Time Tracer: Difference between revisions
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→Additional Combos
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| [[File:TT Combo 1.png]] | | [[File:TT Combo 1.png]] | ||
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After {{CNA}} activates, create spatial cracks in front of you and rush in, finishing by warping the space around you. | After {{CNA}} activates, create spatial cracks in front of you and rush in, finishing by warping the space around you. | ||
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| [[File:TT Combo 2.png]] | | [[File:TT Combo 2.png]] | ||
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After {{CNA}} activates, knock enemies into the air and catch them by warping the space around your hands. | After {{CNA}} activates, knock enemies into the air and catch them by warping the space around your hands. | ||
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| [[File:TTrcombo4.png]] | | [[File:TTrcombo4.png]] | ||
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After doing {{CX}}{{CX}}{{CX}}, creates a time hole and pulls in targets from a distance. While in Dynamo Configuration Mode (Awakening), the time hole is replaced and instead, you will kick forward a space orb that explodes and launches enemies backward. | After doing {{CX}}{{CX}}{{CX}}, creates a time hole and pulls in targets from a distance. While in Dynamo Configuration Mode (Awakening), the time hole is replaced and instead, you will kick forward a space orb that explodes and launches enemies backward. | ||
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| [[File:DEcombo1.png]] | | [[File:DEcombo1.png]] | ||
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After doing {{CX}}{{CX}}{{CX}}, rush forward in super armor with a spatial orb to damage enemies. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward. | After doing {{CX}}{{CX}}{{CX}}, rush forward in super armor with a spatial orb to damage enemies. When used in Configuration Mode (Awakening), you will fire the orb instead of rushing forward. | ||
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| [[File:TTCombo5.png]] | | [[File:TTCombo5.png]] | ||
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After doing the standard {{CDR}}{{CZ}}, dash forward in super armor, punch and create a spatial crack. | After doing the standard {{CDR}}{{CZ}}, dash forward in super armor, punch and create a spatial crack. | ||
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