="left" {{!}} 3
|-
{{!}} 41
| align="left" | 12 || 68 ||  ||
{{!}} 96%
|-
{{!}} 1059% 
| align="left" | 13 || 71 ||  ||
{{!}}- align="center"
|}
{{!}} align="left" {{!}} 4
{{!}} 44
{{!}} 99% 
{{!}} 1091%
{{!}}- align="center"
{{!}} align="left" {{!}} 5  
{{!}} 47
{{!}} 102% 
{{!}} 1123%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 50
{{!}} 105%
{{!}} 1156%
{{!}}- align="center"
{{!}} align="left" {{!}} 7
{{!}} 53
{{!}} 108% 
{{!}} 1188%
{{!}}- align="center"
{{!}} align="left" {{!}} 8
{{!}} 56
{{!}} 110% 
{{!}} 1220%
{{!}}- align="center"
{{!}} align="left" {{!}} 9
{{!}} 59
{{!}} 113% 
{{!}} 1252%
{{!}}- align="center"
{{!}} align="left" {{!}} 10
{{!}} 62
{{!}} 116% 
{{!}} 1285%
{{!}}- align="center"
{{!}} align="left" {{!}} 11
{{!}} 65
{{!}} 119% 
{{!}} 1317%
{{!}}}
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<br>
<br>
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*While in '''Chaos Cannon''' stance, Chung is able to slowly move around.
*While in '''Chaos Cannon''' stance, Chung is able to slowly move around.
**If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired.
**If Chung jumps around during '''Chaos Cannon''' stance, he is able to momentarily cancel the shooting. Meaning if Chung just keep jumping around, no shots will be fired.
*He will be in heavy stance throughout the entire duration of this skill.
*He will be in heavy stance and have more damage reduction then a normal heavy stance block throughout the entire duration of this skill.
**Whenever he gets hit during the skill, he will fire a shot.
**Whenever he gets hit during the skill, he will fire a shot.
**After the duration of the skill, Chung will momentarily be in regular heavy stance.
**After the duration of the skill, Chung will momentarily be in regular heavy stance.
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**Party members can help facilitate this by pushing mobs together.
**Party members can help facilitate this by pushing mobs together.
**This method has an additional benefit in that mob size does not matter, allowing full damage to be done to multiple human-sized mobs at once, such as double Ran in Henir.
**This method has an additional benefit in that mob size does not matter, allowing full damage to be done to multiple human-sized mobs at once, such as double Ran in Henir.
<br>
<br>


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**Cooldown decreased from 60 seconds to 45 seconds.
**Cooldown decreased from 60 seconds to 45 seconds.
**Damage increased.
**Damage increased.
<br>


<br>
== Trivia ==  
== Trivia ==  
*Without getting any extra shots it can be fired a total of nine times over its duration.
*Without getting any extra shots it can be fired a total of nine times over its duration.
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*Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening).
*Total outputted damage at level 5 is 31,122%~62,244% (37,346%~74,693% in Awakening).
**In that case; this skill is stronger than [[Carpet Bombing]]
**In that case; this skill is stronger than [[Carpet Bombing]]
<br>


<br>
<tabber>
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