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High Magician/ko: Difference between revisions

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m (Text replacement - "hm3.png" to "Combo - High Magician 4.png|520px")
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|name=Aisha  
|name=Aisha  
|color={{ColorSel|Character|Aisha}}  
|color={{ColorSel|Character|Aisha}}  
|image=[[Image:HighMagician.png|300px|center]]
|image=[[File:HighMagician.png|300px|center]]
|class=[[Image:Mini Icon - High Magician.png]] High Magician  
|class=[[File:Mini Icon - High Magician.png]] High Magician  
|weapon=Staff, Elemental Magic  
|weapon=Staff, Elemental Magic  
|age=17
|age=17
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| [[Image:hm1.png]]  
| [[File:hm1.png]]  
| '''Fireball Combo'''
| '''Fireball Combo'''
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected.
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected.
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{{CLX}} 270% Mag. Damage
{{CLX}} 270% Mag. Damage
|-
|-
| [[Image:Combo - High Magician 2.png|520px]]
| [[File:Combo - High Magician 2.png|520px]]
| '''Surrounding Explosion'''
| '''Surrounding Explosion'''
Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each.
Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each.
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{{CX}} 210% Mag. Damage
{{CX}} 210% Mag. Damage
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|-
| [[Image:Combo - High Magician 4.png|520px]]  
| [[File:Combo - High Magician 4.png|520px]]  
| '''Fireball Dash'''
| '''Fireball Dash'''
Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected.
Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected.
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{{CX}} 270% Mag. Damage
{{CX}} 270% Mag. Damage
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|-
| [[Image:HMCombo4.jpg]]  
| [[File:HMCombo4.jpg]]  
| '''Melee Fireball'''
| '''Melee Fireball'''
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo.
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo.
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{{CX}} 270% Mag. Damage
{{CX}} 270% Mag. Damage
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|-
| [[Image:Combo - High Magician 1.png|520px]]  
| [[File:Combo - High Magician 1.png|520px]]  
| '''Revamp Melee Fireball''' (KR only)
| '''Revamp Melee Fireball''' (KR only)
Does two smacks with your staff and release a fire road. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected.
Does two smacks with your staff and release a fire road. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected.
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{{CHoldX}} ??% Mag. Damage
{{CHoldX}} ??% Mag. Damage
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|-
| [[Image:Combo - High Magician 3.png|520px]]  
| [[File:Combo - High Magician 3.png|520px]]  
| '''Electric Shock''' (KR only)
| '''Electric Shock''' (KR only)
After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps.  
After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps.  
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