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Grand Master: Difference between revisions

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| [[File:Combo - Grand Master 1.png|520px]]  
| [[File:Combo - Grand Master 1.png|520px]]  
| '''Ground Breaker'''
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After doing the standard {{CDRU}}{{CX}} combo, you perform a sharp dive downwards creating a shockwave upon landing.
After doing the standard {{CDRU}}{{CX}} combo, you perform a sharp dive downwards creating a shockwave upon landing.
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| [[File:Combo - Grand Master 2.png|520px]]
| [[File:Combo - Grand Master 2.png|520px]]
|'''Relics of Victory'''
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After doing the standard {{CDR}}{{CX}} combo, you can continuously drop mini [[Sword of Victory|Swords of Victory]]'s in front.
After doing the standard {{CDR}}{{CX}} combo, you can continuously drop mini aura swords's in front.
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{{CDR}}<br>
{{CDR}}<br>
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| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
| align="center" |{{CViZ}}{{CViZ}}{{CViZ}}{{CDeX}}{{CDeConX}}
|'''Combo Windmill'''
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After doing the standard {{CZ}}{{CZ}}{{CZ}}{{CX}} combo, you can switch to spinning repeatedly. This combo has the same properties as [[Saber Knight#Additional_Combos|Saber Knight's Furious Windmill combo]].
After doing the standard {{CZ}}{{CZ}}{{CZ}}{{CX}} combo, you can switch to a spinning attack by pressing {{CDX}} while in Super Armor. The spinning attack can be extended by rapidly pressing {{CConX}}.
*The 4th {{CX}} no longer knocks enemy down.
*The 4th {{CX}} no longer knocks enemy down.
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