High Magician/ko: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "hm3.png" to "Combo - High Magician 4.png|520px") |
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|name=Aisha | |name=Aisha | ||
|color={{ColorSel|Character|Aisha}} | |color={{ColorSel|Character|Aisha}} | ||
|image=[[ | |image=[[File:HighMagician.png|300px|center]] | ||
|class=[[ | |class=[[File:Mini Icon - High Magician.png]] High Magician | ||
|weapon=Staff, Elemental Magic | |weapon=Staff, Elemental Magic | ||
|age=17 | |age=17 | ||
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| [[ | | [[File:hm1.png]] | ||
| '''Fireball Combo''' | | '''Fireball Combo''' | ||
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected. | Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected. | ||
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{{CLX}} 270% Mag. Damage | {{CLX}} 270% Mag. Damage | ||
|- | |- | ||
| [[ | | [[File:Combo - High Magician 2.png|520px]] | ||
| '''Surrounding Explosion''' | | '''Surrounding Explosion''' | ||
Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each. | Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each. | ||
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{{CX}} 210% Mag. Damage | {{CX}} 210% Mag. Damage | ||
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| [[ | | [[File:Combo - High Magician 4.png|520px]] | ||
| '''Fireball Dash''' | | '''Fireball Dash''' | ||
Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected. | Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected. | ||
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{{CX}} 270% Mag. Damage | {{CX}} 270% Mag. Damage | ||
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| [[ | | [[File:HMCombo4.jpg]] | ||
| '''Melee Fireball''' | | '''Melee Fireball''' | ||
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo. | Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo. | ||
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{{CX}} 270% Mag. Damage | {{CX}} 270% Mag. Damage | ||
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| [[ | | [[File:Combo - High Magician 1.png|520px]] | ||
| '''Revamp Melee Fireball''' (KR only) | | '''Revamp Melee Fireball''' (KR only) | ||
Does two smacks with your staff and release a fire road. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected. | Does two smacks with your staff and release a fire road. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected. | ||
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{{CHoldX}} ??% Mag. Damage | {{CHoldX}} ??% Mag. Damage | ||
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| [[ | | [[File:Combo - High Magician 3.png|520px]] | ||
| '''Electric Shock''' (KR only) | | '''Electric Shock''' (KR only) | ||
After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps. | After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps. |