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Over Taker: Difference between revisions

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! width="25%" |Damage
! width="25%" |Damage
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| [[Image:OTCombo1.png|483px]]
| [[Image:Combo - Over Taker 1.png|520px]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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{{CX}} 582% Phy. Damage
{{CX}} 582% Phy. Damage
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| [[Image:OTCombo2.png|483px]]
| [[Image:Combo - Over Taker 2.png|520px]]
| '''Nasod Spikes'''
| '''Nasod Spikes'''
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
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{{CDX}} 244% Phy. Damage x4<br>
{{CDX}} 244% Phy. Damage x4<br>
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| [[Image:OTCombo3.png|483px]]  
| [[Image:Combo - Over Taker 3.png|520px]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
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