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Elysion Tower: Difference between revisions

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Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>"
m (Text replacement - "07/08/2021 || -" to "07/08/2021 || 08/04/2021")
m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>")
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| LvFit=11760
| LvFit=11760
| DunMap=[[File:10-3map.png]]
| DunMap=[[File:10-3map.png]]
| Ally=<span style="display:none">{{</span>
| Ally=<dfn>{{</dfn>
|[[File:HerjunoYunoAlly.png|60px]]
|[[File:HerjunoYunoAlly.png|60px]]
|'''Yuno (Herjuno)''' - Herjuno will use his powers to build the path acceding Elysion Tower.
|'''Yuno (Herjuno)''' - Herjuno will use his powers to build the path acceding Elysion Tower.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:10-3mob1.jpg|60px]]
|[[File:10-3mob1.jpg|60px]]
| '''CODE_B_Futer''' - A mechanized beast Nasod modeled like the '''Alboko Furyta''' in [[Diceon Mines|10-1]].
| '''CODE_B_Futer''' - A mechanized beast Nasod modeled like the '''Alboko Furyta''' in [[Diceon Mines|10-1]].
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*'''Blade Slash:''' Slash once with its blade.
*'''Blade Slash:''' Slash once with its blade.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:CODE_A_HighTemplarHead.png|60px]]
|[[File:CODE_A_HighTemplarHead.png|60px]]
| '''CODE_A_High_Templar''' - An A class Nasod unit wielding a spear.
| '''CODE_A_High_Templar''' - An A class Nasod unit wielding a spear.
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*Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind.
*Does not receive proper hitstun when hit from the front, will instead flinch in super armor allowing it to retaliate. Will still receive proper hitstun when hit from behind.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:10-3obstacle.jpg|60px]]
|[[File:10-3obstacle.jpg|60px]]
|'''CODE_B_Diceon_Shield''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated.
|'''CODE_B_Diceon_Shield''' - A stone like device that emits a protective aura that reduces the damage given to enemies nearby by 80%. Cannot be destroyed by players and will automatically destroy itself once all mobs have been defeated.
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|'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map.
|'''Pitfalls''' - The boss area has no borders and Maya will attempt to push you off the map.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Code-Maya.jpg|60px]]
|[[File:Code-Maya.jpg|60px]]
| '''[[Maya|CODE-Maya]]''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion.
| '''[[Maya|CODE-Maya]]''' - Relentless Commander of Atlas. A Nasod created in Elysion, she protects the gateway between Atlas and Elysion.
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File:10-3new.png|Old loading image.
File:10-3new.png|Old loading image.
</gallery>
</gallery>
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*It is possible to cause Maya to fall off the map resulting in her dying instantly like a normal mob.
*It is possible to cause Maya to fall off the map resulting in her dying instantly like a normal mob.
**However she will often times float over the abyss.
**However she will often times float over the abyss.
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*Since the enemies comes in waves, you can wait for second wave arrive then clear them all at once to conserve MP.
*Since the enemies comes in waves, you can wait for second wave arrive then clear them all at once to conserve MP.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"
|- style="background:{{ColorSel|Village|10}}" class="textfloat"