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Chiliarch: Difference between revisions

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|[[File:Combo - Chiliarch 1.png|520px]]
|[[File:Combo - Chiliarch 1.png|520px]]
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After doing {{CZ}}{{CZ}}{{CZ}}, summon a javelin from the sky onto nearby enemies. There are 3 types of javelins:
After doing {{CZ}}{{CZ}}{{CZ}}, summon a dagger onto nearby enemies. There are 3 types of javelins:
*A <font color="0000FF">'''Blue Javelin'''</font> will recover 5 MP to nearby players twice.  
*A <font color="0000FF">'''Blue Javelin'''</font> will recover 5 MP to nearby players twice.  
*A <font color="FF0000">'''Red Javelin'''</font> will deal damage to nearby enemies twice.  
*A <font color="FF0000">'''Red Javelin'''</font> will deal damage to nearby enemies twice.  
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|[[File:Combo - Chiliarch 2.png|520px]]
|[[File:Combo - Chiliarch 2.png|520px]]
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After doing {{CDR}}{{CZ}}, forcibly turn enemies away and then ram them as Lu, or kick them twice as Ciel. Alternatively, after the standard {{CDR}}{{CX}}, attack enemies in their back. Follow either combo by switching to the standby character, propelling yourself and any enemies hit into the air. You will be able to perform any abilities that can be used in the air right after, including an Air Dash (See below). Enemies will no longer be launched by {{CDR}}{{CZ}}.
After doing {{CDR}}{{CZ}}, push enemies back. Alternatively, after the standard {{CDR}}{{CX}}, attack enemies in their back. Although not mentioned, pressing {{CCPZ}} after the combos will switch to the other character by propelling yourself and any enemies hit into the air. You will be able to perform any abilities that can be used in the air right after.
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Lu: {{CDR}}{{CZ}} is reworked to not launch enemies. After that, turn enemies to their back and finish by ramming them.
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Ciel: Kick enemies twice after {{CDR}}{{CZ}}.  
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{{CDR}}<br>'''Either'''<br>{{CZ}} 215% Phy. Damage<br>{{CX}} 385% Phy. Damage<br>{{CX}} 344% Phy. Damage x3<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CX}} 278% Phy. Damage + 174% Phy. Damage<br>{{CX}} 98% Phy. Damage x4<br>{{CCPZ}} 82% Phy. Damage x4
{{CDR}}<br>'''Either'''<br>{{CZ}} 215% Phy. Damage<br>{{CX}} 385% Phy. Damage<br>{{CX}} 344% Phy. Damage x3<br>{{CCPZ}} 82% Phy. Damage x4<br>'''OR'''<br>{{CX}} 278% Phy. Damage + 174% Phy. Damage<br>{{CX}} 98% Phy. Damage x4<br>{{CCPZ}} 82% Phy. Damage x4
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