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Install - Zero Kelvin Generator: Difference between revisions

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Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier."
(→‎Tips and Details: Make the formula more universal)
m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.")
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*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds.
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds.
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing).
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.
**Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by:
**Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by:
***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP)
***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP)