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Over Taker: Difference between revisions

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80 bytes removed ,  23 March 2022
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| [[Image:Combo - Over Taker 1.png|520px]]
| [[Image:Combo - Over Taker 1.png|520px]]
| '''Nasod Punch Combo'''
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After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than five times will result in in the combo being cut short, and the final punch being delivered sooner.
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| [[Image:Combo - Over Taker 2.png|520px]]
| [[Image:Combo - Over Taker 2.png|520px]]
| '''Nasod Spikes'''
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At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards.
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards.
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| [[Image:Combo - Over Taker 3.png|520px]]  
| [[Image:Combo - Over Taker 3.png|520px]]  
| '''Meteor Punch'''
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While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
While in the air; dives down with his Nasod fist first, harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
*The direction of the last 2 spikes can be changed with the Left and Right keys
*The direction of the last 2 spikes can be changed with the Left and Right keys
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| align="center" | {{CDR}}{{CZ}}{{CX}}
| align="center" | {{CDR}}{{CZ}}{{CX}}
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'''Wild Rush'''
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
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