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(→Tips and Details: Make the formula more universal) |
m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.") |
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Line 103: | Line 103: | ||
*It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds. | *It is not advised to use this skill while chain freezing since it does multiple hits that freeze individually, quickly exceeding the limit of applying {{se||Freeze}} debuff and making the boss immune to freezing for 30 seconds. | ||
**It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing). | **It can be used as the last part of freezing chain however (for example, after throwing [[Consumable|Water Orbs]] assuming correct timing). | ||
*'''Enemy Damage Received Increase''' is additive to | *'''Enemy Damage Received Increase''' is additive to the All Damage multiplier. | ||
**Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by: | **Because of this, the relative increase of the debuff's efficiency when using DMP is slightly lower.<br />Assuming Dynamo Mode increases damage by 30%, the debuff increases damage dealt during Dynamo Mode by: | ||
***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP) | ***(1 + 0.3 + 0.1) / 1.3 = ~1.077 times (without DMP) |