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Diabolic Esper: Difference between revisions

From Elwiki
m (Text replacement - "DEcombo4.png" to "Combo - Diabolic Esper 2.png")
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! width="25%" |Damage
! width="25%" |Damage
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| [[File:Combo - Diabolic Esper 1.png]]
| [[File:Combo - Diabolic Esper 1.png|520px]]
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After doing the standard {{CZ}}{{CZ}}{{CX}} combo, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you.
{{CZ}}{{CZ}}{{CX}}{{CIO|X}} is reworked, home in the nearest enemy and open a spatial rift to pull the enemies caught towards you instead of pulling them to you with the Dynamo.  
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.
*This combo should be used from a distance, because when Add pulls targets with the spatial rift , they maintain their launched status and may be pulled over Add's head if used at point-blank.
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{{CZ}} 190% Phy. Damage<br>
{{CZ}} 190% Phy. Damage<br>
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(PvP Damage Modifier = 0.989)
(PvP Damage Modifier = 0.989)
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| [[File:Combo - Diabolic Esper 2.png]]
| [[File:Combo - Diabolic Esper 2.png|520px]]
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After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it.
After doing the standard {{CDRU}}{{CX}} combo, break a spatial rift diagonally downwards and warp yourself to it.
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{{CZ}} 209% Phy. Damage
{{CZ}} 209% Phy. Damage
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| [[File:Combo - Diabolic Esper DRXXX.png]]
| [[File:Combo - Diabolic Esper DRXXX.png|350px]] {{CDR}}{{CX}}{{CX}}{{CX}}
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After doing the standard {{CDR}}{{CX}}{{CX}} combo, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.
{{CDR}}{{CX}}{{CX}}{{CIO|X}} is reworked, fire a spatial orb that explodes upon contact that launches enemies upwards instead of a energy shot.
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{{CDR}}<br>
{{CDR}}<br>
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