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Lu/Ciel: Difference between revisions

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===Special Ability===
===Special Ability===
:''Main Article: [[Combination]]''<br>
:''Main Article: [[Combination]]''<br>
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP). Lu and Ciel have a fourth resource known as the '''Combination Gauge''', which is used exclusively for Combination Skills and can only be filled when the player switches through a normal combo or a skill.
Being a duo character with a tag-team playstyle, Lu and Ciel do not share mana and also have a special system known as '''Combination'''. When either Lu or Ciel is tagged out, the inactive character will rapidly recover 6 MP per second (1 MP in PvP).  
Having a duo character play-style, players have access to a special mechanic only available known as '''Switching'''. Players can play as either Lu or Ciel in both towns and dungeons, and change between them via pressing [[File:Switching.png]] '''V''' (default key and only available where combat is possible), combos, or skills. When switching via the '''V''' key, the character switching out cannot be hit, but the character switching in can be hit and the [[Combination|combination gauge]] will not be filled. Cooldown time for '''V''' key is 1 second.  
Players will have access to a special mechanic known as '''Switching''' to allow them to play as either Lu or Ciel in both towns and dungeons, and you can change between them via pressing [[File:Switching.png]] '''V''' (default key and only available where combat is possible), combos or skills in dungeons, or the character window in towns. When switching via the '''V''' key, the character switching out will be invincible, while the character switching in will be in Super Armor. Cooldown time for '''V''' key is 1 second.
In addition, Lu and Ciel have a fourth resource known as the '''Combination Gauge''', which is used for certain skills and can typically only be filled when the player lands a successful hit by switching through a normal combo or a skill.
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